HI, I just installed the latest SLAWF and their farming patch (brand new save, Vanilla MO2 profile), but the skeleton and Rin's sword are still partially sunk into the ground, making it impossible to complete the quest without using TCL. I believe they mostly fixed things around the farm itself and maybe raised the keleton a bit above the ground but the Well area still looks like it did with SLAWF by-itself without any patch.
I have another landscape problem with Golden hills, my fertile soils are sunked into the ground and almost unaccessable. Will your patch fix that too? Something in my mods obviosly increases the land height, probably the Landscape and Water Fixes, but I am not sure.
Sadly this is one of those cases where you'll need to load your modlist on xedit and look for conflicting records around that area.
If you're not comfortable using xedit and you use MO2, then I recommend making a copy of your current profile/modlist in MO2 and then disabling groups of mods that touch that area until you find which one is causing the problem.
The problem you're describing isn't caused by SLaWF and my patch simply reverts SLaWF changes to their vanilla CC Farming values.
I really have no clue, which mod could edit this area, perhaps JK Skyrim? I have flora overhaul, noble Skyrim and JK Skyrim. And a grass mod. I don't have any other mods, affecting landscape.
Update :Grass fixes for CC mods fixed it perfectly!
I have not played the game for a few months but I checked the SLWF changelogs and couldn't see any mention of this being patched there (maybe covering CC patches is out of their scope?). My patch is safe to add/remove mid playtrough so worst case scenario give it a shot without the patch and if the issue is there you can just drop my patch in.
This mod is total bullshit, because the smaller of the two fields is still covered with grass and you can't see the cultivation activators. As soon as you install only the smallest grass mod, and without it you do not need this patch anyway.
I have no idea what you're talking about. Nothing is covered in grass in vanilla nor when using Landscape and Water Fixes around the well. The patch does exactly what's shown in the screenshots. If you have some weird combination of grass mods that ends up covering that location that's obviously a problem with your own modlist or load order. You're also the single and only person complaining about this patch not working.
Thank you for this file and porting Insanity Sorrow's Shields properly and sending the file to Vexcation. I'll endorse this mod and I left you Kudos for your work.
Thank you very much, also thank you for getting the ESP-FE CORRECT. I really dislike ESL files and there is a HUGE difference between using a regular ESP, an ESL and a major difference with using an ESP-FE which allows you to actually move it around in your Load Order as opposed to an ESL which simply sticks itself at the near top of your load order and usually screws things up or is over written. If I were you, definitely inform people of that in your comments.
Thanks! yes ESL files can be annoying for sure, kind of a shame these aren't at least an option in many cases. You can actually just change the extension of ESL files to ESP from windows explorer and it will work like a regular ESPFE. Only problem of course would be if the ESL is a master to another file, which you can edit on xedit but of course takes extra time.
Hail oh mighty Nukanist, I am grateful for your efforts and for sharing them, thank you! I wondered if we should let your mod overwrite this one https://www.nexusmods.com/skyrimspecialedition/mods/61777?tab=description I am not sure if I should patch it over or let yours win.
Thank you, I will change up my load order, been waiting for your reply to start my play, OCD and also changing load order post start with 1500+ plugins is a no no.
20 comments
I believe they mostly fixed things around the farm itself and maybe raised the keleton a bit above the ground but the Well area still looks like it did with SLAWF by-itself without any patch.
TLDR: My patch is still useful.
Here's a screenshot with their patch on:
If you're not comfortable using xedit and you use MO2, then I recommend making a copy of your current profile/modlist in MO2 and then disabling groups of mods that touch that area until you find which one is causing the problem.
The problem you're describing isn't caused by SLaWF and my patch simply reverts SLaWF changes to their vanilla CC Farming values.
Update :Grass fixes for CC mods fixed it perfectly!
My patch is safe to add/remove mid playtrough so worst case scenario give it a shot without the patch and if the issue is there you can just drop my patch in.
The patch does exactly what's shown in the screenshots.
If you have some weird combination of grass mods that ends up covering that location that's obviously a problem with your own modlist or load order.
You're also the single and only person complaining about this patch not working.
Thank you very much, also thank you for getting the ESP-FE CORRECT. I really dislike ESL files and there is a HUGE difference between using a regular ESP, an ESL and a major difference with using an ESP-FE which allows you to actually move it around in your Load Order as opposed to an ESL which simply sticks itself at the near top of your load order and usually screws things up or is over written. If I were you, definitely inform people of that in your comments.
Anyways, thank you and Kudos for a job well done.
You can actually just change the extension of ESL files to ESP from windows explorer and it will work like a regular ESPFE. Only problem of course would be if the ESL is a master to another file, which you can edit on xedit but of course takes extra time.
I am grateful for your efforts and for sharing them, thank you!
I wondered if we should let your mod overwrite this one https://www.nexusmods.com/skyrimspecialedition/mods/61777?tab=description
I am not sure if I should patch it over or let yours win.
On my modlist, Terrain Fixes for CC Mods is below my patch.