I just notice that this mod also fix/make torch emit light on grass, i try figure it out how to fix this bug for a long time and now this mod fix it thankyou so much for this :o
Hi :) Well, thank you for the support! ^^ However, perhaps you recently updated ENB binaries to version 0.473… and that’s the reason why now many light sources illuminate the grass. In fact, that has been one of the best updates ever! Haha <3
Oh.. so that's why... i'm so glad it's finally got fixed, but still thanks for sharing your mod i download most of your particle light mod it look great in my game :D
Hey! Great mod once again, this also works great with Ancient Dwemer Metal, just putting it out there so people know! Thanks for making traps a little bit more bearable (even if i hate them cause followers tend to get stuck there, just skyrim things lol)
PS: I figured i'd ask here just to make sure i'm doing it right but to update the ENB to it's latest version one just needs to replace the d3d11.dll file right?
Just a small tip (and this applies to anybody posting ENB light mods): you don't need to keep bundling fxglowENB.dds in all your mods. Just link the shader to textures/black.dds, it does literally the same thing.
Hi :) Nope, you need ENB to at least enable what the description page says. Some people say you can install ENB and disable all the rest of ENB effects in enbseries.ini (except “EnableComplexParticleLights=True”) but I never tested that myself :P
That mesh in there probably has just a few edits on values regarding environmental maps, specular strength, cube maps, etc… on the metal sections. So, I’ll take a look later cuz that would be a patch pretty easy to make :)
EDIT: I just checked the mesh from that mod and if there's a difference I don't know what it is LOL In any case, the difference would be extremely minimal. So, I don't think is worth to make a patch. Just overwrite that mesh with this mod and be happy XD
one of these days im going to make a merge of all the particle effects lol sidenote: i have all of your mods installed :) just added this one.. thanks for putting in the work for these must have mods!
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Thanks for the nice comment! ^^
Well, thank you for the support! ^^
However, perhaps you recently updated ENB binaries to version 0.473… and that’s the reason why now many light sources illuminate the grass.
In fact, that has been one of the best updates ever! Haha
<3
really diggin the UI setup on the screenshot too!
PS: I figured i'd ask here just to make sure i'm doing it right but to update the ENB to it's latest version one just needs to replace the d3d11.dll file right?
And yes, that's exactly the file you need to update :)
EDIT: followers are dumb… but at least they can be very sexy thanks to mods hahaha
Thanks for the nice comment! :)
Yeah you are totally right!
It has been the power of habit what made me do it that way xD
Nope, you need ENB to at least enable what the description page says.
Some people say you can install ENB and disable all the rest of ENB effects in enbseries.ini (except “EnableComplexParticleLights=True”) but I never tested that myself :P
The dwemer firetrap nif conflicts with "The Dwemer 4k-2k"'s mesh. Do we need a patch/Dwemer 4k-2k version?
Ps. thanks for even more wonderful ENB particle lights. :)
So, I’ll take a look later cuz that would be a patch pretty easy to make :)
EDIT: I just checked the mesh from that mod and if there's a difference I don't know what it is LOL
In any case, the difference would be extremely minimal. So, I don't think is worth to make a patch. Just overwrite that mesh with this mod and be happy XD
sidenote: i have all of your mods installed :)
just added this one..
thanks for putting in the work for these must have mods!
Thank you for the kind words :3