Hey all, if you scroll down far enough (depending on when you read this) you'll see that I experienced a bit of a hate-raid by 1 very angry individual.
I'd like to make an example out of them; Don't let this become you. Be better. Be kinder. Be wiser. Be... Less of what they are.
Hey team, can anyone help me with this? loki_DynamicAnimationCasting version 1 (loki_DynamicAnimationCasting.dll, Dynamic Animation Casting) reported as incompatible during query
I am using skyrimVR with VRaddress Library. Is it just incompatible
Hey guys i dont know if anyone can help me but im am tryin to set the Bloodskaal blade Slash effect on a specific weapon through Dynamic Casting Animation NG but i cant for the life of me seem to set it up. this is the event ive cooked(based on yours)
If i remove the WeaponEspName and set IsEquippedRightFormID to -1 and set the anim for HitFrame it works but it shoots both directions at all time on all swords and i really want to restrict it to this sword's power attacks. Can anyone help
Hi. Very nice mod! Endorsed. I have a question. How can i restrict the effect to the player? I have tried, HasActorFormID = 0x000007 ActorEspName = "Skyrim.esm" but it did not work.
I'm really hoping more people start making mods with this framework, it has so much potential! I'm busy trying something now again with it, I do wonder though, has there been any discussion on if this works with MCO | ADXP's animations for registering attacks?
i can imagine this in vr with the Conduit Mod, where youre in a fight swinging your sword normally ,then when you equip a spell on the oppsite hand and grab the blade to imbue it with power , instead of it just being a flaming sword to swing , it could now fling any spell from the sword instead of just having basic effects based on certain elements!
217 comments
I'd like to make an example out of them; Don't let this become you. Be better. Be kinder. Be wiser. Be... Less of what they are.
EDIT: yes there is its NG version
Edit: Dynamic Animation Casting - NG
I am using skyrimVR with VRaddress Library. Is it just incompatible
Casting Animation NG but i cant for the life of me seem to set it up.
this is the event ive cooked(based on yours)
[[event]]
Animatijavascript-event-stripped "AttackPowerRight_FXstart"
HasRaceFormID = -1
RaceEspName = ""
HasActorFormID = -1
ActorEspName = ""
IsEquippedRightFormID = 0x0D91A
IsEquippedLeftFormID = -1
HasWeapjavascript-event-stripped -1
Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
HasEffectFormID = -1
EffectEspName = ""
HasKeywordFormID = -1
KeywordEspName = ""
SpellFormIDs = [0x1AEAE]
SpellEspName = "Dragonborn.esm"
TargetCaster = false
HealthCost = 0.00
StaminaCost = 0.00
MagickaCost = 0.00
[[event]]
Animatijavascript-event-stripped "AttackPowerLeft_FXstart"
HasRaceFormID = -1
RaceEspName = ""
HasActorFormID = -1
ActorEspName = ""
IsEquippedRightFormID = 0x0D91A
IsEquippedLeftFormID = -1
HasWeapjavascript-event-stripped -1
Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
HasEffectFormID = -1
EffectEspName = ""
HasKeywordFormID = -1
KeywordEspName = ""
SpellFormIDs = [0x1AEAE]
SpellEspName = "Dragonborn.esm"
TargetCaster = false
HealthCost = 0.00
StaminaCost = 0.00
MagickaCost = 0.00
[[event]]
Animatijavascript-event-stripped "AttackPowerBackward_FXstart"
HasRaceFormID = -1
RaceEspName = ""
HasActorFormID = -1
ActorEspName = ""
IsEquippedRightFormID = 0x0D91A
IsEquippedLeftFormID = -1
HasWeapjavascript-event-stripped -1
Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
HasEffectFormID = -1
EffectEspName = ""
HasKeywordFormID = -1
KeywordEspName = ""
SpellFormIDs = [0x1AEAE]
SpellEspName = "Dragonborn.esm"
TargetCaster = false
HealthCost = 0.00
StaminaCost = 0.00
MagickaCost = 0.00
[[event]]
Animatijavascript-event-stripped "AttackPowerStanding_FXstart"
HasRaceFormID = -1
#RaceEspName = ""
HasActorFormID = -1
ActorEspName = ""
IsEquippedRightFormID = 0x0D91A
IsEquippedLeftFormID = -1
HasWeapjavascript-event-stripped -1
Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
HasEffectFormID = -1
EffectEspName = ""
HasKeywordFormID = -1
KeywordEspName = ""
SpellFormIDs = [0x33A27]
SpellEspName = "Dragonborn.esm"
TargetCaster = false
HealthCost = 0.00
StaminaCost = 0.00
MagickaCost = 0.00
[[event]]
Animatijavascript-event-stripped "AttackPowerForward_FXstart"
HasRaceFormID = -1
RaceEspName = ""
HasActorFormID = -1
#ActorEspName = ""
IsEquippedRightFormID = 0x0D91A
IsEquippedLeftFormID = -1
HasWeapjavascript-event-stripped -1
Weapjavascript-event-stripped "aaaKukatsuoThaneWeaponReplacer.esp"
HasEffectFormID = -1
EffectEspName = ""
HasKeywordFormID = -1
KeywordEspName = ""
SpellFormIDs = [0x33A27]
SpellEspName = "Dragonborn.esm"
TargetCaster = false
HealthCost = 0.00
StaminaCost = 0.00
MagickaCost = 0.00
If i remove the WeaponEspName and set IsEquippedRightFormID to -1 and set
the anim for HitFrame it works but it shoots both directions at all time
on all swords and i really want to restrict it to this sword's power
attacks. Can anyone help
I have a question.
How can i restrict the effect to the player?
I have tried,
HasActorFormID = 0x000007
ActorEspName = "Skyrim.esm"
but it did not work.
ActorEspName = "Skyrim.esm"