After the update, MSO attacks stopped working. Only the first attack works. The rest won't start. Skyrim SE Sorry, auto text translation was enabled on the browser
@dozaSDS In order for the animations in MCO to all play as intended you must download and install the latest version of the Microsoft Visual C++ Redistributable package. You already have several installed, but that doesn't matter - these are resources used by apps to run, and they all work alongside each other. In other words, you don't update these resources (making the old ones obsolete), you simply add more. The current version of Payload Interpreter requires the current version of the package. You can then reinstall the mod and re-run Nemesis after you get the resources just to be sure (I did that before checking anything in the game, so I don't know if it was necessary; but I had the same problem as you and now I don't, all animations play nicely).
Its not problem of Payload Interpreter ,its problem with Dynamic Animation Replacer ,it doesnt support 1.6.640 ,but there is an alternative ,its called Open Animation Replacer ,but you wont find it here on Nexus
I think i figured out the issue of it only doing the one animation! i replaced the elden power attack with one click power attack and it fixed my issue!
I have the issue of it working as intended, then randomly doing only the first animation to which spells only work in first person. I have once click power attack and seem to have the latest of everything, anything else I can try?
It worked?! wtf. I don't get it. The files are empty. How is creating 2 empty files in skse fix CTD. Anyway thanks a lot, was getting pretty freaking angry at the game.
I've done this but still getting instant CTD - no other mods installed
?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?
UPDATE: Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:
'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
I do have my game installed on E drive too, I have created the folders but I still have ctd :( when entering/ exiting an interior cell; this happens with a save I can load ... because I can't load most of my saves after installing this mod. btw i have already non-empty payloadinterpreter folder in skse because I'm using "Eating animation mod
i didn't get it... what do you mean by "needs to have 2 folders"? i need to create a copy of it inside SKSE, insider PayloadInterpreter or somewhere else? please, heeeeelp!!!
LA, LA, LA, LA, HA or LA,HA, HA, HA, HA or LA, LA , HA HA ,HA or LA ,HA , HA ,HA ,HA
i can never mix between Ligth, Heavy And Light and heavy attack, just light attacks into ending with Heavy attacks, or was this allways like this with Mco Adxp?... im going insane i think, pls help
Cannot offer specific help, but for me, it was there. I only had to search the list in Nemesis really carefully and slowly 2 times because it was buried somewhere in the middle. I use MO2 mod manager.
hi, i have an issue. some effect applied by moveset animation mod are stuck pernanently on my character and casts every time i load a save. Is it this mod issue or because of some other reasons.
I've been working with Payload Interpreter and having good success with it. I have some questions I hope you can answer
@Cast seems to want to launch spells like Lightning Bolt from the character's chin. Is there a variable to pass to change where the beam anchors from? It seems like all spells emerge from the chin. Chin Lightning.
Is it possible to put sounds in payload $presets?
Is it possible to edit the ini while the game runs and refresh it from disk like you can refini from the console?
I must also say I have no idea what I'm doing with @playparticle.. is there more documentation out there so I can learn the flags and such? I want to just attach an animated fireball to the player's hand for a second but when it does show up, it does not animate past the first frame. Can you help me? I'll paypal you! I've gotten that frustrated haha...
Works for 1.6.1130, took time to figure it out. I thought downloading payload interpreter 1.6+ was the right call but doesn’t work. Version that worked for me was the LATEST version 1.1.0. Made sure to uninstall old version then put the new version in my vortex mod loader and didn’t get error this time. For the people wondering how to get theirs to work.
373 comments
Sorry, auto text translation was enabled on the browser
I just downloaded the Microsoft Visual C++ Redistributable 2022
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config
I've done this but still getting instant CTD - no other mods installed
?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?
UPDATE:
Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:
'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
LA= Light attack
HA,= Heavy Attack
LA, LA, LA, LA, HA
or LA,HA, HA, HA, HA
or LA, LA , HA HA ,HA
or LA ,HA , HA ,HA ,HA
i can never mix between Ligth, Heavy And Light and heavy attack, just light attacks into ending with Heavy attacks, or was this allways like this with Mco Adxp?... im going insane i think, pls help
some effect applied by moveset animation mod are stuck pernanently on my character and casts every time i load a save.
Is it this mod issue or because of some other reasons.
I've been working with Payload Interpreter and having good success with it. I have some questions I hope you can answer
@Cast seems to want to launch spells like Lightning Bolt from the character's chin. Is there a variable to pass to change where the beam anchors from? It seems like all spells emerge from the chin. Chin Lightning.
Is it possible to put sounds in payload $presets?
Is it possible to edit the ini while the game runs and refresh it from disk like you can refini from the console?
I must also say I have no idea what I'm doing with @playparticle.. is there more documentation out there so I can learn the flags and such? I want to just attach an animated fireball to the player's hand for a second but when it does show up, it does not animate past the first frame.
Can you help me? I'll paypal you! I've gotten that frustrated haha...