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robertgk2017

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robertgk2017

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75 comments

  1. chacomain
    chacomain
    • supporter
    • 6 kudos
    This plugin removes the template from the Generic Pit Fighter, turning them into an invisible fox, this is because they're supposed to be a generic NPC using the appearance and stats of a bandit(they have the Use Traits and Use Stats template flags), and has the FoxRace assigned to them (a lot of generic npcs that use templates do this).

    You can fix it by adding the Template LvlBanditMeleeAny [NPC_:0001E79C] to 00GenericPitFighter

    The original esp had this template, I honestly don't know why the author of this patch removed it.
    1. glowin
      glowin
      • member
      • 0 kudos
      Thank you for the info and the fix.
    2. Sun74
      Sun74
      • supporter
      • 15 kudos
      Here's the fix ready to go in an esp for people who don't want to spend the hassle opening it up in xEdit
  2. sukeban
    sukeban
    • supporter
    • 26 kudos
    Does anyone else have meshes turning transparent in the corridor to the left of the statue of Ysgramor?

    I've been stripping down mods trying to find a conflict but the mesh is unique to this mod. You can completely invis the walls of that area simply by panning the crosshair at a downward angle.
    1. sukeban
      sukeban
      • supporter
      • 26 kudos
      Replying to myself for posterity: this was caused by Simplicity of Snow messing up the occlusion planes. There is a fix out for it on a different mod page. So if anyone has that same issue just search for the page and it will get you sorted.
    2. XarisZ
      XarisZ
      • member
      • 20 kudos
      Can you be more specific? Which mod page?
  3. TheSchroedingercat
    TheSchroedingercat
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    • 13 kudos
    I wanted to give a shout out to Rob, who manages to merge the most technically difficult and encompassing mods on nexus. Your whole profile is just a massive amount of time spent making the game better for others. Thanks!!
  4. MizterMoonshine
    MizterMoonshine
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    • 30 kudos
    Still getting the infinite loading screen at the north gate with this mod.
    1. RicardoRs199302
      RicardoRs199302
      • member
      • 5 kudos
      +1
    2. CKDN11
      CKDN11
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      • 41 kudos
      Try my fix and tell me if it works.
      https://www.nexusmods.com/skyrimspecialedition/mods/93778
    3. argininesy
      argininesy
      • member
      • 15 kudos
      To anyone reading this give the mod linked by CKDN11 a whirl.  It solved the ILS issue for me.
  5. Sun74
    Sun74
    • supporter
    • 15 kudos
    This makes Pit Fighters invisible skeevers by removing the bandit template on their records, I've made a fixed version 
    1. robertgk2017
      robertgk2017
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      • 508 kudos
      That shouldn't be making them invisible in any way though
    2. Sun74
      Sun74
      • supporter
      • 15 kudos
      Adding the template fixed the invisible pit fighter issue for me so idk if it's the same for anyone else  
    3. MateusVolrath
      MateusVolrath
      • supporter
      • 1 kudos
      I can confirm that it indeed makes the pit fighters invisible. Removing your esp made them visible again, and nothing else was overwritting them... but I'm using Sun74 patch so everything is okay =)
    4. Sarah66
      Sarah66
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      • 0 kudos
      Can I use a mod manager to install Sun74 fix or is this a manual install?  If it is manual which of the three files do I need to copy to the data folder?
    5. Sarah66
      Sarah66
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      • 0 kudos
      Sun74,

      I used the patch you provided.  It did make the fighters visible, but it caused a massive  snow landscape feature to fill the area that I was unable to climb in any sort of manner.  I removed your patch and everything functioned again with the invisible fighters.  Unless I become desperate for money, I probably won't use the arena.  It is too bad Bethesda did not develop that feature, because I think it would have been very fun.
    6. shvetsov0711
      shvetsov0711
      • member
      • 5 kudos
      +
    7. ModGoblin9000
      ModGoblin9000
      • member
      • 5 kudos
      So that is the mod that broke the pit fights. Oh man, Capital Windhelm is still a mess and doesn't receive any love anymore.

      (yup, just deactivated this mod, it is the culprit)
    8. Sekrion227
      Sekrion227
      • premium
      • 0 kudos
      Can we get a xbox port pls 
    9. robertgk2017
      robertgk2017
      • premium
      • 508 kudos
      I don't mod for consoles and i refuse to interact with beth.net sorry.
    10. cuddm
      cuddm
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      • 15 kudos
      Is it still recommended to use this replacer version of CWE for now, or should the original CWE be used until this bug can be fixed?
    11. Sranger
      Sranger
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      • 192 kudos
      Do you plan on incorporating this fix into the main ver Robert?

      Also any plans for a crf edition?
    12. OverLord2310
      OverLord2310
      • member
      • 0 kudos
      I am getting the snow landscape inside the pit, but uninstalling the mod doesnt fix it. Did anyone ever figure that issue out?
  6. sukeban
    sukeban
    • supporter
    • 26 kudos
    Another random observation that I've had is that there appears to be a pathfinding/navmesh issue on the path leading from the Windhelm Docks gate area to the area in front of Calixto's House. Guards and NPCs will stop there and get stuck. It appears to be right on the literal border of two cells when using tb in the console so it makes me wonder if there's like some cell edges have been disconnected.
  7. shvetsov0711
    shvetsov0711
    • member
    • 5 kudos
    Did I understand correctly that version 2.0 of Rob's Bug Fixes - Capital Windhelm Expansion - USMP Patch is no longer required?
  8. MonroeofBravil
    MonroeofBravil
    • member
    • 0 kudos
    Is there anything that can be done for the large reference bugs in DynDOLOD from Capital Windhelm?
    1. robertgk2017
      robertgk2017
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      • 508 kudos
      ESM flag the entire load order.  Use the Persistentify Those Plugins xEdit script.

      Only ESM flagged plugins can edit large references.
  9. DBACPhoenix
    DBACPhoenix
    • premium
    • 0 kudos
    Thanks for the patch.  I had a side question for you since you've been working on this mod.

    Currently, the original Capital Windhelm mod is causing me a CTD when I select an attribute to increase during level up.  Normally I'd hunt down the culprit using the crash log, but in this case the log is unable to capture the crash.

    Just wanted to see if you had any ideas what might be causing this since you've spent some time fixing other various bugs.  
  10. Darklustre
    Darklustre
    • member
    • 5 kudos
    .