Skyrim Special Edition
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MrowrPurr

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mrowrpurr

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  1. mrowrpurr
    mrowrpurr
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    Big changes coming soon, y'all...

    Seriously...

    This is gonna be crazy...

    Join the Discord to help design the future of No .esp

    ~ ~ ~ ~ ~ ~ ~ ~

    Question? Comments? Concerns?
    Check out the Discord if you want to chat directly!
    https://discord.gg/d96UKrKead
    See the #no-esp channel

    ~ ~ ~ ~ ~ ~ ~ ~

    ~ No .esp ~

    Hello friends!

    Welcome to my 2nd SKSE plugin! One which I *hope* will make Papyrus development easier for some of you.

    If this totally blows up your game in tremendously spectacular ways, let me know here! Happy to find out how this works or doesn't work for folks!

    The biggest limitation right now is that you can only attach 1 script of a certain type to a specific object
    .

    Unless you use the Papyrus interface. The Papyrus interface allows you to add the same script as many times as you want.

    How does it work?

    Super duper simple, actually. There's no fancy magic. I legit just 'instantiate' a script by attaching it to an object reference. That's it.

    Lemme know your thoughts & thanks for letting me share my 2nd SKSE plugin with y'all!

    ~ Mrowr Purr ~

    ~ ~ ~ ~ ~ ~ ~ ~

    Reporting Bugs

    If you get a CTD, please file a Bug and:

    If you are using SE, provide a .NET Script Framework log
    (will output to your Overwrite folder if using MO2 else directly in your Data/NetScriptFramework folder)

    If you are using AE or VR, provide a Crash Logger (AE, VR) log
    (will output to your Documents\My Games\Skyrim...\SKSE folder)

    ~ ~ ~ ~ ~ ~ ~ ~

    1.1.0

    • Automatically attach to objects of a provided base form
    • Automatically attach to objects with a provided Keyword
    • Automatically attach to objects in a provided FormList
    • AutoFilled Properties

    1.1.1

    • Support * wildcards in Editor IDs
    • e.g. Food* - starts with "Food*"
    • e.g. *Dagger - ends with "Dagger"
    • e.g. *Iron* - contains "Iron"
    • Or regular expressions
    • e.g. /^Food.*Steak$/ - starts with "Food" and ends with "Steak"

    1.2.0

    • Support attaching to all forms of a type
    • e.g. MyScript [Book] - bind scripts to every Book in the game
    • e.g. MyScript [Weapon|Armor] *Dragon* - includes an Editor ID matcher as well
    • Support manually setting property values in the AutoBindings file
    • e.g. MyScript Str="Hello" Num=69 Nums=[4, 2, 0] Greetings=["Hello There", "How goes?"]
    • e.g. MyScript SomeForm=SomeEditorID AnotherForm=0x123 DifferentForm=0x123|Plugin.esp
    • Add no-esp.ini
    • Add no-esp.log

    TODO

    • Match objects based on their display name or base form's display name
    • Add an exclude list so you can specifically not bind a form to certain script by form type, form list, keyword, of editor ID match (and form name, if implemented)
    • Add BindScript.Bind("MyScript [Armor] *Dragon* TextProp=Hello") Papyrus function which supports AutoBindings syntax

    Known Issues

    • MyScript [Armor] is broken! I believe it will bind to the Player instead of Armor. "MyScript [Armor] *Dragon*" works, it works so long as you also provide an Editor ID matcher. Fixing it!
    • Manual property setting does not work with "full properties" (which use a function set() to set the property)
    ~
  2. AncientBacon
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    deleted
  3. vvk78
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    Mod not working with game version 1.6.1170.0 (AE).

    "DLL Plugin failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated."
    "no-esp.dll: disabled, only compatible with versions earlier than 1.6.629" 
  4. FrostBank
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    Crashes for me on 1.5.97, took me a while to troubleshoot and find
  5. BlackVeilDevon
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    TO ANYONE USING SE 1.5 WITH NEW GAME CRASH:
    I can't speak for this to work for everyone, especially AE players, but I was using the newest version of this mod, 1.2.0, and had 100% rate of CTD on selecting new game. 
    I ended up choosing to use version 1.1.0 of this mod instead, just hoping it would work and it actually did. No clue why. I ended up installing this mod because i was following the req from a mod called FSMP MCM found here: 
    https://www.nexusmods.com/skyrimspecialedition/mods/104462
    I hope this helps someone. :)

    EDIT:
    I went to reload my save after this post, and seen that it CTD very shortly after trying to load. Wouldn't let me load at all lol, so I thought... Maybe? I switched to the very first version for SE 1.5. It let me load my save again lol. So use 1.0.0 I guess?
    1. DemonPenguin444
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      I was having this same issue!!! Instant CTD on New Game with downgraded 1.5.97!! Disabling the mod and FSMP MCM seemed to fix it for me too
    2. ArtiTicce
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      I was having a CTD on new game with SE 1.5, and after downgrading to 1.0.0, I no longer get CTDs, thanks for the help! I'll give you a kudos c:
  6. AtomicCalamity
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    mod disables itself after launch running 1.6.1130
    1. HalcyonAnd0n
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      Mods don't disable themselves auto-magically. Check your setup
    2. PootisRanger
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      That's because the mod is not compatible with 1.6.1130 (yet, I hope)
    3. akoozabz
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      I joined the discord, seems like the dev isn't planning on updating and has stopped modding altogether.
    4. AtomicCalamity
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      I know Im late responding but thats what the warning told me
  7. FlorisVI
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    is this what they mean by script kitty
  8. GrimReaper57662
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    Getting an incompat. with AE for SKSE64. No rush, just felt like notifying you.
    1. Magicaldonut1
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      ^ Bump same issue here + looks like new version released. Testing new version in Vortex to see if resolved - also notice the .pdb file is missing in my 1.2.0 Vortex install? No crash log is created it seems for me anyway. Just error msg SKSE that cannot load the .dll

      Link to github

      ** Update: tried installing the update above but it's a no go even if I manually shift around files and try several combinations of the files, needs manual editing it seems so update please when you have time thanks ** @mrowrpurr
  9. Willythewoodelf
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    Hey mrowpurr,  I am very excited to try to implement this mod!  However,  I am  using AE version 1.6.640. which is currently incompatible with the no-esp.dll.  I'm curious, are you planning on updating this for  1.6.640?  - Cheers :)  
    1. Freyr95
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      Same problem here, did the author say if this mod is going to be updated again?
    2. voxbox13
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      Same problem. Using the AE version.
      Wanted to try: "Auto Hide Ammo - No ESP version".

      SKSE is reporting the incompatibility.
    3. hoangdai94
      hoangdai94
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      +1
    4. lkuecrar
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      Same. I get the warning that it's incompatible every time I try to use it with the newest version of AE.
    5. Osmosix9
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      Same here, is there a patch available or something?
    6. Iamdadude
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      TBH this mod is probably dead or still being worked on...very slowly like Enhanced Character Edit SE which is also incompatible with the newest version of Skyrim.
    7. akoozabz
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      Seems to be dead
    8. RaulMZ
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      Same issue, the author's last login was on 14 Dec 2023 so I guess this mod is dead
  10. Iamdadude
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    So I found a relatively newer version of this mod from mrowrpurr at Github. Its from November of last year instead of it saying it incompatible with current version of the game it says no .esp couldn't load plugin (0000007E). I searched online and this was the same error as Engine fixes and I fixed that by downloading other parts so I am thinking we have to download more things but I am not sure what.

    Here is the link
    Release v1.2.1 - NG / All Skyrim Versions · mrowrpurr/no-esp · GitHub

    I just clicked the first link not the bottom two so idk if you are supposed to click all three download links or not 
    1. Syliar
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      Just the one file, you might need SSE Engine Fixes but looking at the discord that still might not fix it because of the new esl code in the game.
    2. akoozabz
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      I get the same error as the nexus file, saying it is incompatible with current version of the game.
  11. polki2468
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    newest ESL version doesnt overwrite the original Faster HDT SMP mod. Skyrim 1.6.640. MCM menu newer shows