i DESPISE the fact that theres like 10 loading screens inbetween riften and the ragged flagon, and also, having to wait for that stone thing to open and close, and every time you leave the ragged flagon, the thing coincidentally waited for you to come back to close so you have to wait for it to close so you can pull the lever and open it and you always get stuck on it going in and going out of the damn thing its SO ANNOYING ughhhhhhhhhhhh i praise this mod maker. THANK YOU
How to learn the spell without going to Winterhold and reading the Tomes. When typing those things described below leave out the quotation marks >>>> the "
Open your console and type "help teleport 0". A list will show in the console including 2 spells called "summon teleporter" and "teleport", they will probably be at the end of the list. Write down the number in brackets to the left of the 2 spells, mine are 35001831 and 35001d99 because the mod is the 35th to load for my game but your numbers will be different. Console again. Type "player.addspell <insert first number here>", hit enter (gently). Type "player.addspell <insert second number here>", hit enter (gently).
Check your list of spells, Conjuration.
That done return to this page and click on the [ENDORSE] button as gently as you like :)
An excellent mod, which is now in my Absolute Need list. Works perfectly. For those who would like to change the orientation of your arrivak, or the size of the teleporter, jaxonz positioner converted works with this. Thank you again for this mod.
Could you add a few new features? Just suggestions
# customize the teleport activation trigger, ie only Teleport when Player walks over it, not crouched, or when crouched.
# When activated by pressing the Use key, teleport normally, crouching for resetting the link/destroy etc
# Dedicated Teleporter that is linked to a Rune spell, allowing player to setup a area beforehand with 1 spell, and casting a Rune-spell to trap enemies, which disables itself after (fixed?) use.
# Another set of Teleporters but represented as Vertical Doors, with optional doorframes?
# When using a Teleport normally, remembering the Last-used location, if the teleporter is not linked to another teleporter
So I connected a few teleportation spots. I then tried the teleport spell because I realized that the connected teleportation spots are only a one way trip. I cast the teleportation spell and it takes me to the location I wanted BUT then it teleports me again because I'm standing on the teleportation spot that only goes one way! lol is there a way to fix this?
42 comments
Open your console and type "help teleport 0".
A list will show in the console including 2 spells called "summon teleporter" and "teleport", they will probably be at the end of the list. Write down the number in brackets to the left of the 2 spells, mine are 35001831 and 35001d99 because the mod is the 35th to load for my game but your numbers will be different.
Console again. Type "player.addspell <insert first number here>", hit enter (gently). Type "player.addspell <insert second number here>", hit enter (gently).
Check your list of spells, Conjuration.
That done return to this page and click on the [ENDORSE] button as gently as you like :)
# customize the teleport activation trigger, ie only Teleport when Player walks over it, not crouched, or when crouched.
# When activated by pressing the Use key, teleport normally, crouching for resetting the link/destroy etc
# Dedicated Teleporter that is linked to a Rune spell, allowing player to setup a area beforehand with 1 spell, and casting a Rune-spell to trap enemies, which disables itself after (fixed?) use.
# Another set of Teleporters but represented as Vertical Doors, with optional doorframes?
# When using a Teleport normally, remembering the Last-used location, if the teleporter is not linked to another teleporter