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  1. dTry
    dTry
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    Sticky
    Please lmk if the update works!
    1. dozaSDS
      dozaSDS
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      После обновления перестали работать атаки МСО. Работает только первая атака. Остольные не забрасываются. Скайрим ЮВ 
    2. dozaSDS
      dozaSDS
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      После обновления перестали работать MSO-атаки. Работает только первая атака. Остальные не запускаются. Скайрим SE
    3. dozaSDS
      dozaSDS
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      After the update, MSO attacks stopped working. Only the first attack works. The rest won't start. Skyrim SE
      Sorry, auto text translation was enabled on the browser
    4. Snikkit
      Snikkit
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      @dozaSDS In order for the animations in MCO to all play as intended you must download and install the latest version of the Microsoft Visual C++ Redistributable package. You already have several installed, but that doesn't matter - these are resources used by apps to run, and they all work alongside each other. In other words, you don't update these resources (making the old ones obsolete), you simply add more. The current version of Payload Interpreter requires the current version of the package. You can then reinstall the mod and re-run Nemesis after you get the resources just to be sure (I did that before checking anything in the game, so I don't know if it was necessary; but I had the same problem as you and now I don't, all animations play nicely).
    5. king86666
      king86666
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      i don't know why,but attack just repeats first swing over and over.
    6. Potatobrot
      Potatobrot
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      I need to use both SE version and NG version, in which case NG overwrites SE, for certain Animation sets to work correctly on Skyrim version 1.5.97.
    7. bendrtron
      bendrtron
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      Its not problem of Payload Interpreter ,its problem with Dynamic Animation Replacer ,it doesnt support 1.6.640 ,but there is an alternative ,its called Open Animation Replacer ,but you wont find it here on Nexus
    8. madhatterofgames
      madhatterofgames
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      ive switched over to Open Animation Replacer, and coverted the Attack MCO mod over from a DAR mod over to OAR mod, but it still isnt working for me. 
    9. madhatterofgames
      madhatterofgames
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      I think i figured out the issue of it only doing the one animation! i replaced the elden power attack with one click power attack and it fixed my issue!
    10. SarSean
      SarSean
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      I have the issue of it working as intended, then randomly doing only the first animation to which spells only work in first person. I have once click power attack and seem to have the latest of everything, anything else I can try?
    11. xMrMisterX
      xMrMisterX
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      It's worked, thank you very much.
      I just downloaded the Microsoft Visual C++ Redistributable 2022 
    12. robertjbothwell55
      robertjbothwell55
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      Hi, l get a dll error when running game , also doesn't show in nemesis , I'm guessing it doesn't work for 1170 yet , any chance of a update please 
    13. mooit
      mooit
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      Hi robertjbothwell55

      I'm playing around with 1170 at the moment. I have no DLL errors and Payload Interpreter shows for me in Nemesis.

      There's also Payload Interpreter - Nemesis Less Patch If you don't want to use Payload Interpreter in Nemesis.
    14. keo69
      keo69
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    15. Keiver01995
      Keiver01995
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      Hola, lo solucionaste? yo lo hice
    16. Keiver01995
      Keiver01995
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      Yo lo solucioné, solo descarguen la versión 1.0
    17. Keiver01995
      Keiver01995
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      Hola, estoy en la versión 1170 y sí funciona, descarga la versión 1.0. de Payload
    18. stuck only looping 2 animations so something is going on for people be it payload or mco etc as many people seem to be having issues with the animations. 
    19. Trompdoy
      Trompdoy
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      What isn't clear to me is when playing on 1170
      - do I need to install this and then the nemesis less patch you've linked or do I only need the nemesis less patch from the BDI? First time getting into the whole MCO set-up so new to figuring this all out.
  2. dTry
    dTry
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    Locked
    Sticky
    It's not a trojan virus.
  3. al10jake
    al10jake
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    Sticky
    vortex users needs to have 2 folders called PayloadInterpreter and inside it called Config, if there's none, make one to get rid of that insta ctd

    C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config
    1. hawk5005
      hawk5005
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      Can't believe that actually worked. Thank you!
    2. Tkohr
      Tkohr
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      Kudos.
    3. 20011229
      20011229
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      God damn you're a life saver
    4. pingblak
      pingblak
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      you are a hero!
    5. Supergod99
      Supergod99
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      You're a god among men
    6. Drachen0
      Drachen0
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      HERO!
    7. Vivaldius
      Vivaldius
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      It worked?! wtf. I don't get it. The files are empty. How is creating 2 empty files in skse fix CTD. Anyway thanks a lot, was getting pretty freaking angry at the game.
    8. OmicronLyrae
      OmicronLyrae
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      Absolute bloody mind reader. THANK YOOOOU!!!
    9. Zakayr
      Zakayr
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      It works, but I have to keep recreating the folder everytime I launch the game.. It keeps getting deleted
    10. Vielislav
      Vielislav
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      lswitchraver just create an empty .txt file. Vortex is deleting empty folders so make sure that it is not empty.
    11. Zakayr
      Zakayr
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      Thanks will do
    12. Arthurnaufalw
      Arthurnaufalw
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      thanks dude, it actually work, but i don't get it, why we have to make the folder to stop the ctd?
    13. Abbraaxus
      Abbraaxus
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      Because the Algorithm expects it to be there, with whatever data it contains, including none. 
    14. MatthewM7
      MatthewM7
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      Seriously saved my butt too.  Phew.. I was really sweating. Unreal!
    15. zachcnw
      zachcnw
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      Thank you so much!!! I've been trying to figure this out for days
    16. natvika
      natvika
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      Hi,

      I've done this but still getting instant CTD - no other mods installed 

      ?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?

      UPDATE:
      Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:

      'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
    17. derpherpidyderp
      derpherpidyderp
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      What do you call the txt file?
    18. deleted6565072
      deleted6565072
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      I do have my game installed on E drive too, I have created the folders but I still have ctd :( when entering/ exiting an interior cell; this happens with a save I can load ... because I can't load most of my saves after installing this mod. btw i have already non-empty payloadinterpreter folder in skse because I'm using "Eating animation mod
    19. jrvader13
      jrvader13
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      It always prompts me to merge folders, what am I doing wrong? 
    20. ryoukthebloodelf
      ryoukthebloodelf
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      Coding again proves itself to be black magic.
    21. AsmodeusHappy
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      GOD SEND
    22. steelfiredragon
      steelfiredragon
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      edit: nevermind......
    23. meowgatha
      meowgatha
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      i didn't get it... what do you mean by "needs to have 2 folders"? i need to create a copy of it inside SKSE, insider PayloadInterpreter or somewhere else? please, heeeeelp!!!
    24. Elyced32
      Elyced32
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      for me i just deleted the payloadinterpreter file and just reinstalled 
    25. Erkki6
      Erkki6
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      I created a folder in SKSE called PayloadInterpreter, and inside it a txt file called Config, not sure if it'll actually work.
    26. TheOneKayaus
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      He specifically said 2 Folders, even laid out the Folder Address in your File Explorer.

      C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config<<< The 2 New Folders placed.

      "PayloadInterpreter" Folder made inside the SKSE Folder for this Mod, then "Config" Folder inside the newly made "PayloadInterpreter" Folder. If there's anything else made within those Folders, other than FOLDERS, it will not work.
    27. DProfet
      DProfet
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      @TheOneKayaus 

      Bro's original description was not anywhere near this detailed; that aside, they asked for help almost 3 years ago.
  4. gomnar
    gomnar
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    NOT WORKING on 1.6.1170 SKSE gives fatal error that this dll is not loaded ? what to do ? 
  5. Durv329
    Durv329
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    I would recommend steam deck users avoid any mods that rely on this. This broke my game.
  6. Blasser35
    Blasser35
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    Does it work for game version 1.6.1170?  In the file description it mentions only up to version 1.6.640.
    1. runescapebot
      runescapebot
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      Yeah, I'm using it on 1.6.1170
    2. dwightnexus
      dwightnexus
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      gonna give it a shot fellas i'm on 1.6.1170
    3. 0nyxSera
      0nyxSera
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      Doesn't work for me
    4. ShujinTook
      ShujinTook
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      Did it work>?
  7. Nobee12
    Nobee12
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    i cant find it on nemesis? someone help
    1. Back2friday
      Back2friday
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      https://www.nexusmods.com/skyrimspecialedition/mods/78146?tab=files&file_id=328880
  8. Sepsys757
    Sepsys757
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    make this work without nemesis. nemesis is a nightmare to get working and i refuse to use it. pls/ty.
    1. haurora
      haurora
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      What do you mean ? It's pretty easy to use
    2. argoz501
      argoz501
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      2 iq
    3. GrandADMCorgi
      GrandADMCorgi
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      You can try Pandora. That will take care of the "Nemesis" requirement.
    4. Crrossman
      Crrossman
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      i used to think that but then i spent 3 mins watching a video and its actually really simple to set up, very functional
    5. Back2friday
      Back2friday
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      lol 
  9. Keiver01995
    Keiver01995
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    Hola mi inglés no es muy bueno pero si usan la versión 1.6.1170 de Skyrim y Payload interpetrer les da este error:
    Payloadframework.dll disable, only compatible with versions earllier than 1.6.629
    solo instalen la versión Payload interpreter 1.1.0, lo estoy usando en la 1170 y con Pandora y va bien.
    1. Martuinz
      Martuinz
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      Confirmo, lo he usado con nemesis y no he tenido problema alguno:
      > Skyrim Ver. 1.6.1170
      > Payload interpreter 1.1.0
      -----------------------------------
      I can confim, i've used nemesis and i haven't had any problem
      > Skyrim Ver. 1.6.1170
      > Payload interpreter 1.1.0
  10. Bezaza4545
    Bezaza4545
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    Payload Interpreter not working 1.6.1170 This mod is really frustrating me. I HAVE MICROSOFT REDISTRIBUTABLE 2022 INSTALLED BOTH X64 AND X86 when i try to load skyrim script extender, it says payloadframework.dll failed to load. I hate this mod.
    1. ASLaneZero
      ASLaneZero
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      Is your SKSE and Address  Library up to date? I ask because I *am* having issues with payload interpreter, but it not loading is not one of them.
    2. yet it seems to be an issue for many people including me as animations only repeat like 1 or 2 animations and skse and address library are all up to date and as for the visual c++ I have the latest versions and you cannot install the 2022 version because the latest is installed. 
  11. Zethras
    Zethras
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    It's not working for me on Skyrim 1.6.1170 sadly

    The mod shows in Nemesis when I run it, but when in game I just don't get the movesets (and I have a lot of mods depending on Payload Interpreter. Basically every single ADXP | MCO animation that I use is unusable at the current state
  12. Luxembroom
    Luxembroom
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    Hello! I've got a question about @CASTSPELL|... instruction:

    There are conditions: |(float)Magicka Requirement|(float)Magicka Cost

    If I put magicka cost but no magicka requirement, what will happened to the actor with zero magicka? Will the animation be performed with the spell, or will it be performed without a spell, or will in not be performed?

    Thanks!
  13. GoyaWalnut
    GoyaWalnut
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    Damn, do I have to use the off site requirements?
    1. DBxv2gameplays
      DBxv2gameplays
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      Spoiler:  
      Show

      using this mod or any mod, without the required VSR will result in ctd.
    2. GoyaWalnut
      GoyaWalnut
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      what's ctd?
    3. GoyaWalnut
      GoyaWalnut
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      Never mind
    4. Todd38
      Todd38
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      Probably crash to desktop but maybe something else