Should the transparency fix overwrite this mod or is it the other way around? Kinda weird that a fix is a requirement for a main mod and not the other way around. At least I think. A little clarification would be nice. Thank you.
Why the dependance on SPID ? Is it a hard requirement ? I like this mod but SPID has some unresolved problems causind CTD, so I would like to make do without it, if possible.
thanks for the mod! I deactivated the Albino spell because it turns my Albino spiders into ghosts, fully translucent. The light is visible, the spiders themselves are barely contours anymore.
You installed this mod wrong or had something else overwrite its files, because the spiders were transparent in vanilla, but this mod makes them opaque
Do you think ENB Light is doing something weird to some of the spells you are using on the spiders?? I'm using SPID SSE 5.2.0 and I enabled Load EditorIDs (powerofthree's Tweaks SSE 1.5.1)... but for some reason I get the ENB Light only on the eggs and humans possessed by spiders D:
EDIT: It was related to Scrambled Bugs. Now it’s fixed :)
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A little clarification would be nice. Thank you.
I like this mod but SPID has some unresolved problems causind CTD, so I would like to make do without it, if possible.
SPID doesn't cause CTDs. Any CTD is caused by user error on your end.
Or read the scrambled bugs mod description
do you mean let the transparency fix overwrite your mod or the other way around?
btw, I'm using the Scrambled Bugs version if that matters.
Edit:
Yeah i was probably in never never land that day lol (over = on top = lower priority)
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I'm using SPID SSE 5.2.0 and I enabled Load EditorIDs (powerofthree's Tweaks SSE 1.5.1)... but for some reason I get the ENB Light only on the eggs and humans possessed by spiders D:
EDIT: It was related to Scrambled Bugs. Now it’s fixed :)