I have a question is it normal that the glow goes through the containers walls? For example the if something is in bowl the light will go through the bottom. Is there a way to fix this?
When using this mod with Pfuscher's Ingredients the cup for Firesalts disappears. The salts are there but the cup is gone. I'm letting this mod overwrite Pfuscher's.
Im having the same thing happen, think it's because of High Poly Project? Im letting your mod overwrite the mesh from that and Pfuscher's but still having the same disappearance.
The bow is pulling incompatible textures from somewhere (in my case, it was "Ingredients"). Just head over to the other mod and hide/delete the "texture/clutter/ingredients/firebowl.dds" and that should hopefully fix it. Alternatively, you can always hide/delete "meshes/clutter/ingredients/firesaltpile.nif" from this mod. Up to you.
Can't help you. Not enough information. Please provide screenshots of the problem, the item and what plugin edits it, either with more informative console or xedit, and proof that you are not use any mods that edits the relevant textures and nifs
Hello, for me it appears the origin on daedra hearts is incorrect. When the heart is on the floor, the origin is beneath the floor, so it appears as if the hearts are not emitting light. Could this be an issue with my shaders config?
Hey! Thanks for this mod i love it!! Any ideas why some alchemy items could shine through the wall. There's many of them in one place, they are lie close to the wall, wall doesn't shine just the area behind it. Like, I`m outside the room, doors closed but I can see the shining. Also is there a way to edit intensity of light? When there's many of them and i looking directly at them fps falling a bit. Thanks!!
All ingredients become slightly transparent in inventory display. I don't know if there is a fix for this but it seems to be caused by NiAlphaProperty.
Is there a way to fix this or reduce the transparency? I noticed there's a setting to "ignore inventory" in the enb fixes but it doesn't seem to affect complex particle lights.
50 comments
Just head over to the other mod and hide/delete the "texture/clutter/ingredients/firebowl.dds" and that should hopefully fix it.
Alternatively, you can always hide/delete "meshes/clutter/ingredients/firesaltpile.nif" from this mod. Up to you.
it would be great to get support for one or both mods.
Take it easy~
I noticed there's a setting to "ignore inventory" in the enb fixes but it doesn't seem to affect complex particle lights.