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This page was last updated on 15 December 2023, 1:35PM
- Changelogs
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Version 2.3.2
- Crafting
All the defunct crossbow recipes should now be disabled
Doing Soriene's questline and learning how to make improved dawnguard crossbows will allow crafting of improved elven/glass/stahlrim light crossbows.
Unlocking the secrets to crafting advanced dwarven crossbows will allow crafting of improved Orcish, Nordic, Draconic, Daedric heavy crossbows.
Lvl Lists
Draugr maces and warhammers including enchanted variants properly integrated into draugr lvl lists.
Arcane Accessories/Necromantic Grimoire spells properly integrated into lvl lists no longer script dependent. Should no longer appear more often than other spells. This also include the robe variants.
Items
Wearing Wraithguard will now protect from the mortal wound effect from Keening.
Sunder now changed to fully function as a mace. Flagged as useable by npc's.
Dwarven Mask of Spring now fortifies armor by 50 rather than 20.
Amelexias mask enchantment now shows up in the ui to clarify what it does. Minimum enchantment power is now 15% increased from 5%.
Dagoth Ur's mask now fortifies spell power 10% in addition to magic resist and corpus protection effects.
Sotha Sil enchantment description decluttered.
Vivec's Mask frost resist 30% now appears in the ui.
Magebane moved to Pinewatch treasure pile. Value and weight now match glass greatsword. Enchantment is now unique dealing 500 magicka damage on a hit, and granting the user 20% magic resist whilst draining magicka 50 points a second. Infinite charges.
Light of Day moved to Redwater Den secret alcove in first section. Item description improved to clarify its effects.
Skullcrusher moved to vigilant Tolan who will equip it up until his death in Dimhollow crypt. Value increased to 4800.
All three artifacts have been replaced with glass weapons.
Ingredients
Wild Grass pods from forgotten seasons now restore magicka using the requiem formula.
Npc's
Umbra is now immune to slow like the player when using the umbra sword power.
Vagrant wizards in the fishing questline are now equivalent to bandit tricksters and posses some scrolls and staves.
Bone Colossus Npc's can now be reanimated. Shout fixed to do the intended 25 damage, cost also increased to reduce spam of shout.
Spells
Elemental Flare casting cost reduced by 1/4 from base of 157 to 117. It is still expensive as it is a novice spell that hits harder than the apprentice level spell firebolt with all the perks.
Added additional text to the arcane accessories elemental spells. Stating you need to be a master of the elements to reach its true potential. A hint to take all 6 of the elemental destruction perks which will make the spells more powerful than their counterparts of the same level.
Arcane Accessories Drain spells (flagged as alteration) are now sold by Tolfdir rather than Faralda.
Bone Colossus spell no longer incorrectly states only one can be summoned at a time.
Quest/Locations
Goldenhills Farmstead now has adept locks on both doors to make entry a bit less easy.
Dagoth Priest Erden Relvel has a Profane Ritual Book with instruction on how to achieve Profane Diviinity (perfect corpus). You must have all four tribunal/dagoth masks in inventory, 1 heartstone, player must equip wraithguard, sunder, keening at once and player must be infected with lesser corpus or have the nerevarine ability. Use a smelter whilst fufilling the above conditions and make a profane heart. Use the profane heart before you die. You also gain a divine power ability that can be used 3 times before running out. - Compatibility Patch for Mihail's CC Goblins Overhaul added under Trad_AE_Addon Patches
Goblins patched tweaked to un delete the goblins deleted by Mihails patch. - Added Optional Myrwatch download adding 5 spectres and a mage slighted to Myrwatch. Requires Myrwatch - Editable Home Cells (Cell Bug Workaround) and the main CC Collection file.
- Crafting
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Version 2.3.1
- Lvl Lists
Falmer/Ancient Snow Elf boss chests welkynd stone chance increased from 15% to 25%. 15% chance of another with treasure hunter perk.
Hagraven Oblivion ingredient chance increased from 10% to 25%.
Crafting
Arch-Battlemage armor and boots now only requires the ebony smithing perk and robes to create, same for boots.
Armor
Ordinator/Indoril armor is now a light/medium armor with a total armor rating of 500 same as light orcish. It each piece worn grants 2.5% crit chance max 10%.
Hand of Amelexia armor is still heavy and 3.75% crit chance per piece max 15%.
NPC's
The Hands of Amelexia are slightly stronger.
Erden Relvel Priest of Dagoth has had his magic resist reduced to 85% and should n.o longer be immune to magic.
Goblins including the goblin companion now regenerate magicka and stamina
Corrupted specters can now cross bodies of water and have the water walking ability.
Items
Robe of the Lich. Improved to offer more for true mages. Players with 150 base magicka or more will get the following benefits in addition to the base enchantments of -100 health and +300 magicka.
300% magicka regeneration, 20% Fortify Spell Power (duration or magnitude depending on school).
Ten Pace Boots (Morrowind Artifact) added to Shriekwind Bastion. Fortify Speed 20%, -1000% stamina regen and 5 stamina drain when moving.
Loot
Dwarven Forgotten Seasons Dungeon light daedric crossbow replaced with daedric crossbow.
Daedric Light Mail Helmet added to a boss chest in apocrypha.
Creation Club
Horse armor changes altered by base requiem removed.
New crossbows incorporated by base requiem removed. May still appear in lvl lists without new game start.
- Lvl Lists
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Version 2.3
- Lvl lists
A number of lvl lists were tweaked to incorporate cc items.
Special Morrowind robes added to some more robe lvl lists. They may occasionally be found for sale by robe vendors.
Falmer chitin boss chests/Ancient Snow Elf boss chests have a slim chance of having welkynd or varla stones inside. The idea is that the Snow Elf culture may have once used such things just like the ayleids and these are some of the last remants of their civilization that they guard jealously
The rare oblivion ingredients list gives one item except bloodgrass/harrada/spiddal sticks which may spawn 1-3.
Rare oblivion ingredients have a tiny chance (10%) to drop from hagravens who regularly deal with daedric forces.
Rare Oblivion ingredients have a chance (15%) of being sold by Enthir and Falion. Falion however with only sell ingredients to those with the Merchant perk.
Treasure Hunter Perk Additional Bonus Loot (15%)
Standard Falmer/Ancient Snow Elf chests may have welkynd or varla stones inside.
Forsworn Boss Chests/Rare Alchemy Satchels may have rare oblivion ingredients inside.
Crafting
The Arch-mages robes and boots can be reforged into Arch-Battlemage heavy armor versions (a type of ebony spellknight armor). You must have the ebony smithing perk and have completed the spell knight quest. If the spell knight quest is disabled use the console command 'CompleteQuest ccEDHHSSE002' to unlock crafting. Arch-Battlemage Armor has 160% magicka regen rather than 250% but is otherwise the same.
Aetherium Armor can be reforged into a light dwarven version with the dwarven smithing perk.
Of The Dawn armor pieces can now be reforged into Heavy Daedric version with the daedric smithing perk.
Thunder/Maelstrom heart gems can now be used to craft a Daedric staff of the maelstrom by master enchanters. This will summon a Colossal Storm Atronach for 20 seconds. Only requires 6 Soul Gems rather than the standard 12.
Daedric battlestaff versions of the Soul Shredding, Shell Shattering and Maelstrom can now be crafted.
Armor
060 The studded dragonmail quest now grants the slightly weaker Ancient Dragonscale as a reward.
Daedric Light Mail Helmet Added. Currently uses the DB Shrouded Hood Model.
Vonos now wears a enchanted Daedric Mail Light Helmet of the Dawn 100% resource regen.
Of the Dawn armor pieces now all increase in power the more of the set is worn together.
Gauntlets of the Dawn only give 60 magicka rather than 70, but will add 100 magicka if wearing the full set. They will only say 10 fire dmg in the display but the damage does increase up to 25 with the full set.
Armor Bonuses
Due to a number of issues with keyword conditions some special armor bonuses were not working properly. They should now all be fixed.
Ordinator Armor, crit chance 3.75% per piece, max 15%.
Redguard Elite Armor, weapon speed 3% per piece, max 12%. (Now effects weapons in the left hand.)
Bone Heavy Armor, slash resist 6% per piece, max 24%.
Bone Light Armor, slash resist 4% per piece, max 16%.
Vigilant Knight Armor, undead protection 10% per piece, max 40%.
Silver Armor, undead/werewolf protection 8% per piece, max 32%.
Silver Hand Armor, werewolf protection 10.5% per piece, max 42%.
Vigilant Enforcer, uses standard vigilant daedric protection.
Crusader Heavy, undead/werewolf/daedra protection 7% per piece, max 28%.
NPC's
Vonos base magic resistance reduced to compensate for the bonus from daedric light. Should now be beatable for magic builds.
Fenrik atronach stone ability removed. Health , magicka and stamina increased.
Goblin poison now uses the same block/ward conditions as base requiem poisons. Note that I think base requiems conditions are flawed as they still seem to poison through block falmer or goblin it doesn't matter.
Forsworn Knightslayer has additional magic resistance.
Forsworn shaman in the Spellknight Quest now has the shaman class so she can actually cast her spells. Base Requiem seems to give forsworn shamans the wrong class so they can only cast novice spells.
Bone Colossus ability tweaked as it was stacking with skeleton ability. They now have less than 100% frost and shock resistance and only 25% weakness to fire.
Mage dremora from the Staff of Chaos Quest have had their novice spells removed to encourage them to use their more powerful ones.
Gogh goblin follower, no longer summons storm atronachs via spell script. Spear of Bitter Mercy now summons atronach on a kill look details further down. Gogh will use a normal goblin spear if the player takes the Spear of Bitter Mercy.
Spells
Arcane Accessories absorb spells have had their power reduced as they were dealing damage superior to destruction spells and healing more than restoration spells. They should now properly scale with alteration rather than destruction and no longer have duration scaling. They now use alteration book covers.
Arcane Accessories Elemental Spells include a slow effect on a direct hit, all elemental damage has the same area of effect. The adept/expert level spells will set fire to the target if you have the intense flames perk.
Tortured Shades from summoned deathpriests should disappear on death.
Magic Weapons and Gear.
Some of the new enchantments comes from scripts and may not be active if you already have the item in your save. If this occurs you must spawn the item in again via console to get it to work properly.
Daedric Staff of Soul Shredding will reanimate targets killed up to 15 seconds after they are hit by the spell.
Staff of Worms, reanimate fixed so will now work on all appropriate targets of lvl 40 or lower. Grants additional ability whilst equipped, when an souled enemy nearby dies you restore 30 health and magicka. This is to make it worth using for necromancer builds as they will eventually be able to cast spells stronger than the staff. I don't want to increase the reanimate lvl or it will make necromancy spells redundant.
Robe of the Lich grants 35% absorb resistance, still negates magicka dmg on hit.
The Spear of Bitter Mercy from the goblin cc content can now be used by the player. It is treated as a greatsword with long reach unless you have the Animated Armory optional patch in which case it will function as a pike from that mod. The Spear of Bitter Mercy deal 10 shock damage and when it kills an enemy spawns a storm atronach for 10 seconds, be warned the storm atronach will start friendly but will become aggressive far easier than normal summons. To get the spear you must talk to Gogh about the spear and use the persuade option to get him to give it to you; you can give it back if you want. This is a hard speech check. If you have a mod that allows you to kill essential characters you can try and kill him for the spear.
Goldbrand, now has a unique enchantment and uses charges to differentiate it from Trueflame and Torment. Basic 30 fire damage, 1 fire damage for 30 seconds stacks. The amount of basic fire damage increases on power attacks and increases further with certain one handed perks. In addition Goldbrand grants a ability based on which heritage it is aligned with. If you are the Champion of Boethiah it will grant the daedric heritage 'Boethiah’s Glory' and if not it will grant the draconic heritiage 'Defender of the North'.
Defender of the North, 10% frost resist and fortify shouts.
Boethiah's Glory, 25% Additional fire damage from goldbrand, 50% on enemies below 50% health.
The Warlocks Mark amulet from the Staff of Chaos quest has been buffed. It now grants the ability to teleport to places of magical power you have previously discovered. First cast the spell 'Oblivion Walker' and then use one of the teleport spells that appear. Lore wise It is a creation of Loreth with the power to travel between worlds like the Staff of Chaos itself. Ingame lore is unclear as to whether it is an artifact of Loreth or was created from the Staff of Chaos like the other stave artifacts. Lore wise much like with Barilzar’s Mazed Band in Morrowind it could probably be used to travel anywhere, but for gameplay purposes it can go to a limited selection of locations that are areas with notable magical power.
Warlocks Mark Teleport Locations:
College of Winterhold
Labyrinthian
High Hrothgar
Ysgramor’s Tomb
Nightingale Hall
Castle Volkihar
Forgotten Vale
Temple of Miraak
Frostcrag Spire (Requires beyond Bruma and optional file addon)
Consumables
Welkynd Stones have been reworked as a complete restore magicka effect is rather powerful for how common in Tamriel these can be and to make them unique from Potions of Surpassing. Welkynd stones now grant 25 magicka, 25% magicka regen, 10% spell cost reduction 300 seconds. They will also restore 100 magicka if used out of combat. Value set at 450. Note this file must load after my Saints and Seducers patch or it will conflict. I will change this in a future Saints and Seducers patch.
Great Welkynd Stone, This now has a use beside the atronach forge. You can click on the Great Welkynd Stone and activate it in your inventory and spend 1 filled grand soul gem to gain the welkynd stone buff for 1800 seconds. It has its weight increased to 15.
Quests
Spell Knight Quest, two corrupted knight ghosts appear at the knights grave. A unique extra powerful bone colossus named 'Corrupter of Hearts' will appear in the forsworn camp. This is all to try and put an appropriate challenge in the way of the enchanted ebony armor reward.
- Lvl lists
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Version 2.2.2
- Luah Al Skaven Outfit updated to include Ring of Phynaster as with base Requiem.
Ring of Deganster. Elemental resistance increased from 20% to 30% in line with its Morrowind counterpart. It is also to make it more comparable in power to the ring of Phynaster especially as in Requiem 5.3.1 it is harder to get for most builds than the Ring of Phynaster.
Ring of Khajjit, keep 10% fortify speed and hide spell. Now increases speed by an additional 15% when sneaking for a 25% total boost. I do not agree with the nerf in the base Requiem for this item especially since it is a legendary artifact and has sometimes even been presented as a daedric artifact in past games.
Ring of the Wind. Reduced to from 15% to 10% Fortify Speed in line with base Requiem. But now has additional effects taking inspiration from its appearance in Morrowind to make it worthy of a Aedric Artifact of Kynareth. Reduce fall damage 50%, protection from slow, protection from knockdown (not including giants, Fus Ro Dah, and Shield charge).
The Ring of Winds location in base Requiem makes it inaccessible to non thief builds until late game. Due to its nature as a divine artifact I have given a method for non lockpicking builds to acquire it earlier. The Frost Giant Boss Ragnorak (base Requiem) now carries Kyne's Token and a bloodstained note with clues on the Rings location. Kynes token functions as a key and will allow you to retrieve the Ring of the Wind if you can find it.
Daedric Mail boots armor rating increased from 97 to 98. Making sure the armor values are aligned properly incase a helmet is ever introduced.
Three slighted have been added to the summoning circle north of Winterhold in the Arms of Chaos Quest. They are connected to the slighted involved with the cause questline. The named slighted has a note, reading this note will trigger 'The Cause' questline to begin and a courier should seek you out shortly. This is to allow people to start the questline before level 46 as many builds can face endgame content way earlier in Requiem.
- Luah Al Skaven Outfit updated to include Ring of Phynaster as with base Requiem.
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Version 2.2
- The three dremora bosses Valkyn Gatanas, Valkyn Methats (The Cause), Dremora Sovereign (Arms of Chaos) all have an additional 700 hp to keep on par with Velehk Sain who was buffed in base Requiem. However their weapons and armor are no longer cursed and can be worn safely by the player.
Lose wise I would justify this by saying the highest ranking dremora have earned themselves 'tamed daedric gear' through eons of loyal service. Justified by base Requiems choice to make Velehk Sain's daedric armor not cursed and in the game Oblivion the highest rank of dremora also wear lootable daedric armor.
Dremora Sovereign's warhammer enchantment weakened and charge cost increased to make up for it being usable by the player.
High quality morrowind robes are rarely dropped by warlock boss npcs. These enchanted robes are based of some robes from morrowind and offer resistance to either fire, frost, magic, poison or shock.
Poor quality morrowind style robes are rarely dropped by warlock npcs.
Bandit armor lvl lists updated. Bandits will rarely drop morrowind type armors e.g. netch leather, chitin, bonemold.
Crowstooth's armor has been downgraded to the slightly weaker Ancient Dragonplate Armor. The Dragonbone Mail is still the same strength as it is an artifact. You can still craft standard strength Dragonplate Armor.
The Dragonscale Studded Armor from the quest is downgraded to Ancient Dragonscale Armor. However you can still craft standard strength Dragonscale Studded Srmor
Emperor Mudcrab Spirit Charm matches base Requiem enchantment 300 armor bonus and waterbreathing.
Vigilants now use a spellknight armor variant as with base Requiem. Complete the Vigilant CC quest to learn to craft. Vigilant armor uses base Requiem bonus of 12% daedra protection max 48%.
Silver Hand now use a vigilant armor variant as with base requiem, corrupted version added as a veteran variant. Complete Companions 'The Silver Hand' quest to learn to craft. The silver hand armor has a bonus of 9% werewolf protection max 36%.
Spell Knight armor (not vigilant armor) has the same bonus but now grants the magicka protection with only three pieces or more instead of four.
Orc Plate Armor quest. Only the bandit chief will wear any armor, enchantment power tweaked. Bandit boss is now consistently high level. Orc Plate armor is the same as standard orcish and not extra strong like Chieften Armor.
Ordinator Armor Crit bonus reduced from 4% to 2.5% per piece with a max now of 10%. This is because Requiem 5.3 improved critical hits.
Orc Scaled armor bonus removed to match base requiem but is strong with Armor Rating 250 still.
Dwarven Maill armor rating reduced from 275 to 200 to match base requiem.
Daedric Mail armor bonus magic resist increased from 4% to 6% for a max of 18% (only three light daedric armor pieces). Ranged resistance changed from 5 to 4.
Ranged resist 4 added to Vonos' Daedric Mail.
Velehk Sain's pirate armor is now the same as daedric mail and is a light armor.
Netch Leather quest can only be finished by retrieving the armor at Fort Hraggstead not crafting though objective will still appear.
The Ayleid Lich from the Cause now has a Varla Stone as loot.
Blood Horker armor improved to match iron plate which is between iron and steel.
Redguard Elite/Remanent/Alikir armor requires the advanced smithing perk due to its armor bonus 2% weapon speed max 8% weapon speed. Remanent quest still required to craft the armor but not to temper.
The Alikir in the Lords Cuirass Quest now all wear Redguard Elite armor except for the wizards and have loot comparable to skilled bandits.
Fangtusk increased to level 36 to match base Requiem. This only effects his soul which is now a greater soul.
2.2.1 Just bringing in some of the listed changes that hadn't properly saved.
- The three dremora bosses Valkyn Gatanas, Valkyn Methats (The Cause), Dremora Sovereign (Arms of Chaos) all have an additional 700 hp to keep on par with Velehk Sain who was buffed in base Requiem. However their weapons and armor are no longer cursed and can be worn safely by the player.
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Version 2.1
- Horse armor and wild horse plugins now included.
Horse armors and saddles from cc content given Req_ArmorHorse keyword to work with the examine power.
Horse steel armor now adds 600 armor rating + rank 5 ranged resist rather than +1000hp; Weighs 50. Still makes horse essential.
Horse elven armor now adds 400 armor rating + rank 2 ranged resist rather than +1000hp; weight unchanged 25. Still makes horse essential.
Dwarven horse given invisible saddle to allow inventory access. Dwarven horse no longer invulnerable so can now be harmed/killed. Speed unchanged so it is still slow. But has high health 1200, extremeley good armor/dwarven automaton resistances immunities and an additional 300 carry weight.
Redguard elite armor bonus should now display properly.
Ward of Seasons light and heavy armor can be tempered.
Bonewolf added to warlock faction as they spawn with warlocks sometimes.
Reduce bonewolf agro radius to 800 same as wolves.
Added zombies to 003undead char level list and new zombie types with warlock faction.
Wild horse map now costs 1000gp to buy.
- Horse armor and wild horse plugins now included.
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Version 2.0
- Grimoire Necromancers added to normal necromancer lvl list not just necro boss lvl list. Non boss necromancers will not drop elite or advanced necromancer robes.
Face gen data for the new necromancers.
Undying ghost. Deals -99% less damage. Duration shorter. Ritual spell cast time 4.5 sec. Minimum health reduced from 60 to 1. Redesigned purely to act as a tank.
Lu'ah Al-Skaven. Now as strong as a boss necromancer. Has elite or ascendant necromancer robes.
Removed spell absorption from npcs. Now have increased magic resistance instead.
Enchanted spheres match those in the Requiem 5.2.3 version.
ActorTypeNpc keyword added to several npcs so they will yield properly.
Refined Dragonbone arrows are now recoverable just like daedric arrows.
- Grimoire Necromancers added to normal necromancer lvl list not just necro boss lvl list. Non boss necromancers will not drop elite or advanced necromancer robes.
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Version 1.9
- Armor bonus perks now in line with Requiem 5.2.3.
The vigilant vampire boss now uses a 1 handed weapon.
Fists of Randagulf now have 120 armor rating like steel plate gauntlets. They can now be properly tempered.
Dreugh staff spawn location moved from Cyrus chest to set of drawers as it was interfering with Cyrus' clothes spawning, may require new game to fix properly, console will be needed to progress the quest in this case.
Sun spell keyword added to Staff of the Sun, sun damage.
Spell knight armor still prevents magicka loss on hit.
Forsworn near the spell knights grave will now be slightly stronger.
Crusader armor, holy aura effect now prevents magicka loss on hit and grants drain immunity.
Crusader helmet no longer prevents magicka loss on hit.
Crusader weapons banish damage increased to 80 to be in line with current requiem banish values.
Stony Creek Cave. Dark Seducer should reliably be there now. Ruins edge quest tweaked to try and make the bandit appear consistently, appears to be an issue with the base plugin quest not running properly. New game may be required to take effect.
Bones for a Crow, dragon priest in this quest now has a staff to try and help him engage in combat properly.
Namira's Itch enchantment fixed. Has an infinite stamina absorb enchantment.
Stendarr's Hammer, now has legendary tempering keyword.
Missing Merchant quest, Erwan is now a bit stronger.
Beyond the grave quest, Bounty Hunter is now a bit stronger.
Ancient Ice Quest, Skjol is now a bit stronger. He can now walk on water to prevent him falling in and becoming an easy kill.
Bow of Shadows, Assasin is now a bit stronger, attacks are guaranteed to apply deadly daedric poison if not immune. No longer has any daedric arrows due to them being more powerful due to added recovery.
Peryite quest afflicted. Some of the archers will now wear dwarven mail instead of heavy dwarven.
Yngvar in markarth as guard and potential housecarl to the silverbloods now wears dwarven mail.
Vonos gauntlets fire attack now causes lingering fire damage as well like normal fire enchantments.
Silver hand use silver armor instead of plate armor.
Player Shadow from shadow rend quest now recieves bonus health, stam and magicka and perks to make them an actual challenge. Doppleganger combat ai improved.
Dark moons fortify magicka effect now matches fortify magicka 2 with absorb spell protection.
Daedric light crossbow damage increased to 108 matching improved dwemer crossbow. Now requires knowledge of the basic dawnguard crossbow to craft and temper. Can be tempered better than the improved dwemer crossbow.
Dragonebone light crossbow 90 damage to match dwemer crossbow. Now requires knowledge of the basic dawnguard crossbow to craft and temper.
- Armor bonus perks now in line with Requiem 5.2.3.
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Version 1.8
- The mage assassins from the warlock ring fishing quest should no longer respawn.
Vampiric ring conditions fixed, health drain immunity on the wearer should no longer stop it working.
Ring of surroundings buffed. Now also adds +1 irresistible sneak attack multiplier in melee and 0.5 for ranged.
Ward of the seasons armor values fixed.
Wearing a full set of crusader armor will now grant immunity to life drain effects.
Magic arrows can no longer be recovered.
Banish undead fear effect on non summoned undead removed so it does not completely outshine turn undead. Still staggers and damages.
Mythic Dawn npc super heal effect will not be active if they are reanimated.
Web Mother spider bombs will not effect characters with 100% or more poison resist.
Orc Scaled armor weight increased now matches dragonscale.
Dwarven Mail armor weight increased now matches reinforced chitin.
Daedric Mail gauntlets/boots weight increased from 5.0 to 5.5.
- The mage assassins from the warlock ring fishing quest should no longer respawn.
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Version 1.7
- Armor values and weight changed to be in line with Requiem 5.1.1
Armors have special abilities but currently require the armor bonus optional file to use. This requires my saints and seducers mod patch to use. May be fully changed after release of requiem 5.2
Daedric mail is now slightly stronger than dragonscale and the only light armor with rank 5 ranged damage reduction.
Dwarven Mail now has a rating equal to glass but heavier and is only ranged rank 2.
The default requiem vigilant armor has a special ability vs undead now.
Light armor abilities
Daedric mail 4% magic resist
Orc Scaled 4% power attack cost reduction
Netch leather 4% poison resist
Redguard elite 2% faster attack speed
Stormbear 4% damage boost to Stormcloak soldiers
Dwarven Mail 5% blunt resist
Divine Crusader Light 4% less damage from undead, daedra, werebeasts on top of the cuirass 10% ability.
Dark Seducer 2% magic resist and +3 speech
Amber +10hp/20stam/magicka to nearby allies, enemies +3 levels are calmed (max 12)
Heavy armor abilities
Ordinator +4% crit rate (base game and requiem crits are rather weak)
Divine Cursader Heavy 6% less damage from undead, daedra, werebeasts on top of the cuirass 10% ability.
Vigilant Enforcer 6% less damage from daedra
Vigilant Silver Hand 9% less damage from werebeasts
Vigilant Corrupted 9% less damage from silver
Default vigilant armor 6% less damage from undead
Silver Armor 5% less damage from undead and werebeasts
Imperial Dragon Armor 4% damage boost to Imperial soldiers
Golden Saint 3% magic resist and +3 speech
Madness 4% damage boost to nearby allies, enemies +4 levels are frenzied (max 16)
- Armor values and weight changed to be in line with Requiem 5.1.1
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Version 1.6
- Fishing CC plugin is now a part of the patch be sure to have 'ccBGSSSE001-Fish.esm' loaded.
Standalone Fishing Plugin patch uploaded for not using the other CC plugins. Do not use it alongside the main mod.
Ironwood nut trees give more ingredients when harvested.
Rulnik from the bittercup quest has some more perks. (May cause issues in existing save, solution disable and respawn Rulnik).
Boethiah cultists from the Goldbrand quest should no longer respawn in the College of Winterhold library.
Steel Soldier Cuirass values tweaked.
Necromancers from necromantic grimoire will now have summons from the new summons list appropriate to their conjuration level so they should use them more often.
Bolli in Riften will now give money in exchange for fish just like farmers will pay you for crops. May need to reload save to trigger dialogue in existing playthrough.
Fishing items tweaked.
- Fishing CC plugin is now a part of the patch be sure to have 'ccBGSSSE001-Fish.esm' loaded.
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Version 1.5
- Staves CC plugin is now a part of the patch be sure to have 'ccbgssse066-staves.esl' loaded.
Tweaked CC Staves to match the power of Requiem staves.
Some new craft able staves added.
Elemental arrows added by mod can now be crafted using combinations of red and blue gem dust in addition to daedra salts.
Most CC weapons and armor can now be smelted to recover resources.
Dwarven Mail, Ebony Plate, Stalhrim Fur no longer require completing their quest to unlock crafting.
Hopesfire and Trueflame base swing speed now that of a war-axe.
Ebony Scimitar damage now has the damage and swing speed of an ebony war-axe.
Base requiem dremora missile npc's that may appear after 'The Cause' now have correct voices and equipment.
Liches including Dragon Priests now drop a Lich Heart Ingredient uses the decayed heart model from the Spell Knight plugin. This can be used in a new food item if you find the recipe.
M'aiq's Broth recipe added via quest script to atronach forge recipe loot.
Lurker Fin's added as a new powerful daedric ingredient. Via quest script to avoid compatibility issues with Fozar's Dragonborn Patch.
Riekling Wax added as a new ingredient. Via quest script to avoid compatibility issues with Fozar's Dragonborn Patch.
Some loot has been added to world containers via quest alias's to find.
'Nerevarine' ability added into files. Grants corpus without negative side effects. Exists for rp purposes can only be obtained via addspell console command.
- Staves CC plugin is now a part of the patch be sure to have 'ccbgssse066-staves.esl' loaded.
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Version 1.4
- Goblins now use spears so as to actually pose a threat. They use poison on their weapons that can paralyze those with less than 20% poison resistance.
Tyrants bane enchantment now displays the correct damage.
Vigil veteran armor should now be properly enchanted.
The Ward of the Seasons heavy armor can now be reforged into a light dwarven mail version if you have the dwarven blacksmithing perk.
Moth gro-bagrol the Markarth smith will now offer you a choice of enchanted heavy or light armor in exchange for the daedra heart in his quest. The light armor is orcish scaled with the same enchantments, except you will get a sword of absorb health instead of a shield of magic resistance.
- Goblins now use spears so as to actually pose a threat. They use poison on their weapons that can paralyze those with less than 20% poison resistance.
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Version 1.3
- Arms of Chaos: Staff value reduced so now crafting the staves will not cause a massive enchanting level up.
Staff of the Sun now has a 50% chance of bonus damage but its charge cost has increased.
Ghosts of the Tribunal: All ash zombies now drop ash hearts and ash salts as death items.
Tribunal masks can no longer be disenchanted.
Arcane Accessories: Mara's wrath spell radius now roughly matches its visual range and is similar to other cloak spells.
The Elemental blast spells frost and shock damage should now scale appropriately. Though only fire damage is accurately shown in the spell description.
Spell Knight Armor: Ebony enchantments reduced from 06 to 05 enchantments to match standard ebony loot.
The Cause: The mythic dawn leader Vonos now wears unique enchanted daedric mail.
Bittercup: The follower Rulnik has been given additional perks and spells. He has the battlemage perks if you wish to put him in heavy armor.
Ironwood soup has been improved.
Grand Champion Helmet single target damage boost increased to 30%.
- Arms of Chaos: Staff value reduced so now crafting the staves will not cause a massive enchanting level up.
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Version 1.2
- Arcane Accessories spell tomes have been repriced and robes magicka regen has been adjusted (now only 50% weaker than standard robes)
Npc zombie summons now equip weapons.
Daedric mail now can only be crafted from 11 at night like other daedric armors.
- Arcane Accessories spell tomes have been repriced and robes magicka regen has been adjusted (now only 50% weaker than standard robes)
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- Author's activity
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December 2023
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15 Dec 2023, 1:35PM | Action by: Trads2
Changelog added
'Change log added for version 2.3.2'
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15 Dec 2023, 1:21PM | Action by: Trads2
Attribute change
'Description changed.'
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15 Dec 2023, 1:08PM | Action by: Trads2
File added
'Trad_AE_Myrwatch_Requiem_Patch [version 1.0]'
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10 Dec 2023, 11:23AM | Action by: Trads2
File added
'Trad_AE_Addon Patches [version 1.2]'
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05 Dec 2023, 12:55PM | Action by: Trads2
Changelog added
'Change log added for version 2.3.2'
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05 Dec 2023, 12:53PM | Action by: Trads2
Attribute change
'Description changed.'
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05 Dec 2023, 12:43PM | Action by: Trads2
File added
'Trad_AE_Addon Patches [version 1.1]'
August 2023
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20 Aug 2023, 4:33PM | Action by: Trads2
Attribute change
'Description changed.'
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20 Aug 2023, 4:18PM | Action by: Trads2
Attribute change
'Description changed.'
June 2023
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12 Jun 2023, 4:29PM | Action by: Trads2
Attribute change
'Description changed.'
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12 Jun 2023, 4:22PM | Action by: Trads2
Attribute change
'Description changed.'
May 2023
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20 May 2023, 8:05PM | Action by: Trads2
Attribute change
'Description changed.'
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20 May 2023, 7:25PM | Action by: Trads2
Changelog added
'Change log added for version 2.3.2'
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20 May 2023, 7:24PM | Action by: Trads2
File added
'Trad_AE_CC_Collection_Requiem_Patch_Loose [version 2.3.2]'
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20 May 2023, 7:22PM | Action by: Trads2
File added
'Trad_AE_CC_Collection_Requiem_Patch_Loose [version 2.3.2]'
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20 May 2023, 7:20PM | Action by: Trads2
File added
'Trad_AE_CC_Collection_Requiem_Patch [version 2.3.2]'
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20 May 2023, 7:19PM | Action by: Trads2
Attribute change
'Mod version changed to 2.3.2.'
March 2023
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18 Mar 2023, 9:49PM | Action by: Trads2
Changelog added
'Change log added for version 2.3.1'
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18 Mar 2023, 9:47PM | Action by: Trads2
File added
'Trad_AE_CC_Collection_Requiem_Patch_Loose [version 2.3.1]'
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18 Mar 2023, 9:47PM | Action by: Trads2
File added
'Trad_AE_CC_Collection_Requiem_Patch [version 2.3.1]'
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- Mod page activity
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April 2024
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25 Apr 2024, 11:23PM | Action by: seto1986
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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25 Apr 2024, 10:52PM | Action by: seto1986
Untracked
'Trad - AE - CC - Collection - Requiem Patch'
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25 Apr 2024, 4:35PM | Action by: KristerKovacs
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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24 Apr 2024, 9:46PM | Action by: reliAttic
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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21 Apr 2024, 7:34AM | Action by: refreshatelier
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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18 Apr 2024, 4:11PM | Action by: PariaZ
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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16 Apr 2024, 4:14AM | Action by: ImaginaryFlamingo
Untracked
'Trad - AE - CC - Collection - Requiem Patch'
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14 Apr 2024, 4:36AM | Action by: youtiao7tou
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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14 Apr 2024, 12:58AM | Action by: Mlyster
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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06 Apr 2024, 8:18AM | Action by: agropanther
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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05 Apr 2024, 9:16AM | Action by: NullGul
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
March 2024
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31 Mar 2024, 9:33AM | Action by: CodeRed47
Untracked
'Trad - AE - CC - Collection - Requiem Patch'
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30 Mar 2024, 7:01PM | Action by: thehurtbear
Untracked
'Trad - AE - CC - Collection - Requiem Patch'
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30 Mar 2024, 2:41PM | Action by: redeadlink
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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26 Mar 2024, 9:09PM | Action by: Kiriussss
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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21 Mar 2024, 5:42PM | Action by: N1ghtm4r3r54
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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20 Mar 2024, 6:45AM | Action by: Mkrriu
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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19 Mar 2024, 5:10PM | Action by: adventuringfolly
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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19 Mar 2024, 5:10PM | Action by: adventuringfolly
Tracked
'Trad - AE - CC - Collection - Requiem Patch'
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19 Mar 2024, 12:49AM | Action by: thebenjitaylor
Endorsed
'Trad - AE - CC - Collection - Requiem Patch'
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