2016/12/24 - Hearth Craft 1.0.1: Happy Holidays! Hearth Craft 1.0.1 has just been released for Skyrim Special Edition.
The biggest change in 1.0.1 (beside being ported to SSE) is that snow and rock detection has been added, so objects like igloos, snowmen, and rock cairns will only be craftable (using Survival Skills: Craft Item) if the appropriate resource is available.
A handful of new placables were also added including a Cooking Stand, a travel Shrine to Talos (thanks Teabag86), and a number of different Snowmen (based on the snowman in Insanity's Christmas Resource Pack).
Also, check out Rusey's "Nightmare Before Saturalia" update for Tentapalooza! In addition to a necromancer-themed conjurable tent, a new storage option, and a new follower tent, she's also added festive placeable gifts!
Highlights from v1.0: More Everything: Added more placeable buildings (farmhouses, orc longhouse and hut, igloos), more furniture (fine, noble, dwarven, orc), apiaries, archery targets, crystals balls, skull totems, and more. Harvestable Piles: Craft placeable piles of wood, ingots, ores, and more. "Pick Up" the pile to return it to your inventory, or "Use" it to take it apart and return its components to your inventory. Placeable Vanilla Clutter: Where appropriate, Hearth Craft will swap out pieces of vanilla clutter for its own placeable versions, which can then be dropped as normal or placed using Campfire's system. This feature can be toggle on or off in the MCM. Initially, the only items affected by this are the various baskets found around Skyrim. Chandeliers & Wall Shelves: I've added placeables which go on the walls or ceiling, such as lighting and shelves. The actual placeable is a small, invisible, coin-shaped object on the floor below, so if you need to pick it up or move it, look down at the floor below. Using Survival Skill: Craft Item, you can swap one of these for one positioned higher or lower.
I'm not your concern. you do you. This games not going anywhere and, like most, would rather a minimally conflicting MOD, over a RUSH RUSH RUSH! mod ;)
Is it possible to make an "object creation" spell where casting it opens a menu to select an item to be placed? I totally understand if this is annoying to do or doesn't fit with the survival aspect of these mods, but the idea for a proper Transmutator was nagging at me.
Apologies for the extremely belated response. While a spell like that is probably outside the scope of this mod, it's definitely possible to make one. Odin - Skyrim Magic Overhaul includes a Fabricate Object spell which can create a crafting station, chair, bed or bridge for 120 second, for example (but a spell could also be made to create permanent objects).
Love this mod, great job! Just wanted to report though that sometimes when I enter the interior of the farmhouse the door disappears, Quitting and restarting the game fixes it but was hoping to find a solution to not have to quit the game and restart, might be another mod conflicting as well, I apologize if this has already been mentioned and addressed but if so, is there a solution? I will also post this un bugs section
EDIT: It was a Lux lighting template mod I made for it, I just remade it with vanilla assets and that fixed the problem.
Hi, i Need to build the home for my family, Spouse and children, and another for followers With mods likes my home Is your home. With mods likes custom family home supporto it can be possibile?
Hi! The biggest problem with that is these homes don't have conventional doors and instead use activators with a teleport script to "fake" doors for the player and their followers. It should definitely be possible to implement something similar for spouses and children, but would be quite a bit of work to set up and would require some additional tinkering to work with mods like MHIYH and Hearthfire Multiple Adoptions.
I've made a note to look at in the future, but I'm not sure when that will be.
everytime i enter a building i crafted my follower is there even when i told him to wait on the other side of the country, then he won't exit the structure, i have to console command prid xxxxxxx then moveto player.
any help would be greatly appreciated as this is an awesome mod.
The issue with your follower following into the building is because the doors, by necessity, aren't actually real doors as far as the game is concerned, so in order for followers to enter, I had to script the followers to teleport in when the player enters. However, I believe I could add a check to make sure the follower is in the same cell as the player prior to entry, which should at least address the issue when you've told them to wait somewhere else.
Unfortunately I believe the exiting is bugged, which is also something I'll address in the next update. I'll do my best to update this mod in the next month or two.
It looks like Khajiit Will Follow would require a patch. My mods check if a follower has the CurrentFollowerFaction to teleport them in after the player, but KWF uses a custom follower framework so I don't believe they're added to that faction (other custom followers often have "catch-up" or teleport functionality to follow the player, but I don't see anything like that in KWF). I'll add a patch for KWF when I update the mod.
Do you have a link handy to the Hearthfires mod you're referring to? I could see about adding support for that, depending on how it works.
I think they may idle with some of the furniture, but I'm not sure if you can command them to use it. It's been a while since I last worked with Campfire placeables, and unfortunately I don't remember what the behavior is in that regard.
please fix the "someone is already using this" problem. there's no point in crafting a bookshelf if you cant store your books in it. or a cooking stand if you cant't use it. or ANYTHING really if it's only for deocration and not usable...
261 comments
The biggest change in 1.0.1 (beside being ported to SSE) is that snow and rock detection has been added, so objects like igloos, snowmen, and rock cairns will only be craftable (using Survival Skills: Craft Item) if the appropriate resource is available.
A handful of new placables were also added including a Cooking Stand, a travel Shrine to Talos (thanks Teabag86), and a number of different Snowmen (based on the snowman in Insanity's Christmas Resource Pack).
Also, check out Rusey's "Nightmare Before Saturalia" update for Tentapalooza! In addition to a necromancer-themed conjurable tent, a new storage option, and a new follower tent, she's also added festive placeable gifts!
Highlights from v1.0:
More Everything: Added more placeable buildings (farmhouses, orc longhouse and hut, igloos), more furniture (fine, noble, dwarven, orc), apiaries, archery targets, crystals balls, skull totems, and more.
Harvestable Piles: Craft placeable piles of wood, ingots, ores, and more. "Pick Up" the pile to return it to your inventory, or "Use" it to take it apart and return its components to your inventory.
Placeable Vanilla Clutter: Where appropriate, Hearth Craft will swap out pieces of vanilla clutter for its own placeable versions, which can then be dropped as normal or placed using Campfire's system. This feature can be toggle on or off in the MCM. Initially, the only items affected by this are the various baskets found around Skyrim.
Chandeliers & Wall Shelves: I've added placeables which go on the walls or ceiling, such as lighting and shelves. The actual placeable is a small, invisible, coin-shaped object on the floor below, so if you need to pick it up or move it, look down at the floor below.
Using Survival Skill: Craft Item, you can swap one of these for one positioned higher or lower.
EDIT: It was a Lux lighting template mod I made for it, I just remade it with vanilla assets and that fixed the problem.
I've made a note to look at in the future, but I'm not sure when that will be.
Sorry for the confusion.
any help would be greatly appreciated as this is an awesome mod.
Unfortunately I believe the exiting is bugged, which is also something I'll address in the next update. I'll do my best to update this mod in the next month or two.
in a similar vein my followers from the mod Khajit Will Follow won't follow me inside - is this something that needs a patch?
I also have Hearthfires which created a spell to make an area their home, and would love it if I could cast it within the houses from this mod!
I think those are all the potential conflicts! If you can help that would be amazing thanks!
Do you have a link handy to the Hearthfires mod you're referring to? I could see about adding support for that, depending on how it works.
Also, thank you for the lovely screenshots!
I can add a tanning rack if necessary, but I think Campfire itself includes one.