File information

Last updated

Original upload

Created by

wankingSkeever

Uploaded by

wSkeever

Virus scan

Safe to use

Tags for this mod

50 comments

  1. xDaedricDad
    xDaedricDad
    • premium
    • 0 kudos
    Anyone make a SkyKing patch? I’m tryna use these with Leo’s PBR textures
  2. Runescribe
    Runescribe
    • member
    • 4 kudos
    Works great with Community Shaders and NAT.CS III 👍
  3. Quereller2
    Quereller2
    • premium
    • 2 kudos
    I have a question is it normal that the glow goes through the containers walls? For example the if something is in bowl the light will go through the bottom. Is there a way to fix this?
    1. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      is it normal
      Yes
      Is there a way to fix this
      a big breakthrough: increase shadow casters light limit.
  4. hoangdai94
    hoangdai94
    • member
    • 184 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  5. TheAmu
    TheAmu
    • member
    • 0 kudos
    When using this mod with Pfuscher's Ingredients the cup for Firesalts disappears. The salts are there but the cup is gone. I'm letting this mod overwrite Pfuscher's. 
    1. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      Maybe post on that mod's comment section
    2. TheAmu
      TheAmu
      • member
      • 0 kudos
      Well the cup was fine until I installed your mod.
    3. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      My cup is fine. So it sounds like the issue is on your end
    4. BuiltForSin29
      BuiltForSin29
      • supporter
      • 6 kudos
      Im having the same thing happen, think it's because of High Poly Project? Im letting your mod overwrite the mesh from that and Pfuscher's but still having the same disappearance.
    5. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      Pfucher's texture has a bug that makes the cup transparent.
    6. NismoMan
      NismoMan
      • premium
      • 14 kudos
      The bow is pulling incompatible textures from somewhere (in my case, it was "Ingredients").
      Just head over to the other mod and hide/delete the "texture/clutter/ingredients/firebowl.dds" and that should hopefully fix it.
      Alternatively, you can always hide/delete "meshes/clutter/ingredients/firesaltpile.nif" from this mod. Up to you.
    7. Kulharin
      Kulharin
      • premium
      • 710 kudos
      His mods use custom meshes so they would conflict with these and/or high poly.

      it would be great to get support for one or both mods.
    8. DeLaPoutana
      DeLaPoutana
      • supporter
      • 8 kudos
      Cant reproduce
    9. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      Can't help you. Not enough information. Please provide screenshots of the problem, the item and what plugin edits it, either with more informative console or xedit, and proof that you are not use any mods that edits the relevant textures and nifs
  6. Domek97
    Domek97
    • supporter
    • 8 kudos
    Hello, for me it appears the origin on daedra hearts is incorrect. When the heart is on the floor, the origin is beneath the floor, so it appears as if the hearts are not emitting light. Could this be an issue with my shaders config?
  7. Vevaren
    Vevaren
    • supporter
    • 4 kudos
    No complaining, just wanna say thank ye for a nice little improvement to my game.

    Take it easy~
  8. svetakirko
    svetakirko
    • supporter
    • 0 kudos
    Hey! Thanks for this mod i love it!! Any ideas why some alchemy items could shine through the wall. There's many of them in one place, they are lie close to the wall, wall doesn't shine just the area behind it. Like, I`m outside the room, doors closed but I can see the shining. Also is there a way to edit intensity of light? When there's many of them and i looking directly at them fps falling a bit. Thanks!!
    1. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      That's just how they work via enb implementation
  9. Tobiasljs96
    Tobiasljs96
    • supporter
    • 2 kudos
    All ingredients become slightly transparent in inventory display. I don't know if there is a fix for this but it seems to be caused by NiAlphaProperty.
    1. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      It's caused by enb
    2. DrSpartacus
      DrSpartacus
      • premium
      • 50 kudos
      Is there a way to fix this or reduce the transparency?
      I noticed there's a setting to "ignore inventory" in the enb fixes but it doesn't seem to affect complex particle lights.
  10. muddyw
    muddyw
    • member
    • 7 kudos
    Hi. Great mod but will you add inventory fix also for ash hopper jelly, chaurus eggs, fire salts? I have these 3 still extremaly zoomed in inventory.
    1. wSkeever
      wSkeever
      • premium
      • 5,416 kudos
      hopper jelly
      not included in this mod
      chaurus eggs
      not included in this mod
      fire salts
      nothing to fix