you will first need to place one of leonwolfs better scaled weapons into outfit studio to help with the scale - the orcish or ebony greatsword placing the greatsword first is required for the greatsword data to be used use the 1st person version of the greatsword
then place my sword into outfit studio
the default scene pivot point is the middle of the scene and where the hands will be placed make sure you select all of the weapon parts including the blood meshes, when you scale it larger.
press the F key and use that tool to scale the meshes
one you are done use the export to NIF option setting up a new NIF you will need to add the greatsword version to the NIF
the low poly version uses a single NIF for all of it texture sets the high poly versions need to be set up with there own individual NIFs for each one, because how the gems are set up. for those you can scale one, then duplicate it, then use NIFskope 2.0 to change the textures and lighting values for each high poly versions NIF
Hypothetically, how would you do this in reverse? I've actually been trying to do exactly this but for turning a 2 handed sword model 1 handed. The regent from Regent Armory, specifically. I'm not sure what outfit studio is, is it a 3d modeling app, or a creation engine specific modders tool?
Would be pretty cool to see a version that replaces the blades sword. After all, real akaviri smiths haven't been in tamriel for generations, it makes sense for the standard issue weaponry for the blades to adapt over time creating fusions like these.
Beautiful work, but is there any chance we could get a version with reduced textures to 2K and maybe 1K? The filesize of over 500 megabytes is pretty insane for just a few swords. Would be much appreciated!
As a HEMA practitioner, I have FINALLY found a great pair of sideswords that are REALISTIC with a nice fantasy touch, the swept hilt gives good hand protection and the blades are realisticly proportioned, your weapon mods are all great!
After watching your video, may I ask you that what hairstyle you are wearing in that video? Can I have the link to that hairstyle? And finally, love the mod!
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otherwise you would need to edit the ESP and scale them bigger if they need it
placing the greatsword first is required for the greatsword data to be used
use the 1st person version of the greatsword
then place my sword into outfit studio
the default scene pivot point is the middle of the scene and where the hands will be placed
make sure you select all of the weapon parts including the blood meshes, when you scale it larger.
press the F key and use that tool to scale the meshes
one you are done use the export to NIF option setting up a new NIF
you will need to add the greatsword version to the NIF
the low poly version uses a single NIF for all of it texture sets
the high poly versions need to be set up with there own individual NIFs for each one, because how the gems are set up.
for those you can scale one, then duplicate it, then use NIFskope 2.0 to change the textures and lighting values for each high poly versions NIF
look it up
its the same as making it bigger, just 1st place a working sword NIF into outfit studio. the one that says 1st person
And finally, love the mod!