>Sibbi Black-Briar: When confronting him in Riften jail and asking him if he got arrested for murder, he'll mention that he has to be in jail for 8 months. Since a playthrough can last longer than 8 ingame months, with Sibbi still be in jail, I changed the line to: "Exactly! And now I have to stare at these bars for eight months. Can you believe it?"
Minor inconsistency with that tweak: player still asking about 8 months.
Just noticed that "Guard Dialogue Overhaul" has been updated (version 3.0) to be an ESL (was an ESP). Will it break the patch supplied with "Narrative Gameplay Consistent Dialogue Tweaks"?
I did some investigation to find out what's changed by comparing GDO with the original GDO using xEdit, and it looks like version 3 is now HEDR version 1.71 and has many of its form id's changed.
I've tried fixing it but it seems to be version 1.71. It kept giving errors which I don't want to waste time attempting to fix. The patch isn't actually needed tbh. (I've archived it so people won't be confused.) Just load my mod after GDO.
I have one suggestion. When you kill Grelod the Kind, one of the kids exclaims "It's Grelod!". I imagine the developers expected the player to kill her in another room away from the kids, and the kid saying that is coming to the realization that the loud dying scream from the other room was coming from her. However, since a lot of people tend to just kill Grelod right as they enter the orphanage for the first time, the "It's Grelod!" line doesn't make any sense to me, seeing as she died right in front of them. Could you perhaps have that line only be said when she's far enough away from the kids, or just disable it entirely?
Found another one, Heimskir says "they [the Elves] can hardly stand our presence on earth!" during his various preaching. Earth is always replaced with Nirn in these games.
I think "earth" is also used in contrast to "heaven". Heaven is what's above, it's the sky. While earth, soil, is below. That being said if you can make him say Nirn or Tamriel that would be better. I don't think it matters that much though
There's no dialogue to splice that. The MaleNord voicetype does not have any lines that have "Nirn" or "Tamriel". But I'm thinking of making it optional.
It's odd that you say "the MaleNord voicetype does not have any lines that have 'Nirn' or 'Tamriel'", considering the fact that Heimskr also says "The future of Tamriel!" in the very same speech that he gives. Of course, this is ignoring the fact that it probably wouldn't sound very natural if it was spliced in.
Found a small moment you might consider tweaking. When you approach the Redguard woman being harassed by Alik'r warriors, she berates you for bothering her as if you were the one threatening her. Maybe make it so she only says those lines if you're a Redguard and/or wearing Alik'r clothing.
All I could find was her saying: "Foreigners. What a nuisance!" To which you can say: "What was that all about?" Then she'll respond: "They thought I was some other Redguard woman! They just wouldn't leave me alone. I hope they get lost in the wilderness."
Not sure if this is what you meant? If not, could tell me which lines you meant?
I've checked. It's the last line of the redguard encounter scene, so it's directed at the alik'r warriors, not the player. Unless you have a mod that adds that line to her again.
FYI there are two typos in the 'Distance Checks' section of your description. In the Svana / Haelga section, "checks tosee Haelga" is mispelled. In the Sven / Faendal section "They'll need to standing a certain from each other for the dialogue to trigger." is grammatically faulty.
Thank you! They should be fixed now. If you find any typos or mistakes like these on the descriptions of any of my other mods, please let me know on their comment pages.
Hello Andrealphus! I think some conditions are borking some lines a bit.
For instance, bandits have a chance of saying lines that aren't attributed to their voice type, which ends up having unvoiced, subtitle-only lines. An example is this one, which is a vanilla line reserved only for MaleDrunk. I believe this is caused by the vanilla condition being "Equal to\Or," which by itself doesn't cause issue, but with your mod that adds new conditions after it, the "Or" might be messing it up. As a test, I changed the "Equal to\Or" to simply "Equal to", and after testing for 5 minutes straight (using Calm and Fear alternatively to trigger the fleeing lines), the condition bug isn't occurring anymore.
I applied this change to numerous lines with the same "Equal to\Or" issue. For your convenience, they are the following. I don't know if both the main mod and the patch needs to be updated, or only the patch, but it might be safe to do both if you can confirm this.
Found another inconsistency, guards commenting on iron and steel armor won't make the comments when wearing the banded or steel plate variants. Also, if you wanted to, you could add the CC various armors to these line conditions.
Affected lines: "Hmph. You wear that armor well. Iron may be simple, but it'll stop enough to keep you in the fight." (for banded and CC Iron Plate) "That's good armor you've got there, friend. Iron, solid and true." (same thing) "Aye, now that's some fine armor. Good old-fashioned steel." (for steel plate and CC Steel Soldier armor) "Fine armor you've got there. Dwarven make, am I right?" (for CC Dwarven Mail armor) "Ebony armor. By Ysmir, 'tis a wondrous sight." (for CC ebony armor)
It was my first world encounter in Skyrim, back in 2011 on the way to Whiterun after visiting Riverwood for the first time. I didn't have much opinion on orcs back then and didn't know how lively this sandbox of a game actually is. I was playing almost hundred percent in first person view.
I got this encounter on the downhill road between Riverwood and mead brewery building. A scenic view of Whiterun as the background make the whole encounter look epic. At low level our hits are not strong enough and we cannot one shot the Orc, therefore we fight as I thought to death, but suddenly he screams, that he 'yields' and 'submits'. I thought, that he says the truth, so I start walking away as a proud Nord, that I am. I let the Orc live. I continue on to Whiterun for the first time ever.
Suddenly I hear running footsteps behind me and as I turn around, I hear 'power attack scream' and I block the incoming hit just in time! The fight continues and I overpower an almost dead, treacherous pig - orc and he... says that he 'yields'/'submits' again!
Do I spare him a second time? No, he got what he deserved for interrupting my noble action and I started to dislike orcs a lot since that one encounter.
AndrealphusVIII - conditions yielding comments out, making that orc look like some noble character instead. :-D
151 comments
Minor inconsistency with that tweak: player still asking about 8 months.
You're serving only eight months for murder?
Why?
Heimskr isn't refering to Earth, but to earth. I think this isn't an error.
"Foreigners. What a nuisance!"
To which you can say:
"What was that all about?"
Then she'll respond:
"They thought I was some other Redguard woman! They just wouldn't leave me alone. I hope they get lost in the wilderness."
Not sure if this is what you meant? If not, could tell me which lines you meant?
Unless you have a mod that adds that line to her again.
For instance, bandits have a chance of saying lines that aren't attributed to their voice type, which ends up having unvoiced, subtitle-only lines. An example is this one, which is a vanilla line reserved only for MaleDrunk. I believe this is caused by the vanilla condition being "Equal to\Or," which by itself doesn't cause issue, but with your mod that adds new conditions after it, the "Or" might be messing it up. As a test, I changed the "Equal to\Or" to simply "Equal to", and after testing for 5 minutes straight (using Calm and Fear alternatively to trigger the fleeing lines), the condition bug isn't occurring anymore.
I applied this change to numerous lines with the same "Equal to\Or" issue. For your convenience, they are the following. I don't know if both the main mod and the patch needs to be updated, or only the patch, but it might be safe to do both if you can confirm this.
Affected lines:
"Hmph. You wear that armor well. Iron may be simple, but it'll stop enough to keep you in the fight." (for banded and CC Iron Plate)
"That's good armor you've got there, friend. Iron, solid and true." (same thing)
"Aye, now that's some fine armor. Good old-fashioned steel." (for steel plate and CC Steel Soldier armor)
"Fine armor you've got there. Dwarven make, am I right?" (for CC Dwarven Mail armor)
"Ebony armor. By Ysmir, 'tis a wondrous sight." (for CC ebony armor)
It was my first world encounter in Skyrim, back in 2011 on the way to Whiterun after visiting Riverwood for the first time.
I didn't have much opinion on orcs back then and didn't know how lively this sandbox of a game actually is. I was playing almost hundred percent in first person view.
I got this encounter on the downhill road between Riverwood and mead brewery building. A scenic view of Whiterun as the background make the whole encounter look epic.
At low level our hits are not strong enough and we cannot one shot the Orc, therefore we fight as I thought to death, but suddenly he screams, that he 'yields' and 'submits'. I thought, that he says the truth, so I start walking away as a proud Nord, that I am. I let the Orc live. I continue on to Whiterun for the first time ever.
Suddenly I hear running footsteps behind me and as I turn around, I hear 'power attack scream' and I block the incoming hit just in time!
The fight continues and I overpower an almost dead, treacherous pig - orc and he... says that he 'yields'/'submits' again!
Do I spare him a second time? No, he got what he deserved for interrupting my noble action and I started to dislike orcs a lot since that one encounter.
AndrealphusVIII - conditions yielding comments out, making that orc look like some noble character instead. :-D