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  1. MaskedRPGFan
    MaskedRPGFan
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    If you have any ideas on what else could be useful to configure for onscreen Notification Messages, let me know.
  2. xLenax
    xLenax
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    I've had this mod for ages and all was fine, until I installed NFF. Now my notifications are gone. Tried fiddling with position and scale, but no luck and honestly, it wouldn't make much sense to be it, because I didn't change anything. There are no notifications otherwise Advanced Notification Log would have saved it and I'd know it was a positioning issue but there's no log. The method shown in CNM's MCM is "Native", maybe because I chose Colored Notifications for NFF. I unticked the option and fully restarted the game, meaning, I saved, close the game completely and then relaunched it, still no luck. I have no notifications at all.
    1. MaskedRPGFan
      MaskedRPGFan
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      I suggest delete settings. Saved settings location: "MCM\Settings\ConfigurableNotificationMessages.ini".

      I use this mod with NFF and have no problem at all. I suppose there must be some settings conflict. If you can reproduce this bug and write me the steps so I can reproduce it myself, I can easily fix it.
    2. xLenax
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      I already had CNM installed and was using no follower manager, but I started a new playthrough and because of what I planned to do, I knew I was going to need a follower manager, so I installed NFF and literally started the game and no notifications.  Adv Notification Log was literally recording 0 HUD messages.

      I went as far as repairing installation through steam, uninstalling both this mod and NFF and my notifications would not return. Funnily enough, I tried adding "bShowHUDMessages=1" in the Interface section of my Skyrim.ini, but no luck.

      THE SOLUTION: 

      After going insane trying everything I could think of, because my notifications wouldn't appear even on a new game. What fixed it for me was using: setini "bShowHUDMessages:Interface" 1 in-game from console. Just adding it to my Skyrim.ini did nothing for me. I did not change my configs or anything, I literally just restarted my playthtough with the same mods I was using before, and added NFF. I'm guessing there was some weird interaction/behavior that happened for whatever reason between CNM and NFF that disabled my notifications. After re-enabling them again using the console, I'm happy to report I am also using CNM and NFF together with no issues.
    3. MaskedRPGFan
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      Thank you for this info, I will make CNM to set this settings as toggle in MCM to help others with similar bug.
  3. Zootaria
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    Any chance that you could increase the cap from 80 to 100 please? For me the notifications go by so quickly still.
    1. Rob260z
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      Sadly it appears that is imposssible??. Can't believe anyone would be setting it to 10!!.....are they ninjas ? ,  LOL.
  4. SaulsaDip
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    Can you add an alignment feature? I'd like to have the notifications centered on the bottom of my screen since I have TrueHUD on the top left souls style.
  5. Cikij
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    Hi, would it be possible to increase the duration of the notifications?
    For e.g. setting it to something like 500, just so that there is some more wiggle-room.

    I find the base a little too short, so I was looking for a mod that increases that value.

    Thanks in advance.
  6. afuisinakun
    afuisinakun
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    Bro, can you do "Configure Location Messages" & "Configure Active Effects" as well?
    tysm.
  7. AnnaSeptem
    AnnaSeptem
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    My screen is broken at that upper corner, so this mod saved my game!
  8. reehay2
    reehay2
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    THANK YOU FOR THIS!!!!!

    I love a minimal UI and this is a huge help. can it stop the ENORMOUS skill increase messages?
  9. Stormhand81
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    Hi! I'm not sure if this mod is reponsible for this, but from time to time my cursor is gone together will all notifications messages.
  10. Anorf
    Anorf
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    I believe this mod is creating double notifications when some situations occur.
    Most likely due to SkyHUD as well.
    Whenever I use a conjuring spell (mainly from immersive creatures), I'm getting double notifications.
    Very hard to fix, I've disabled this mod and the error was fixed, but I can't play without this now lol

    Anyway, some problem with skyuilib. I could get around the problem by changing the notifications location, if I put them very low on the screen the doubles are hidden, but the issue still exist unfortunately.

    Edit : didn't see but someone had the same problem just below a year ago.
    Here I also have native notifications, at some point it switches to Uilib. 
    The only thing I'm sure is how I get this bug : conjuring spells, not all of them. If I don't engage in a fight and load my game, it might not occur. But if I enter a fight with the summoned creature, it will occur. Then, loading another save will just get double notifications, until I exit and restart the game.
  11. af4rr3ll2
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    Thanks for the helpful mod! I'm getting an invalid ObjectID error when I run TexGen only with the New Game Delay version installed. I switched to the regular but wanted to mention in case it's not something I messed up somewhere.

    <Error: ZEDCNMNewGameSpeedHandler [QUST:FE116E48] has invalid ObjectID 006E48 for a light module. You will not be able to save this file with the Light flag active.>
    1. sysdmp
      sysdmp
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      [00:00] Start: Checking for Errors
      [00:00] Checking for Errors in [FE 000] ConfigurableNotificationMessages.esp
      [00:00] ZEDCNMNewGameSpeedHandler [QUST:FE006E48]
      [00:00] QUST -> ObjectID 006E48 is invalid for a light module.
      xedit confirms (that's new game delay .esp)
    2. MaskedRPGFan
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      Fixed :)
    3. Zediious
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      Thanks for posting about that afr4!
  12. XGottyX
    XGottyX
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    Can anyone tell me why either one file or another to download, the speed at which the notifications disappear does not change? I can't find a solution because the mod itself is really nice