Skyrim Special Edition
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Just a patch to make Anise non hostile.

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Although I didn't go into her cellar, Anise attacks on sight when I go back to her cabin. This wouldn't be an issue if not for needing her to be non-hostile for the mod Rigmor of Bruma.

Since I have A Witcher's Adventure installed, this behaviour may be a result of that.

Anyway, I just altered her records a bit, to remove the crime faction and apply Player Faction. To get her to actually respond I still needed to use the Force Follower function from Nether's Follower Framework to make her function as a follower (I didn't make her a follower but it overrides the no-dialogue package she has, may remove that later as well, or not, since this is just a patch to avoid console commands).

Anyway, I'm putting this here in case I need it again or it is useful to any of you.

If you simply don't want her to become hostile when you go into her cellar, this will work as intended.

ESPFE Follower - Eslify facegen and voices by MaskedRPGFan