Skyrim Special Edition
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Penta-limbed-cat

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ProfJack

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23 comments

  1. macmam69
    macmam69
    • member
    • 1 kudos
    please update this mod
    1. ArhamHaziq26
      ArhamHaziq26
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      • 0 kudos
      +1
    2. HurrBurr3
      HurrBurr3
      • member
      • 0 kudos
      please downgrade your game bum
  2. J3w3ls
    J3w3ls
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    Thanks a lot ProfJack!
    As you suggested, a synthesis patcher could be made for this.
    Here it is:
    https://www.nexusmods.com/skyrimspecialedition/mods/86973/

    Being a synthesis patcher, it is compatible with all versions! :)
  3. deleted136622868
    deleted136622868
    • account closed
    • 2 kudos
    btw this needs to be updated for skse/skyrim ae 640 its not useable anymore
    1. JuneLovesStardew
      JuneLovesStardew
      • BANNED
      • 0 kudos
      You might as well downgrade, no one fks with the new update
    2. deleted136622868
      deleted136622868
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      • 2 kudos
      its fine i found a better alternative since im not gonna downgrade and lose my stuff over one simple mod like this
      downgrading will cause a lot of problems on my end and is not worth losing my money over 

      found this and is compatible with all versions 

      https://www.nexusmods.com/skyrimspecialedition/mods/9783
  4. snowmanjj
    snowmanjj
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    you dont know how many times I've missed a shot with a bow when it does the arrow track camera and the guy is already laying on the ground paralyzed. Hopefully this fixes that? 
    1. redwoodrob
      redwoodrob
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      Never mind, wrong issue
  5. Shabdez
    Shabdez
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    • 10 kudos
    Would you please explain what the exact issue is with Kill Moves and Paralyze? I usually use a Paralyze enchanted dagger for my rogue build and didn't encounter any problems (except that it is ill advised to use it on the boss in Shalidor's Maze before he teleports out - can screw the scene if he gets paralyzed).
    1. Mur4s4me
      Mur4s4me
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      Some finishers will perform multiple hits. The most noticeable weapon that does that is the greatsword's front finishers. Each strike has a chance to perform a paralysis in that case, if you got the enchantment. It IS a rare occurrence, but it can still happen.
    2. Shabdez
      Shabdez
      • supporter
      • 10 kudos
      Sorry, maybe I'm dumb, but I still don't get it. Why would that be a problem? If it is a Kill Move, the enemy is dead anyway. Who cares what effects get applied on them with a killing blow? I am obviously missing something here.
    3. afroyuls
      afroyuls
      • member
      • 4 kudos
      The enemy who get paralyze during killmove usually does not die... the killmove bugs out and the enemy is still alive after it, also in my game sometimes the enemy after the paralyze + killmove issue wakes up does a killmove to the air and then dies, really weird i know
    4. Shabdez
      Shabdez
      • supporter
      • 10 kudos
      I see...
      Maybe I was just lucky to not encounter this issue or simply got used to it so I stopped realizing that some enemies needed further beating after a Killmove.
      Thanks for explaining.
  6. phinix
    phinix
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    Does anyone know if this is related to the problem where NPC's will get back up and sort of wiggle-walk in place after death? I use spells that paralyze so it seems possible
    1. ProfJack
      ProfJack
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      • 128 kudos
      When you paralyze and kill npc who's getting up/reanimated they'll start moonwalking. This mod won't fix that though.
  7. Serados14
    Serados14
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    • 20 kudos
    i love the drawing 
  8. Mur4s4me
    Mur4s4me
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    Thank you so much!
    Do you known if a similar thing is possible by checking if subject is in paired animation, and applying  "ImmuneStrongUnrelentingForce" keyword to them during that time, so that they can't get knocked down during the animation?
    1. ProfJack
      ProfJack
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      • 128 kudos
      Maybe. It's a bit different and I'm not sure if ImmuneStrongUnrelentingForce is checked by other mods. 
    2. Mur4s4me
      Mur4s4me
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      True true! Either way, this is already a big life saver for paralysis enchantments. Thank you
  9. Blackread
    Blackread
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    Hmm... so it applies a condition with Subject.GetPairedAnimation == 0?
    1. ProfJack
      ProfJack
      • member
      • 128 kudos
      That's it.
  10. objir
    objir
    • member
    • 10 kudos
    Nice!