After the update, MSO attacks stopped working. Only the first attack works. The rest won't start. Skyrim SE Sorry, auto text translation was enabled on the browser
@dozaSDS In order for the animations in MCO to all play as intended you must download and install the latest version of the Microsoft Visual C++ Redistributable package. You already have several installed, but that doesn't matter - these are resources used by apps to run, and they all work alongside each other. In other words, you don't update these resources (making the old ones obsolete), you simply add more. The current version of Payload Interpreter requires the current version of the package. You can then reinstall the mod and re-run Nemesis after you get the resources just to be sure (I did that before checking anything in the game, so I don't know if it was necessary; but I had the same problem as you and now I don't, all animations play nicely).
Its not problem of Payload Interpreter ,its problem with Dynamic Animation Replacer ,it doesnt support 1.6.640 ,but there is an alternative ,its called Open Animation Replacer ,but you wont find it here on Nexus
I think i figured out the issue of it only doing the one animation! i replaced the elden power attack with one click power attack and it fixed my issue!
I have the issue of it working as intended, then randomly doing only the first animation to which spells only work in first person. I have once click power attack and seem to have the latest of everything, anything else I can try?
stuck only looping 2 animations so something is going on for people be it payload or mco etc as many people seem to be having issues with the animations.
What isn't clear to me is when playing on 1170 - do I need to install this and then the nemesis less patch you've linked or do I only need the nemesis less patch from the BDI? First time getting into the whole MCO set-up so new to figuring this all out.
It worked?! wtf. I don't get it. The files are empty. How is creating 2 empty files in skse fix CTD. Anyway thanks a lot, was getting pretty freaking angry at the game.
I've done this but still getting instant CTD - no other mods installed
?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?
UPDATE: Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:
'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
I do have my game installed on E drive too, I have created the folders but I still have ctd :( when entering/ exiting an interior cell; this happens with a save I can load ... because I can't load most of my saves after installing this mod. btw i have already non-empty payloadinterpreter folder in skse because I'm using "Eating animation mod
i didn't get it... what do you mean by "needs to have 2 folders"? i need to create a copy of it inside SKSE, insider PayloadInterpreter or somewhere else? please, heeeeelp!!!
He specifically said 2 Folders, even laid out the Folder Address in your File Explorer.
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config<<< The 2 New Folders placed.
"PayloadInterpreter" Folder made inside the SKSE Folder for this Mod, then "Config" Folder inside the newly made "PayloadInterpreter" Folder. If there's anything else made within those Folders, other than FOLDERS, it will not work.
Hola mi inglés no es muy bueno pero si usan la versión 1.6.1170 de Skyrim y Payload interpetrer les da este error: Payloadframework.dll disable, only compatible with versions earllier than 1.6.629 solo instalen la versión Payload interpreter 1.1.0, lo estoy usando en la 1170 y con Pandora y va bien.
Confirmo, lo he usado con nemesis y no he tenido problema alguno: > Skyrim Ver. 1.6.1170 > Payload interpreter 1.1.0 ----------------------------------- I can confim, i've used nemesis and i haven't had any problem > Skyrim Ver. 1.6.1170 > Payload interpreter 1.1.0
Payload Interpreter not working 1.6.1170 This mod is really frustrating me. I HAVE MICROSOFT REDISTRIBUTABLE 2022 INSTALLED BOTH X64 AND X86 when i try to load skyrim script extender, it says payloadframework.dll failed to load. I hate this mod.
yet it seems to be an issue for many people including me as animations only repeat like 1 or 2 animations and skse and address library are all up to date and as for the visual c++ I have the latest versions and you cannot install the 2022 version because the latest is installed.
The mod shows in Nemesis when I run it, but when in game I just don't get the movesets (and I have a lot of mods depending on Payload Interpreter. Basically every single ADXP | MCO animation that I use is unusable at the current state
Hello! I've got a question about @CASTSPELL|... instruction:
There are conditions: |(float)Magicka Requirement|(float)Magicka Cost
If I put magicka cost but no magicka requirement, what will happened to the actor with zero magicka? Will the animation be performed with the spell, or will it be performed without a spell, or will in not be performed?
437 comments
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I just downloaded the Microsoft Visual C++ Redistributable 2022
I'm playing around with 1170 at the moment. I have no DLL errors and Payload Interpreter shows for me in Nemesis.
There's also Payload Interpreter - Nemesis Less Patch If you don't want to use Payload Interpreter in Nemesis.
- do I need to install this and then the nemesis less patch you've linked or do I only need the nemesis less patch from the BDI? First time getting into the whole MCO set-up so new to figuring this all out.
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config
I've done this but still getting instant CTD - no other mods installed
?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?
UPDATE:
Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:
'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config<<< The 2 New Folders placed.
"PayloadInterpreter" Folder made inside the SKSE Folder for this Mod, then "Config" Folder inside the newly made "PayloadInterpreter" Folder. If there's anything else made within those Folders, other than FOLDERS, it will not work.
Bro's original description was not anywhere near this detailed; that aside, they asked for help almost 3 years ago.
Payloadframework.dll disable, only compatible with versions earllier than 1.6.629
solo instalen la versión Payload interpreter 1.1.0, lo estoy usando en la 1170 y con Pandora y va bien.
> Skyrim Ver. 1.6.1170
> Payload interpreter 1.1.0
-----------------------------------
I can confim, i've used nemesis and i haven't had any problem
> Skyrim Ver. 1.6.1170
> Payload interpreter 1.1.0
The mod shows in Nemesis when I run it, but when in game I just don't get the movesets (and I have a lot of mods depending on Payload Interpreter. Basically every single ADXP | MCO animation that I use is unusable at the current state
There are conditions: |(float)Magicka Requirement|(float)Magicka Cost
If I put magicka cost but no magicka requirement, what will happened to the actor with zero magicka? Will the animation be performed with the spell, or will it be performed without a spell, or will in not be performed?
Thanks!
using this mod or any mod, without the required VSR will result in ctd.