Just a heads up... by renaming the .swf file from oxygenMeter.swf to oxygenMeter2.swf it seems to have broken compatibility with any re-skins (Nordic UI, Dear Diary, Untarnished, Edge UI, etc).
You probably had good reasons for the change. I just wanted to point out.
Thank you for the update. I had a problem with this working on 1.6.640 last year, but it works perfectly now on 1.6.1170. This mod makes it much easier for underwater deep swimming. Great work! :)
Where is the ini file located? It would be better if you add this configuring option in the FOMOD installer, would be simple.just my humble opinion, Otherwise, great mod/.
Never mind I found it, I had to start the game so the ini would be created automatically. Just one question is there a list of numbers that correspond to the color to change the bar and glow? How do I know what number to use? like random numbers?
i cant seem to customize OxygenMeter2.ini, i make changes and save it load the game they do work for one session, then i look at the file again and "Widget Bar Color" and "Widget Flash Color" values are glitched out and my bar goes back to default settings because of it. gonna attempt making the ini read-only and see if that works... *edit* turns out skse didnt like the ini being read only and oxygenmeter2.dll got a fatal error
Yeah got the same problem. Wanted to change the position cause it conflicts with CastingBar but it doesn't move. Actually there are 2 ini files ? No effect on changing both of them anyway. Did you find a solution ?
Looks like one of the structs I was using has changed in 640. I've brought the pre-1.6.640 version back from the old files for the time being. I'll see if there is a way to have it work these out at runtime.
getting a failed to load dll error i am on AE 1170 using the mod for AE 1.6.130 or higher and it loaded up fine one time then i quit the game and now it's not loading. *edit* i found out it was some FOMOD tomfoolery vortex wasnt reading your conditionals and put in the wrong plugin so i repacked a new more simplictic FOMOD without conditionals and voila it works again
263 comments
You probably had good reasons for the change. I just wanted to point out.
This mod makes it much easier for underwater deep swimming. Great work! :)
Edit: Nevermind, got it working
Never mind I found it, I had to start the game so the ini would be created automatically. Just one question is there a list of numbers that correspond to the color to change the bar and glow? How do I know what number to use? like random numbers?
I've brought the pre-1.6.640 version back from the old files for the time being. I'll see if there is a way to have it work these out at runtime.
Thanks! Endorsed! Kudo-ed!