Skyrim Special Edition

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Arctal

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Arctal

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163 comments

  1. Llewcie
    Llewcie
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    THANK YOU. This mod is simple to use and so convenient. Love it!
  2. Branwen
    Branwen
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    • 9 kudos
    Such a good little QoL mod. Simply to set up in game. Thank you for creating a "remove the suck from Skyrim" mod.
  3. Angahran
    Angahran
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    • 1 kudos
    Just found this and it's a grsat little mod.
    Is there any way to increase the 128 item limit? Even if it was limited to a single container? Maybe a unique link stone using a bigger soul gem?

    I also use the storage gem to carry items but I have far more than qw8 items in it. 512 would be closer, 1024 would be great.

    Thanks.
  4. Lokiron
    Lokiron
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    I love this mod, it's exactly what I need when I do alchemy in Breezehome or smithing in Whiterun. However, I would like the link to not work in dungeons, for instance. But it's not a big deal, just a suggestion for a more restricted interpretation of this need.
  5. Dingenskirchen
    Dingenskirchen
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    Totally underrated mod. Awesome! Thank you :)
  6. damonmcfadden9
    damonmcfadden9
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    Hey, I just noticed that for some reason my items aren't returning to their container (seems to be "mid script" because I cant add/remove link stones from any containers, just get a warning) and my carry capacity is still increased even hours since I last activated a crafting station. I think I know what caused it, and its my own dumb fault probably (used Lustmord armor's Chaos Forge spell, after first activating a tanning rack to get my items, then I probably left the cell before the item could return after the timeout) so if needed I can just load up the save, but that was a few hours back and I'd like to avoid that if possible.

    would unlinking all stones in game via activating a link stone fix that issue, or is there possible a way to manually activate the return script(s) via the console?

    edit: I did try the destroy links via the in game item, and it did destroy the link stones, however my carry weight was still modified (though I can fix that via console) but I still get the warning whenever I try to place a new link stone about not being able to do so while still transferring. So looks like that method is a no-go
  7. Starbound721
    Starbound721
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    Awesome and useful mod, however I am having a issue. Could be a conflicting mod I have installed so I didn't want to put it in the bug reports. So the containers I used link stones in are marking all the items as stolen after using them. Any insight on what could be causing this?
    1. Arctal
      Arctal
      • supporter
      • 289 kudos
      Must be some conflicting mod but i dont have any guesses on which one I'm afraid. I did have this problem in the past but fixed it many versions back by making sure all item transfers are keeping the items owner (you) intact.
    2. Starbound721
      Starbound721
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      Thank you for the reply and insight, I do have 300+ modlist so I can't say I'm surprised about it being a conflict issue, really nice qol mod. Cheers.
  8. Oblivionplayer437
    Oblivionplayer437
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    I have been using this mod in a playthrough for a really long time, like with hundreds of hours on that savegame, and the mod is super stable, reliable and safe to use. I did that in fact with an older version 2.0 of the mod and came here now to fetch an update and endorse as I warm up that game again.

    I used the Medium Speed which is getting a bit slow for my long lists of items. So this is/was the only small drawback, really. However the stability is perfect and that is important to me. I might try Fast now just to see if my LO can handle it. 

    Also compliments on the excellent descriptions in the FOMOD! This crafting management mod is all-around great! Thank you so much Arctal.
    1. Arctal
      Arctal
      • supporter
      • 289 kudos
      Thanks for the kind words! Awesome to hear its been stable and helpful :)
  9. savvygirl3821
    savvygirl3821
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    This mod is gangster needs way more endorsements, it's a genius way to implement an inventory manager for crafting stations! I'm amazed by the clever way he avoided compatibility issues, all of the other mods were ruining my immersion and this one is way better than General stores addon crafting bench resource transfer. : O.
    1. Arctal
      Arctal
      • supporter
      • 289 kudos
      Thank you, glad you like it :)
  10. yessmeplaying
    yessmeplaying
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    • 3 kudos
    hey
    thank you so much

    I just have too many alchemy ingredients (mods) ... so I cannot use it for that. All the other links work perfectly though... does anyone know how to handle that mana alch inrgedients?
    1. Arctal
      Arctal
      • supporter
      • 289 kudos
      You can make a personal rule between your containers. E.g. one alchemy container is enemy-parts, another is plants. Something like that. Then link both to Alchemy.