Welcome to my College of Winterhold overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Had an issue where parts of the old college are 'merged' with the rest so walls and chairs are clipping for example, mostly in the Arcanaeum. I'm pretty far into my game so starting a new one is not an option.
What consequences would there be (and how advisable are they) if I were to mark the clipping objects for delete/disable or reinstall Jk's Winterhold? If anyone has any other suggestions let me know.
The College respawn time is 10 days. Go to a different location (i.e. Whiterun) and wait 10 days. See if that fixes your issue. Happy to provide other steps, but I'd try that first.
I got the patches for the Guilds and I'll see about giving that mod a try but I have a theory, could it be a lighting mod potentially? I use luminosity and relighting skyrim.
I don't know how wide are the changes made by both mods you mentioned, but if they are comparable to ELFX / Lux it is possible. More Informative Console should tell you more.
So we have the answer, Relighting Skyrim is the culprit. Unfortunately, there's no patch for that mod (at least I'm not aware of one) and we're not planning to make one.
When I hit the middle and go through the door, a wall forms behind my back. I don't know if it should be like this or if it's just textures superimposed on each other. Also in the part of the college for students on the second floor there are doors that simply hang in the air. There are not enough arches like other rooms.
Hi im having trouble finishing the master conjuration quest, at the top of the hall of attainment there is now a light fountain over the summon circle, and when the spell goes off nothing happens. is there a patch i need?
The summon circle is surrounded by candles. I think you might be in the wrong spot. I tested all the master college quests and didn't have any issues at all.
Hi, does anyone knows why the bedroom that you are given as a new member is missing some furniture? I do not have any mod overwriting this one. If you are the mod author and are reading this, I love all your mods. <3 A picture for reference: 20240309235110_1.jpg
All I can think of is that maybe you have a furniture overhaul like the Snazzy Furniture and Clutter Overhaul. Have you installed the patches from the JK's Guild HQ Patch Collection?
If i could endorse this mod and the creator a million times, I would. Have most of their work and these are the most bug free, solid, lore friendly and beautiful mods you can add to your game. I say bug free because on all my saves I haven’t encountered a bug worth reporting or posting about. Maybe a wall that shouldnt be there or little harmless things like that, which are solved by simply disabling it. And its prolly an interference of some other mod.
Sir, lady, whoever you are, my deepest respect and thank you for your work.
Bug; i run gtx 1080 and i7-6700k which has pretty crappy utilisation for games, i run ~100 mods and my games fine and dandy at 165fps which I capped to match my monitors hz
I have a rock solid 60 FPS in the library and all other areas of the college. Your issue could be due to a lighting setup, mod conflict or just a bad mesh. I've even seen issues with NPC modded hairs killing FPS. If you really want to troubleshoot, setup a profile with only this mod active, start the game and at the main menu console "coc WinterholdCollegeArcanaeum" to teleport you straight to the college. I expect your FPS is fine. Exit then active all your texture and mesh mods and repeat. If that's fine too, repeat again with your lighting mod active. All up it will take about 5 minutes. Let us know how you go.
I have holes into the library, literally missing some parts of the floor and I see textures clipping, what could be the cause of this? The only mod that changes the overhaul of the college is this one, I have some textures mods that I use but never had problem like this, could be the Lightned Skyrim mod + his requirements? Can't test it now but I'll edit later the comment
Usually, in such cases, issues are caused by incompatibility with the lighting mod. Which one do you use? Do you have the patch installed (if it's available)?
Great mod, but I have some problems: - The original trap door to The Midden is still there in Hall of Countenance and I can still go to The Midden using this path - Missing walls right at the ladder up to the mentioned trap door, just right after I enter the new master locked door that lead to The Midden Link to the image
Tried new save, still the result and i dont think any mod overwriting this mod, I can remove the trapdoor, the ladder and anything that are not suppose to be there, but I cant restore the missing walls at the midden entrance. Not much of a problem cuz i dont go to the midden that offen while the problem with the trapdoor can be solved with console commands
In the picture below you can see the placement of the trapdoor in JK's College of Winterhold. It's moved out of the interior, so it's not accessible. Also, its teleport marker is disabled, so it won't teleport you anywhere. Therefore I sustain my previous statement. If you tried on a new save it means it's another mod overwriting the trapdoor and/or navmesh.
537 comments
Welcome to my College of Winterhold overhaul. Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature. Sadly I couldn't flagged as an ESL, so it counts towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
What consequences would there be (and how advisable are they) if I were to mark the clipping objects for delete/disable or reinstall Jk's Winterhold? If anyone has any other suggestions let me know.
Also is deleting the clipping in xedit any better or worse mid game?
Thanks for the help so far
Anyway, the help you two have given me is much appreciated. I'll see what can be done.
When I hit the middle and go through the door, a wall forms behind my back. I don't know if it should be like this or if it's just textures superimposed on each other. Also in the part of the college for students on the second floor there are doors that simply hang in the air. There are not enough arches like other rooms.
If you are the mod author and are reading this, I love all your mods. <3
A picture for reference: 20240309235110_1.jpg
Sir, lady, whoever you are, my deepest respect and thank you for your work.
I removed the mod for exactly the same reason. I have 626 mods, but this library is cursed
The only mod that changes the overhaul of the college is this one, I have some textures mods that I use but never had problem like this, could be the Lightned Skyrim mod + his requirements? Can't test it now but I'll edit later the comment
- The original trap door to The Midden is still there in Hall of Countenance and I can still go to The Midden using this path
- Missing walls right at the ladder up to the mentioned trap door, just right after I enter the new master locked door that lead to The Midden
Link to the image