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Remiros

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Remiros

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21 comments

  1. Snipey360
    Snipey360
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    Would you grant permission for thos to be ported to Xbox console? All credit and links would be provided in the mod description. Thank you.
    1. Remiros
      Remiros
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      Sure, go ahead. Permissions are open.
    2. Snipey360
      Snipey360
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      Thank you
  2. ExiledEye
    ExiledEye
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    Looks like ironhelmetM meshes are broken/void resulting in no head actor is worn.
    mnl5kB9.png
    1. Wynadorn
      Wynadorn
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      I think it's because some archives aren't being loaded on your end, when I view the meshes via nifskope they seem fine

      9jKBihi.png (539×481) (imgur.com)
  3. AlekseyRaukov
    AlekseyRaukov
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    Are these included in Unofficial Skyrim Creation Club Content Patches?
    1. Remiros
      Remiros
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      I don't think so.
  4. Murvel3000
    Murvel3000
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    v1.2 changelog?
    1. Remiros
      Remiros
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      Sorry, I forgot to add it. It's there now.
  5. Meruline
    Meruline
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    Thanks for the Daedroth tooth and the fiber. They look very good now!
    By any chance, do you know if this item is supposed to look like this? I mean... I like the 70's style! But I'm wondering.

    Spoiler:  
    Show
    1. Remiros
      Remiros
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      The Daedra Venin is actually just a retexture of the Frostbite Venom without its own model, so it's possible that a replacer is causing problems.
    2. Meruline
      Meruline
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      You're right - my old Potions and Poisons Retexture was the culprit. It changes the frostbite venom's model. Now that I know, I think I'll still keep it - I can't part with the thick glass bottles, they are just too cool.

      Thanks!
  6. Brickon
    Brickon
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    Is the iron armor fix the same as the one over here? There seems to be a conflict regarding it when using both.
    1. Remiros
      Remiros
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      The one in the mod you posted has a much stronger cube map, but they are basically the same fix, so just choose whichever you prefer.
  7. lancegeis
    lancegeis
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    thx!

    reminder for ppls: generate mipmap for the CC content with cathedral optimizer. Most of them arent there, which destroy performance
    1. zedas
      zedas
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      Really? Jesus... I thought CC stuff was made by modders, and I assumed they knew what they were doing....
    2. lancegeis
      lancegeis
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      i was also astonished by this failure, the fishing dlc lacks a massive amount of thoses mipmaps

      bugthesda doesnt give a fuk.
    3. Krozam
      Krozam
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      Noob question: what's a mipmap?
    4. lancegeis
      lancegeis
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      noob answer, google it.

      Pro answer, https://en.wikipedia.org/wiki/Mipmap?

      kind answer,

      a big texture at long range has too much details for a proper render at long range, the gpu wont know which pixels to draw when the size of the texture is cropped down to a very small size. It shimmers, pixels look like they are dancing, it's ugly in motion, it's grainy.

      to counter this,  the standard for a texture in DDS format is to add cropped versions of the texture for different ranges. And the Engine selects at which range each cropped version is used. This is called mipmaps. It's done automatically by most basic tools when the options are enabled. (for "normal users", paint.net does it, cathedral optimizer too)


      A side effect of this, it saves an enormous amount of memory bandwith for the gpu because it operates with "smaller" pictures instead of the full ones. When you move the camera closer to the texture/object, it progressively uses smaller mipmaps then bigger mipmaps then the full sized texture.

    5. Krozam
      Krozam
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      Thank you for the kind answer.
  8. VigilantWarden
    VigilantWarden
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    Ought to consider an "all in one" single click download pack too!