Hey everyone, I guess I've managed to add parallax flag to "FYX - 3D Whiterun Tree Circle x 3D Whiterun Trellis x Lux Orbis" version, so you might want to give it a try. It's not very bumpy, but it works (I think). Here's a link https://drive.google.com/file/d/18r9IC2Mqh8nGov-D0rCNN9wpUQLTGeac/view?usp=sharing
Hey there, Yuril! I noticed around the very outside edge of the circle mesh there are a couple places where you can see the water & terrain below though a tiny horizontal gap...I'm not sure if it's this mod or the surrounding area that creates the gap, but it is not visible for the entire circumference. Just wanted to mention it, thank you for your outstanding FYX meshes!!!
Ok, here are a couple screenshots. I circled the parts with issues (this is just to the left of Heimskr's house when facing the gildergreen, on either side of the little creek).
I went to see and indeed there is a problem. But who doesn't come from this FYX is the terrain around. We see it with vanilla meshes too. I think I can adjust it with this FYX by enlarging the edges of the circle. This is noted for a future update. Thanks for the report :)
Hey again, Yuril...does the new update happen to address the little issue I pointed out here? If so , would you be able to make a 3d trellis version of it as well? As always, thank you for your hard work!
Hello again, Yuril! Just wanted to check in to see if this might get updated soon to try to compensate for the little gaps mentioned above. Thanks, brother!
Recently looked around in the game and found out that this mesh doesn't have parallax, my textures were ugly without parallax so I added parallax to it.(Only Lux Orbis version) https://drive.google.com/file/d/1TgiriNQ_Km0P8eONTvG761uQWr2theZd/view?usp=sharing Feel free to delete my comment if you mind:)
Sorry about the stupid question but the files including Lux patches should go below Lux Orbis? Otherwise MO2 shows them as redundand (Orbis overwrites everything)
Love most of your work but for some reason the bridge interior trellis grid size change really bothers me here... the interior trellis part has been enlarged to the point where it looks like cross bracing instead of a trellis and it looks mis-aligned to boot...like the Xs are getting cut off in weird spots.... was there any particular reason you decided against matching the size of the 2d Trellis cross grids? I feel the size of the original grids look much better and more accurate to the real thing.
91 comments
- Fix UV
Version for "Lux Orbis" added
- Version without 3D Trellis "original version of Lux Orbis"
- Version With 3D Trellis for Lux Orbis
https://imgur.com/a/Yy5eigw
I went to see and indeed there is a problem. But who doesn't come from this FYX is the terrain around. We see it with vanilla meshes too.
I think I can adjust it with this FYX by enlarging the edges of the circle. This is noted for a future update. Thanks for the report :)
I'll try this soon...I'm running out of time.
https://drive.google.com/file/d/1TgiriNQ_Km0P8eONTvG761uQWr2theZd/view?usp=sharing
Feel free to delete my comment if you mind:)
]