Skyrim Special Edition
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  1. dTry
    dTry
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    Please lmk if the update works!
    1. dozaSDS
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      После обновления перестали работать атаки МСО. Работает только первая атака. Остольные не забрасываются. Скайрим ЮВ 
    2. dozaSDS
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      После обновления перестали работать MSO-атаки. Работает только первая атака. Остальные не запускаются. Скайрим SE
    3. dozaSDS
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      After the update, MSO attacks stopped working. Only the first attack works. The rest won't start. Skyrim SE
      Sorry, auto text translation was enabled on the browser
    4. Snikkit
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      @dozaSDS In order for the animations in MCO to all play as intended you must download and install the latest version of the Microsoft Visual C++ Redistributable package. You already have several installed, but that doesn't matter - these are resources used by apps to run, and they all work alongside each other. In other words, you don't update these resources (making the old ones obsolete), you simply add more. The current version of Payload Interpreter requires the current version of the package. You can then reinstall the mod and re-run Nemesis after you get the resources just to be sure (I did that before checking anything in the game, so I don't know if it was necessary; but I had the same problem as you and now I don't, all animations play nicely).
    5. king86666
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      i don't know why,but attack just repeats first swing over and over.
    6. Potatobrot
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      I need to use both SE version and NG version, in which case NG overwrites SE, for certain Animation sets to work correctly on Skyrim version 1.5.97.
    7. bendrtron
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      Its not problem of Payload Interpreter ,its problem with Dynamic Animation Replacer ,it doesnt support 1.6.640 ,but there is an alternative ,its called Open Animation Replacer ,but you wont find it here on Nexus
    8. madhatterofgames
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      ive switched over to Open Animation Replacer, and coverted the Attack MCO mod over from a DAR mod over to OAR mod, but it still isnt working for me. 
    9. madhatterofgames
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      I think i figured out the issue of it only doing the one animation! i replaced the elden power attack with one click power attack and it fixed my issue!
    10. SarSean
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      I have the issue of it working as intended, then randomly doing only the first animation to which spells only work in first person. I have once click power attack and seem to have the latest of everything, anything else I can try?
    11. xMrMisterX
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      It's worked, thank you very much.
      I just downloaded the Microsoft Visual C++ Redistributable 2022 
    12. robertjbothwell55
      robertjbothwell55
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      Hi, l get a dll error when running game , also doesn't show in nemesis , I'm guessing it doesn't work for 1170 yet , any chance of a update please 
  2. dTry
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    It's not a trojan virus.
  3. al10jake
    al10jake
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    vortex users needs to have 2 folders called PayloadInterpreter and inside it called Config, if there's none, make one to get rid of that insta ctd

    C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config
    1. hawk5005
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      Can't believe that actually worked. Thank you!
    2. Tkohr
      Tkohr
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      Kudos.
    3. 20011229
      20011229
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      God damn you're a life saver
    4. pingblak
      pingblak
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      you are a hero!
    5. Supergod99
      Supergod99
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      You're a god among men
    6. Drachen0
      Drachen0
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      HERO!
    7. Vivaldius
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      It worked?! wtf. I don't get it. The files are empty. How is creating 2 empty files in skse fix CTD. Anyway thanks a lot, was getting pretty freaking angry at the game.
    8. OmicronLyrae
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      Absolute bloody mind reader. THANK YOOOOU!!!
    9. lswitchraver
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      It works, but I have to keep recreating the folder everytime I launch the game.. It keeps getting deleted
    10. vielusii
      vielusii
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      lswitchraver just create an empty .txt file. Vortex is deleting empty folders so make sure that it is not empty.
    11. lswitchraver
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      Thanks will do
    12. Arthurnaufalw
      Arthurnaufalw
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      thanks dude, it actually work, but i don't get it, why we have to make the folder to stop the ctd?
    13. Abbraaxus
      Abbraaxus
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      Because the Algorithm expects it to be there, with whatever data it contains, including none. 
    14. MatthewM7
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      Seriously saved my butt too.  Phew.. I was really sweating. Unreal!
    15. zachcnw
      zachcnw
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      Thank you so much!!! I've been trying to figure this out for days
    16. natvika
      natvika
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      Hi,

      I've done this but still getting instant CTD - no other mods installed 

      ?What do you mean by 2 folders? I can only make one PayloadInterpreter folder in the SKSE folder, where is the 2nd one meant to go?

      UPDATE:
      Nevermind I got this to work, I have the game installed on my E:\ directory and this fix from Kordigoth below helped me:

      'Ok so for those of you that may have your game installed on a D drive or another non C drive, i may have found a fix, first make the empty folders from the comment above from al10jake, then in your C drive in C:\Program Files (x86)\Steam\steamapps\common make "fake" skyrim directory with just empty folders so do Skyrim Special Edition\Data\SKSE\PayloadInterpreter\Config and make sure you have a empty txt file in the config folder just to be safe, hopefully that fixes it for you, it fixed it for me'
    17. derpherpidyderp
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      What do you call the txt file?
    18. mertinlad
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      I do have my game installed on E drive too, I have created the folders but I still have ctd :( when entering/ exiting an interior cell; this happens with a save I can load ... because I can't load most of my saves after installing this mod. btw i have already non-empty payloadinterpreter folder in skse because I'm using "Eating animation mod
    19. jrvader13
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      It always prompts me to merge folders, what am I doing wrong? 
    20. ryoukthebloodelf
      ryoukthebloodelf
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      Coding again proves itself to be black magic.
    21. AsmodeusHappy
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      GOD SEND
    22. steelfiredragon
      steelfiredragon
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      edit: nevermind......
    23. meowgatha
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      i didn't get it... what do you mean by "needs to have 2 folders"? i need to create a copy of it inside SKSE, insider PayloadInterpreter or somewhere else? please, heeeeelp!!!
    24. Elyced32
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      for me i just deleted the payloadinterpreter file and just reinstalled 
    25. Erkki6
      Erkki6
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      I created a folder in SKSE called PayloadInterpreter, and inside it a txt file called Config, not sure if it'll actually work.
  4. jadefamily
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    hi can you update this mod please
    1. narxxa
      narxxa
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      idk what's wrong with yours but mine is working with 1170 with the latest 1.1.0 mod ver
    2. robertjbothwell55
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      well when l start game l get a window saying wron dll version , so yeah doesnt work with 1170
  5. Crosspad
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    is this a bug where i can only do 

    LA= Light attack
    HA,= Heavy Attack

    LA, LA, LA, LA, HA
    or LA,HA, HA, HA, HA
    or LA, LA , HA HA ,HA
    or LA ,HA , HA ,HA ,HA

     i can never mix between Ligth, Heavy And Light and heavy attack, just light attacks into ending with Heavy attacks, or was this allways like this with Mco Adxp?... im going insane i think, pls help
    1. biloolpowa
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      Hi, for my part I had the same problem, I just uninstalled and reinstalled and it works now
    2. Crosspad
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      Yeah i did the same it works again after re installing, i just dont  know why this happens randomly, do you? 
  6. Aleferr
    Aleferr
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    Payload interpreter not showin in nemesis, help
    1. Oblivionplayer437
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      Cannot offer specific help, but for me, it was there. I only had to search the list in Nemesis really carefully and slowly 2 times because it was buried somewhere in the middle. I use MO2 mod manager.
    2. biloolpowa
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      Hi, for my part I had the same problem, I just uninstalled and reinstalled and it works now
  7. georgeandrian
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    i know this question already ask is this mod work on the last update?is a plan update this in the new version ?
  8. calibre123
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    is this mod compatible with FNIS ? 
  9. 123111222333
    123111222333
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    hi, i have an issue.
    some effect applied by moveset animation mod are stuck pernanently on my character and casts every time i load a save.
    Is it this mod issue or because of some other reasons.
  10. narxxa
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    Mine's working with 1170, just install it through MO2 and it works
    1. ArhamHaziq26
      ArhamHaziq26
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      Which version u installed?
    2. narxxa
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  11. greepnak
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    Hello dTry!  All respect to you.

    I've been working with Payload Interpreter and having good success with it.  I have some questions I hope you can answer

    @Cast seems to want to launch spells like Lightning Bolt from the character's chin.  Is there a variable to pass to change where the beam anchors from?  It seems like all spells emerge from the chin.  Chin Lightning.

    Is it possible to put sounds in payload $presets?

    Is it possible to edit the ini while the game runs and refresh it from disk like you can refini from the console?

    I must also say I have no idea what I'm doing with @playparticle.. is there more documentation out there so I can learn the flags and such?  I want to just attach an animated fireball to the player's hand for a second but when it does show up, it does not animate past the first frame.
    Can you help me?  I'll paypal you!  I've gotten that frustrated haha...
  12. DeadloxHD3450
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    Works for 1.6.1130, took time to figure it out. I thought downloading payload interpreter 1.6+ was the right call but doesn’t work. Version that worked for me was the LATEST version 1.1.0. Made sure to uninstall old version then put the new version in my vortex mod loader and didn’t get error this time. For the people wondering how to get theirs to work. 
  13. Yopul
    Yopul
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    Some lads are saying it works with 1.6.1170. How can I get it to work?