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262 comments

  1. Tossapon
    Tossapon
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    Sticky
    Loki, since you still cannot make the AE version, I built both version for you here. New features include no magic friendly fire and an option to disable protection outside combat. The SE version is not thoroughly tested by me and I don't know if it will crash or not because there is a function that is changed from SE to AE transition so I need to use ASM patch for it.

    NFAC - AE
    NFAC - SE
    Source
    1. 0x4Ch0x4Fh0x4Bh0x49h
      0x4Ch0x4Fh0x4Bh0x49h
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      I will just sticky this until I can properly update commonlib.

      Thank you so much for the work you've put in for people.
    2. TheEbonslayer
      TheEbonslayer
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      I tested this version on SE and, so far, it works excellently. Shouts and spells of all kinds won't do a damn thing to non-hostile actors in combat, and out of combat with the setting to disable the mod I can still blow people up without issue, or they won't do anything like normal if I don't have that setting active. No crashes or instability of any kind, unless you count the 20 ice storms from 5 different NPCs dropping my FPS a touch.
    3. Thank you both so much for this great mod. This will permanently replace Simple Offence Suppression for me.
    4. leonalistairp
      leonalistairp
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      may i know where the settings to toggle the mods ? i dont see any mcm.. sorry im a newbie trying to navigate this modding ocean
    5. Ray123GameLive
      Ray123GameLive
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      So with this I wont have to shut down the game and remove the mod to start companions quest?
    6. 0x4Ch0x4Fh0x4Bh0x49h
      0x4Ch0x4Fh0x4Bh0x49h
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      You never had to.

      I put a toggle key in the mod ages ago.

      If you read the description  AT ALL  you would have seen that.
    7. qiuhaoyu
      qiuhaoyu
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      Hey, it’s clever to add the “disable protection outside combat” option, but can you make a mod for the latest version? This file doesn’t work in the current version.


    8. Tossapon
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      I'm in no state of making a DLL mod as of now due to my toolsets have not been updated to the latest version. You can use the NG version of this mod from this site. It can be used with the latest version. But it doesn't have the bug fix and magic bases protection like my version does. You can try making it yourself if you feel brave. There's a source code of my version on the top of this post.
    9. lilfoxtrot
      lilfoxtrot
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      It would be nice if Skyrim LE would get a little love.
    10. HullDuck
      HullDuck
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      Ive played around with this and the normal download for an hour and it just doesn't work.  Nothing happens when I press insert; I assume there would be an indicator but in case there wasn't I tested it before and after pressing insert and I even did the same after binding it to another key, still nothing changes.
  2. Zdummy1
    Zdummy1
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    guys please someone update this to AE 1.6.1170

    this is the only mod that disables followers/summon from hurting npcs
    1. vvk78
      vvk78
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      +1
    2. WoodElfMagefemale
      WoodElfMagefemale
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      No Follower Attack Collision NG at Skyrim Special Edition Nexus - Mods and Community

      Just not linked in mod, been up for years.
      It just works.
    3. vvk78
      vvk78
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      @WoodElfMagefemale, thank you so much for this "No Follower Attack Collision AE (NG)" link , this is a lifesaver for Skyrim gamers who like to adventure with a squad of followers and pets.
      ​​​​​​​
  3. cfzlbj
    cfzlbj
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    I am very depressed. I am version 1.597, but this module has no effect. I switched it by pressing the switch, but it didn't work. You can use weapons to attack followers or neutral, friendly NPCs. May I ask what's going on?!
  4. Jaquane101
    Jaquane101
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    My followers Kaidan, and Inigo still attack lucien after he slings too many friendly shots, any help?
    1. Zazzar
      Zazzar
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      Simple Offence Suppression MCM - Block Friendly Fire
      
      Version 0.4
      Use SPID to distribute perk to followers so they also don't deal friendly damage

      I also have Forget in my LO.
  5. Peghasos79
    Peghasos79
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    Hi, i have the Special Edition, i think there is an incompatibility with Amazing Follower Tweaks . I press the key INS on the keyboard but don't works. How can i change the key? Where do I see the associated codes?

    [SETTINGS]
    key=210
    bProtectNeutralActor=true


    I hurt my follower and AFT no longer works. I can't talk to my follower, open the menu...
    Ho can i help you? Papyrus log?

    Thank you very match.
    1. BullishMarket
      BullishMarket
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      Don't use AFT, it's outdated and bugged, use NFF or EFF
    2. Peghasos79
      Peghasos79
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      Tank You very mach!
      I bought the Special Edition a few years ago, but only now I realized it has upgraded to the Anniversary Edition (1.6.x). I was wrong to load the SKSE libraries.

      PS: The NNF is Fantastic! Tnx!!
    3. GladiusVictorius
      GladiusVictorius
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      The Problem is that most of us can not change midgame from AFT to another Follower Mod as it will brake to 100% the Save and the Ai.
      To the Button that disable Protection use a Cry if you want make someone Agro.For some reason this Mod even the option to protect neutral NPC i have off im not able to hit the Giants and animals in the fields as they count as Neutral only with a cry i can make them Agro and then kill them as the ins button dont work with AFT installed.
    4. Tossapon
      Tossapon
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      You can see the code of keyboard input here. And since this mod is using SimpleINI, you can put hex number into the INI directly without having to convert it to decimal number.
    5. borgorEato
      borgorEato
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      you are a life saver, wouldve been helpful to know in the main mod about this list.
  6. deleted121642633
    deleted121642633
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    Can't believe I just found this.  I just killed and resurrected Lydia AGAIN.  Truly appreciate you making this.  
  7. StickyNarwhal
    StickyNarwhal
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    ha ha ha! Time to spam fireball.
  8. NightshiftMike23
    NightshiftMike23
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    Note to new users: if you plan to join the Companions, turn this mod off. Vilkas seems to fit the mod's criteria even before he's available as a follower, so attacks ignore him during that introductory segment where he tells you to hit him. Might be the same case for other quests that require you to hit friendlies/followers (like the Boethiah quest, maybe?)
    1. vektor9999
      vektor9999
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      You are a life saver.
      I was removing my 30th mod to test if it could come from it then i see your message

      Indeed this mod breaks the companion quest :(

      Sad because this mod is really good.

      @LokiWasTaken can this bug be fixed?

      Thanks a lot
    2. Tossapon
      Tossapon
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      Read the red text in the description page.
    3. Read the red text in the description page.
      The toggle key is all well and good, but this really shouldn't be happening at all in the first place. In fact, this mod should also really only be active during combat anyway, since that's when you would presumably not want to aggro random NPCs.
    4. Tossapon
      Tossapon
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      An option to make it activate only during combat sounds good. I think I'm gonna try implementing it in my fork.
    5. KaptainCnucklz
      KaptainCnucklz
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      It'd still be an "issue" (for Stendarr's sake just tap Insert) if you made a combat only version, given he's in combat with you. You'd need to make it exclusive for current followers only.
  9. DbeeRedwood
    DbeeRedwood
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    Just fyi, if any of you are using Ersh's Precision mod (only on Patreon atm), this mod sorta work but not 100% from my experience.

    Followers won't take damage but can still get hit and react to hits due to Ersh's mod. If you're using a mod to make NPCs stagger more, this can be a bit annoying as followers won't be able to get any offence going if you're fighting the same enemy

    If you disable Ersh's precision mode, then this works fine. Unfortunately, disabling Ersh's precision setting also disable the weapon trails, which is the main thing a lot of  people use it for.

    The fix will probably have to come from Ersh's side, but just a quick heads-up
    1. Indominus113
      Indominus113
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      came here for this, thank you
    2. sayamonz
      sayamonz
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      same hope there is a fix soon 
    3. RicoJumpy
      RicoJumpy
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      Was in that case, thanks.
  10. etayorius
    etayorius
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    The mod IS working, but for some reason every NPC's and guard are completely protected and not attack-able. I had the impression that only Followers were affected. Unless this is intented? I like the idea of Protected followers, but everyone other neutral NPC out there in the world... not so much.

    (edit)

    "SKSE plugin to skip hit functions entirely if the target is friendly" So it seems it was intended. My bad for not reading. So i guess everything is working fine then.
    1. TheEbonslayer
      TheEbonslayer
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      If that annoys you, don't forget the big red part of the description.
    2. etayorius
      etayorius
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      It matters not if i modify it, it still happening. Not sure what i am doing wrong. 


      (Edit)

      Actually. I'm a bit confused, since there is one in the Sticky above and another one in the Files Section. Not sure which one is the one i should be using.
    3. TheEbonslayer
      TheEbonslayer
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      You should use the one in the sticky since it affects spells. However, it should work either way.
  11. KillaKira
    KillaKira
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    Will this mod get updated or is there another mod that does a similar thing for summons? 
    1. Tossapon
      Tossapon
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      Download the one on the sticky post, it also protect summoned units and their summon if there is one.