GREAT mod!! I was wondering if I need to use Dynamic Animation Replacer or can I use Open Animation Replacer . I did not want to download DAR on this play through. Its a great mod but I wanted to just use OAR.
Do you think it would be possible to add a kind of thing to dead corpses like if you carry it and then let it during let's say two hours in-game then predators will start coming around (if you don't harvest the meat) ? also if you can use a kind of alert mode with other npcs lke in MGS ? just wondering not asking to do it?
Yeah, its possible probably... Also, as far as I remember there is already a mod which does that things or similar ones, but I couldn't remember the name...
I'd love to be able to carry a bandit corpse...just for the fun of it! And using it with a mod like Clean up your Corpses would be a very nice bit of immersion. Carrying the body in 3rd person and then disposing of it! (That mod only stores a corpse in the inventory.)
I´m a bit lost. I am using SHO and trying to setup CYCWA. I have CYCwA (SHO version) and all requirements (exept Hunterborn - if i understand it correctly i do not need it, since i use SHO) and i have CYC (OG main file and SHO compatible file) and all requirements. I have merged CYC preset in IED, set the OAR priority number above EVG conditional idles and other mods. I am using quickloot EE, managed to find a mod that disables quickloot for animals.
I can come to a carcass, pick it up, i see the hands holding the deer, but i do not see the carcass (i see it just fine when dropped on the ground). Any ideas how to fix it?
This conflicts with any DAR/OAR mods that edit the standard walk animations including EVG Conditional Idles and Conditional Armor Type Animations. I decided to keep with this one because it's awesome. =)
Just need to make sure this mod has a higher number in DAR (you can manually adjust the folder number inside the mod itself) or if you're using OAR, you can edit it directly in game.
It definitely fixed it. I changed the priority as I have both CATA and EVG Conditional Idles. I changed the 4 animations priority from 1900, 1901, 1902 and 1903 to 6500000, 6500001, 6500002 and 6500003 as EVG are around 6001901
This video teached me how to do it https://www.youtube.com/watch?v=hm5nKZWKAU4
It isn't needed with the SHO version as far as I can tell looking in xEdit. Lol, never mind, I'm blind as a bat apparently, looked at completely the wrong thing. It's still needed and there isn't one as of writing this.
Big thank you to Elsawirr for uploading it <3 The mod is coming very soon, as soon as the author of Carry Your Carcasses logs onto Nexus and uploads his patch xD.
Look like this conflicts with Smooth Random Idles. Since that mod uses OAR and this mod still uses DAR, it's very hard to make both of them compatible unless the author switches to OAR as well. I don't suppose anyone know how to do that?
I'm not sure why this conflict happens but whenever I have my character wearing heavy or light armour, she won't animate properly, she'll just use her regular walk animation. Wearing clothing though or being naked makes it work. Perhaps the way this works conflicts with something else that detects apparel class?
You have to set the DAR Folder number for *this* mod higher than the DAR folder number for your Conditional Armor mods. Works just fine for me now :D Hope this helps!
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also if you can use a kind of alert mode with other npcs lke in MGS ? just wondering not asking to do it?
And using it with a mod like Clean up your Corpses would be a very nice bit of immersion. Carrying the body in 3rd person and then disposing of it! (That mod only stores a corpse in the inventory.)
I can come to a carcass, pick it up, i see the hands holding the deer, but i do not see the carcass (i see it just fine when dropped on the ground). Any ideas how to fix it?
1900, 1901, 1902 and 1903 to 6500000, 6500001, 6500002 and 6500003 as EVG are around 6001901
This video teached me how to do it
https://www.youtube.com/watch?v=hm5nKZWKAU4
Great Job BTW
It isn't needed with the SHO version as far as I can tell looking in xEdit.Lol, never mind, I'm blind as a bat apparently, looked at completely the wrong thing. It's still needed and there isn't one as of writing this.The mod is coming very soon, as soon as the author of Carry Your Carcasses logs onto Nexus and uploads his patch xD.
Dar to Oar conventer.