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217 comments

  1. 0x4Ch0x4Fh0x4Bh0x49h
    0x4Ch0x4Fh0x4Bh0x49h
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    Hey all, if you scroll down far enough (depending on when you read this) you'll see that I experienced a bit of a hate-raid by 1 very angry individual.

    I'd like to make an example out of them; Don't let this become you. Be better. Be kinder. Be wiser. Be... Less of what they are.
  2. DeucePrme720
    DeucePrme720
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    has anyone made an AE version yet? just asking not complaining :)

    EDIT: yes there is its NG version
    1. drakeotomy
      drakeotomy
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      • 2 kudos
    2. DBxv2gameplays
      DBxv2gameplays
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      • 6 kudos
      Absolute Godsend. Thank you Author and Thank you friend!
  3. Brokentoy324
    Brokentoy324
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    Hey team, can anyone help me with this?  loki_DynamicAnimationCasting version 1 (loki_DynamicAnimationCasting.dll, Dynamic Animation Casting) reported as incompatible during query

    I am using skyrimVR with VRaddress Library. Is it just incompatible
    1. 0x4Ch0x4Fh0x4Bh0x49h
      0x4Ch0x4Fh0x4Bh0x49h
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      It was reported as incompatible, and you're still not sure if it's compatible or not?
  4. DmitryXYZ
    DmitryXYZ
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    How to find animation event name? For example, I want add effect for CGO dodgeroll. How to see animation event name?
  5. BrIcarus
    BrIcarus
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    did anyone know which is the staff's attack animevent?
  6. Preda77666
    Preda77666
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    when will it be updated for the AE version
    1. JackWrittman
      JackWrittman
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      It still doesn't seem to be out yet, working on converting Nolvus to 1.6.640 as some of my desired mods only work on it.
  7. gab340
    gab340
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    Hey guys i dont know if anyone can help me but im am tryin to set the Bloodskaal blade Slash effect on a specific weapon through Dynamic
    Casting Animation NG but i cant for the life of me seem to set it up.
    this is the event ive cooked(based on yours)

    [[event]]
    Animatijavascript-event-stripped "AttackPowerRight_FXstart"
    HasRaceFormID = -1
    RaceEspName = ""
    HasActorFormID = -1
    ActorEspName = ""
    IsEquippedRightFormID = 0x0D91A
    IsEquippedLeftFormID = -1
    HasWeapjavascript-event-stripped -1
    Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
    HasEffectFormID = -1
    EffectEspName = ""
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x1AEAE]
    SpellEspName = "Dragonborn.esm"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 0.00

    [[event]]
    Animatijavascript-event-stripped "AttackPowerLeft_FXstart"
    HasRaceFormID = -1
    RaceEspName = ""
    HasActorFormID = -1
    ActorEspName = ""
    IsEquippedRightFormID = 0x0D91A
    IsEquippedLeftFormID = -1
    HasWeapjavascript-event-stripped -1
    Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
    HasEffectFormID = -1
    EffectEspName = ""
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x1AEAE]
    SpellEspName = "Dragonborn.esm"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 0.00

    [[event]]
    Animatijavascript-event-stripped "AttackPowerBackward_FXstart"
    HasRaceFormID = -1
    RaceEspName = ""
    HasActorFormID = -1
    ActorEspName = ""
    IsEquippedRightFormID = 0x0D91A
    IsEquippedLeftFormID = -1
    HasWeapjavascript-event-stripped -1
    Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
    HasEffectFormID = -1
    EffectEspName = ""
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x1AEAE]
    SpellEspName = "Dragonborn.esm"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 0.00

    [[event]]
    Animatijavascript-event-stripped "AttackPowerStanding_FXstart"
    HasRaceFormID = -1
    #RaceEspName = ""
    HasActorFormID = -1
    ActorEspName = ""
    IsEquippedRightFormID = 0x0D91A
    IsEquippedLeftFormID = -1
    HasWeapjavascript-event-stripped -1
    Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
    HasEffectFormID = -1
    EffectEspName = ""
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x33A27]
    SpellEspName = "Dragonborn.esm"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 0.00

    [[event]]
    Animatijavascript-event-stripped "AttackPowerForward_FXstart"
    HasRaceFormID = -1
    RaceEspName = ""
    HasActorFormID = -1
    #ActorEspName = ""
    IsEquippedRightFormID = 0x0D91A
    IsEquippedLeftFormID = -1
    HasWeapjavascript-event-stripped -1
    Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
    HasEffectFormID = -1
    EffectEspName = ""
    HasKeywordFormID = -1
    KeywordEspName = ""
    SpellFormIDs = [0x33A27]
    SpellEspName = "Dragonborn.esm"
    TargetCaster = false
    HealthCost = 0.00
    StaminaCost = 0.00
    MagickaCost = 0.00

    If i remove the WeaponEspName and set IsEquippedRightFormID to -1 and set
    the anim for HitFrame it works but it shoots both directions at all time
    on all swords and i really want to restrict it to this sword's power
    attacks. Can anyone help
  8. shijuro
    shijuro
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    Hi. Very nice mod! Endorsed.
    I have a question.
    How can i restrict the effect to the player?
    I have tried,
    HasActorFormID = 0x000007
    ActorEspName = "Skyrim.esm"
    but it did not work.
    1. ZleashX
      ZleashX
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      • 0 kudos
      hey did you able to get that working cause I also cant get it to works when specified player
    2. LuciferAluc
      LuciferAluc
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      HasActorFormID = 20 # player only
      ActorEspName = "Skyrim.esm"
  9. Kredans
    Kredans
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    I'm really hoping more people start making mods with this framework, it has so much potential! I'm busy trying something now again with it, I do wonder though, has there been any discussion on if this works with MCO | ADXP's animations for registering attacks?
  10. Bonez2200
    Bonez2200
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    • 4 kudos
    i can imagine this in vr with the Conduit Mod, where youre in a fight swinging your sword normally ,then when you equip a spell on the oppsite hand and grab the blade to imbue it with power , instead of it just being a flaming sword to swing , it could now fling any spell from the sword instead of just having basic effects based on certain elements!
  11. CelticSun73
    CelticSun73
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    Great mod!  One question.. if HasWeaponType = 5 is greatsword, what are the numbers for the other weapon types?
    1. TheMaper
      TheMaper
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      https://www.creationkit.com/index.php?title=GetEquippedItemType_-_Actor