I installed all available patches for HoF and also the TCC patch. Unfortunately something went wrong, because now I have double MoreHUD icons. One seems to show the correct status, the other always shows "New" status:
I doublechecked all the HoF patches, mod versions, esp/esl status, etc and started a new game, but it is still double.
Any idea what causes this? And more importantly, how to fix it?
I made a list of HoF patch issues, can these cause the above problem? I posted this there too, but so far nobody seems to know. ---- I went through the configuration and installation of the HoF patches document, checking all mods one by one.
I have found some problems, mainly there are newer versions of some mods than what the patch requires. In some cases the required version of the mod is available in the download section of the mod, but sometimes it isn't. Anyway, here is the list:
Away, Come Away Installing the correct version (v1.2.1) shows v1.0.1 in MO2. Installer setup issue?
Need (according to the document) - Have (newest available)
Baba Yaga v0.4.1 - Baba Yaga v0.4.2 (only this can be downloaded) Demon Slayer Armor Mashup v3.8 - Demon Slayer Armor Mashup v4.0 (no v3.8 dl) Soul Hunter Armor v1.5 - Have v1.6 (v1.5 in not among the downloads)
Twilight Princess v5.2 - Have v5.6 (v5.2 is available in the dl section if necessary) Unslaad v3.0.2 - Have v3.0.3 (v3.0.2 is available in the dl section if necessary) Valenwood Ranger Armor Mashup v1.2 - Have v1.4 (v1.2 is available in the dl section if necessary) The Welkynar Knight - Quest v0.2.2 - Have v0.3.3 (v0.2.2 is available in the dl section if necessary)
Hel Rising - no version given - Have v1.10 (probably fine, never been updated on LL) Maelstrom - no version given - Have v1.03 (probably fine, never been updated on LL) Midwood Isle - no version given - Have v3.10 Sirenroot - no version given - Have v1.21
These issues have no bearing on how the TCC functions. All of the issues you raised here are display patch issues not TCC patch issues. I encourage you to direct all your issues or concerns here https://www.nexusmods.com/skyrimspecialedition/mods/64117?tab=description
For clarification the double icons have something to do with the way items are added to the display list. What this likely means is the formid is duplicated somewhere in the display patch.
The reason for this problem is that you converted some files that should be in the esp into the esl, which led to changes in the relevant recorder. As a result, the TCC patch couldn't be recognized properly, causing the appearance of double icons. For example, after I converted the Twilight Princess Armor mod to esl, the TCC patch couldn't recognize it. After unchecking LOTD_TCC_Twilight Princess Armor, the game worked fine. My English is not good, but I hope this can help you solve the problem.
I do convert mods to esl regularly. I recognized this problem though and I went through all supported mods documentation and reinstalled the correct format.
It seems I still missed some. :(
I may have to check the original LotD mods too, I may have converted some to esl as well. Hard to tell, 700+ plugins in the current LO.
I definitely appreciate the insight though. I may start a new game yet again (I lost count how many times I started new games in the last 3 weeks, since I migrated to AE).
You mentioned the Twilight Princess armor, I just reinstalled the v5.2 (which is the version needed according to the HoF documentation), but it is already .esl, so I'm not sure what you mean. Was it an older version?
My Twilight Princess Armor is an old version file, so I manually modified it with SSEEdit. I'm not sure which mod your issue might be with. Initially, I encountered this double-icon problem because I manually converted the LOTD's exhibits: " Royal Armory " from esp to esl. My solution is to keep all mods that require the TCC patch in their original esp format if the mod author hasn't provided an esl version.This will occupy some esp slots, but it can solve the double-icon problem, which is based on numerous tests.
The version number on the download says 4.6 but the version number in the fomod is 4.4.
This may not mean anything and I know I can change the number myself in MO2 but I thought I should make you aware in case no one else has mentioned it yet.
Hey, all my displays are working but for some reason none of the tcc patches are showing in mcm (specifically for the hall of the forgotten) I'm not sure why, everything else is working properly for me except this patch. I'm using LOTD 5.6.5, HOF 2.3.9 and TCC 6.2.5 Does anyone know what I'm doing wrong? Do I need an earlier version of these tcc patches? Idk any help would be greatly appreciated
Hi, I was wondering if this mod is incomplete? A lot of mods do not appear to have patches as of yet, and only five are working with the CC, but that might just be a problem on my end.
It's kind of complicated how it seems to work. The UI notification still shows -1 patches loaded and the MCM only shows 128 patches in total (all unofficial patches and a subset of the official patches totalling to 128) - but TCC in-game works for every item (even stuff the MCM does not display)
Try consoling an item in a new game and check the icons to confirm
Hello, I am not sure what is going on, but every single time I try to launch the game, all the plugins for your patches are turned off and I go back in and turn on the plugins before EVERY launch of the game in Vortex. I have been playing it this way for about a week, now, today I try to load the game and it CTD. I don't have a lot of mods. Any ideas?
Hello Author, thanks for updating this patch! Recently i got an error while going to generate Textgen. any ideas to fix this? (or should i just disable this esp for generating textgen?)
[Main Instruction] Record [QUST:FE0E0BDA] in file FAAC.esp is being overridden by record [COBJ:FE0E0BDA] in file DBM_HUB_FAAC_Patch.esp.
[Content] These errors can cause CTD and other serious issues and need to be fixed.
279 comments
I installed all available patches for HoF and also the TCC patch. Unfortunately something went wrong, because now I have double MoreHUD icons. One seems to show the correct status, the other always shows "New" status:
I doublechecked all the HoF patches, mod versions, esp/esl status, etc and started a new game, but it is still double.
Any idea what causes this? And more importantly, how to fix it?
----
I went through the configuration and installation of the HoF patches document, checking all mods one by one.
I have found some problems, mainly there are newer versions of some mods
than what the patch requires. In some cases the required version of the
mod is available in the download section of the mod, but sometimes it
isn't. Anyway, here is the list:
Away, Come Away
Installing the correct version (v1.2.1) shows v1.0.1 in MO2. Installer setup issue?
Need (according to the document) - Have (newest available)
Baba Yaga v0.4.1 - Baba Yaga v0.4.2 (only this can be downloaded)
Demon Slayer Armor Mashup v3.8 - Demon Slayer Armor Mashup v4.0 (no v3.8 dl)
Soul Hunter Armor v1.5 - Have v1.6 (v1.5 in not among the downloads)
Twilight Princess v5.2 - Have v5.6 (v5.2 is available in the dl section if necessary)
Unslaad v3.0.2 - Have v3.0.3 (v3.0.2 is available in the dl section if necessary)
Valenwood Ranger Armor Mashup v1.2 - Have v1.4 (v1.2 is available in the dl section if necessary)
The Welkynar Knight - Quest v0.2.2 - Have v0.3.3 (v0.2.2 is available in the dl section if necessary)
Hel Rising - no version given - Have v1.10 (probably fine, never been updated on LL)
Maelstrom - no version given - Have v1.03 (probably fine, never been updated on LL)
Midwood Isle - no version given - Have v3.10
Sirenroot - no version given - Have v1.21
For clarification the double icons have something to do with the way items are added to the display list. What this likely means is the formid is duplicated somewhere in the display patch.
It seems I still missed some. :(
I may have to check the original LotD mods too, I may have converted some to esl as well. Hard to tell, 700+ plugins in the current LO.
I definitely appreciate the insight though. I may start a new game yet again (I lost count how many times I started new games in the last 3 weeks, since I migrated to AE).
You mentioned the Twilight Princess armor, I just reinstalled the v5.2 (which is the version needed according to the HoF documentation), but it is already .esl, so I'm not sure what you mean. Was it an older version?
I could even fix the ongoing game's icons with the TCC Debug features. :)
Thanks again for the info.
I will, thank you
This may not mean anything and I know I can change the number myself in MO2 but I thought I should make you aware in case no one else has mentioned it yet.
The Problem is gone since TCC v6.2
Source "Lolmaester" https://www.nexusmods.com/skyrimspecialedition/mods/64117?tab=posts&BH=0
From the official LotD discord
It's kind of complicated how it seems to work. The UI notification still shows -1 patches loaded and the MCM only shows 128 patches in total (all unofficial patches and a subset of the official patches totalling to 128) - but TCC in-game works for every item (even stuff the MCM does not display)
Try consoling an item in a new game and check the icons to confirm
I am not sure what is going on, but every single time I try to launch the game, all the plugins for your patches are turned off and I go back in and turn on the plugins before EVERY launch of the game in Vortex. I have been playing it this way for about a week, now, today I try to load the game and it CTD. I don't have a lot of mods. Any ideas?
Recently i got an error while going to generate Textgen. any ideas to fix this? (or should i just disable this esp for generating textgen?)
[Main Instruction]
Record [QUST:FE0E0BDA] in file FAAC.esp is being overridden by record [COBJ:FE0E0BDA] in file DBM_HUB_FAAC_Patch.esp.
[Content]
These errors can cause CTD and other serious issues and need to be fixed.
Thank You!