Skyrim Special Edition
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Meridiano

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MeridianoRus

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38 comments

  1. diegomensan
    diegomensan
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    this file goes at last of load order?
    1. MeridianoRus
      MeridianoRus
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      It goes at any position you prefer because it doesn't conflict with anything. I think it's better to keep this mod near other similar utility mods like PapyrusUtil, ConsoleUtil, etc.
  2. Dinerty
    Dinerty
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    I really have no idea what this mod does lol, but I know it's greatly recommended, thank you for creating this and sharing it with us. 
  3. indalo12
    indalo12
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    Is it safe to update mid-game?
    1. MeridianoRus
      MeridianoRus
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      Yes, it's safe.
    2. indalo12
      indalo12
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      ok thank you!
  4. deleted185163339
    deleted185163339
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    Open this module in the game started a few seconds after the start of only 7fps, close this mod after normal, I do not know if it is in conflict with something
    1. MeridianoRus
      MeridianoRus
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      I doubt your issue is related to the mod itself, it could be Ini File Editor MCM that caches its data for the first time, for example. Have you tried a new game with no other mods and only Papyrus Ini Manipulator installed?
    2. deleted185163339
      deleted185163339
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      I installed Ini File Editor MCM for the first time. I do not know how to make Papyrus Ini Manipulator compatible with Ini File Editor MCM
    3. MeridianoRus
      MeridianoRus
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      They are compatible, more to say - Ini File Editor MCM requires Papyrus Ini Manipulator to work.
    4. deleted185163339
      deleted185163339
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      I have to cancel one of them to be normal, I don't know how to solve this problem
    5. MeridianoRus
      MeridianoRus
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      Threre's no problem, this is how Ini File Editor MCM works on its first launch.
  5. TimThe7th
    TimThe7th
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    I'm pretty new to creating mods but trying my hand at it and this has been a great help.

    I'd like to set messages in the ini file to be displayed in-game, and it works flawlessly...however, I haven't figured out how to add line breaks.  Is there a way to do that in the ini file or will I have to use my own code to parse that?
    1. MeridianoRus
      MeridianoRus
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      You have to use your own code but let me give you a ready-to-go solution.

      - Use "\n" in your ini string like this: https://i.imgur.com/w5SQqtd.png
      - Use PapyrusUtil to split the string with "\\n" delimeter and join it back with "\n" delimeter. This means replace "\\n" with "\n": https://i.imgur.com/OnvhfKT.png
      - Done: https://i.imgur.com/86xtWOK.png

      Actually you can use anything you want instead of "\n" in your string, maybe [br] or @LF or #EOL, just replace it with "\n" in your code.

      Finally you can wrap this into a new function.
      String Function EOLWrapper(String TheInput, String TheEOL)
      String[] TheInputArray = PapyrusUtil.StringSplit(TheInput, TheEOL)
      Return PapyrusUtil.StringJoin(TheInputArray, "\n")
      EndFunction
    2. TimThe7th
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      Fantastic--thanks for your help! Was planning on using \n, so the example makes things extra simple.
  6. KainThePheonix
    KainThePheonix
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    HOLY SH*TBalls. IT FINALLY SELLS ON GOG!!!!!!

    I have all the versions through STEAM but I'm definitely buying it on GOG today. What a way to find out!
  7. IonZyna
    IonZyna
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    Should I update  if I still using the 1.6.353 version?
    1. MeridianoRus
      MeridianoRus
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      Yes/No, both variants are nice for this case. There're no improvements between 1.7.0 and 1.7.2.
    2. IonZyna
      IonZyna
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      Oh sorry, I meant the version of the game and its respective skse version
    3. MeridianoRus
      MeridianoRus
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      I understand, PIM 1.7.0 is for 1.6.317-1.6.353, PIM 1.7.2 is for 1.6.317-1.6.353 and 1.6.629-1.6.640, so there's no difference for a 1.6.353 user since there're no changes in how the mod works, just a compatibility tweak.

      Feel free to update or not to update.
    4. IonZyna
      IonZyna
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      Thanks then!
  8. SkidMcmarxx
    SkidMcmarxx
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    I'm assuming i don't need the VR address library if I don't have VR? 
    1. MeridianoRus
      MeridianoRus
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      Yes, you don't need any other address library that doesn't fit your game edition.
  9. johnskyrim
    johnskyrim
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    Thank you for this, it's exactly what I needed and works perfectly.
  10. defogexa
    defogexa
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    I'm using this for Elden Power Attack, but my MO2 is reporting failed plugin: Couldn't load PapyrusIniManipulator.dll (Papyrus Ini Manipulator). A dependency DLL could not be found (code 126).
    I'm not sure what this means?

    I have Skyrim SE 1.5.97, with SKSE 2.0.19, and I have the updated Address Library for my version as well. Is there another requirement I'm missing?
    1. MeridianoRus
      MeridianoRus
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      Make sure you have the latest Visual C++ Redistributable Package installed.
    2. defogexa
      defogexa
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      Thank you! The error message didn't go away until I saved and reloaded the game, but this solved it.