0 of 0

File information

Last updated

Original upload

Created by

Team Logan

Uploaded by

neilflogan

Virus scan

Safe to use

21 comments

  1. maximumoverkilt
    maximumoverkilt
    • member
    • 0 kudos
    I'm having a hard time figuring out how to replace the animations in your mod. could you add a short explanation or tutorial on how to do so step-by-step?
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      im not actively on nexus anymore, but as long as you have DAR active/installed, it will replace any tkdodge animations with those in the new folders as long as the conditions are met. each folder has a text file in it with the conditions (wouldnt edit or change these) and a text file letting you know what movement is being changed. So in folder 10011 there is a file named 1H_Attack_forward.txt, that is to let you know that is the movement that will be changed. in the same folder is sneakrun_forwardroll.hkx ... this is the name of the animation that tkdodge is looking for. WHATEVER .hkx animation file you place in that folder, as long as it is renamed to sneakrun_forwardroll.hkx ... that is the animation that will now play when that tkdodge animation is called. 

      so you could basically find a jump, movement or attack animation from any mod you like, locate its .hks file, rename it, drop it in the folder, and that will be your new animation for 1 handed attack forward in tk dodge.
  2. hunlucansu
    hunlucansu
    • supporter
    • 6 kudos
    this is amazing thank you so much :)
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      youre welcome! happy others find it useful
  3. FlyLeafx
    FlyLeafx
    • supporter
    • 0 kudos
    amazing mod!! ty kinda what i was looking for tbh! tested it and was working just great! again thanks a lot for this amazing mod!
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Thank you! I appreciate that.
  4. Jackworld
    Jackworld
    • premium
    • 1 kudos
    This mod is amazing, thank you. I want to try and get it to work with TK Dodge RE to see if I can get rid of the script lag that I sometimes get with TK dodge. Any advice from any users?

    Thanks for the mod neilflogan !

    --EDIT-- it works straight away, I'm a moron and had TK Dodge RE installed incorrectly.

    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      im really happy to hear it works for you! if you ever have any questions i can help you with let me know.
  5. oiessel
    oiessel
    • member
    • 0 kudos
    thanks for sharing your mod!

    I have a question: if i delete the standing+dodge button condition/folder, will i manage to retain the old backward dodge action?
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Yes that should then work just fine. If you do that then just make sure that you have run to dodge through nemesis or fnis so the animation behavior is in place since that part won’t be relying on dynamic animation replacer. Or you could literally just copy and paste in the to dodge dodge back file from to dodge itself and it should then play that animation with the conditions 
    2. oiessel
      oiessel
      • member
      • 0 kudos
      You know what? now you triggered me, gonna try to make left+dodge, right+dodge and then forward+attak and backward +attack all with the same dodge button now :P
      Btw, i'm curios to see if a "dodge dar" responds quicker than the nemesis behaviour  tk dodge :|

      thnx for your answer.
    3. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      You’re welcome! Honestly I hope people come up with their own variations and animations and share them with me and others. Keep me in the loop!
  6. neilflogan
    neilflogan
    • supporter
    • 4 kudos
    I make a lot of little mods and hacks and edits for my own gameplay that I never share with others, but I figured some of you may enjoy this one so I uploaded it. 

    Neil
    1. RSelevan
      RSelevan
      • member
      • 0 kudos
      Would be cool if you could upload a simple video about the features.
    2. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Ill see if I can on a day off.

      Or if one of you all like it and want to feel free.
    3. Mashbeto
      Mashbeto
      • premium
      • 1 kudos
      Thank you for sharing it. It looks really cool. Will give it a go.
    4. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Thanks. Honestly the authors of the dodge and dar did all the work, and I’ve seen many dodge replacers already… this is just my personal edit to it all where I just made everything an attack because I wanted more attack options than I had using skysa.
  7. Rapidreverse
    Rapidreverse
    • supporter
    • 1 kudos
    Thanks for sharing this, looks interesting
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Youre welcome! Let me know what you think of it after you try it out
  8. i3ncore
    i3ncore
    • premium
    • 266 kudos
    This is a pretty neat idea. Can a dodge be set to, say, left/right with special attacks being forward/back, or the sort?
    1. neilflogan
      neilflogan
      • supporter
      • 4 kudos
      Honestly yes... the conditions are pretty easy to work with. If you check out the DAR page here they give a list of possible conditions. Then you would simply have to (for example) replace the dodgeleft.hkx file in the folder with the new animation you desire. Or in this case... simply delete my conditional folders for left and right... so it dodges again.

      There already is TK Dodge AddAttack SE... with that you can dodge but then you dodge attack / sweep attack if you cancel an attack with the dodge key. My take on it is different since I have nothing but attacks, so more attacks, plus a standing attack. I didnt mind doing this because I already was using TUDM for dodges.