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Eckss

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Murilognt

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32 comments

  1. dammoraes
    dammoraes
    • supporter
    • 6 kudos
    Alguém sabe dizer se está funcionando na versão atual do mod? Muito Obrigado pela Tradução de qualquer forma Murilognt
  2. 10noite10
    10noite10
    • member
    • 0 kudos
    Alguém sabe me informar se o mod funciona com essa versão? https://www.nexusmods.com/skyrimspecialedition/mods/20791
    Desde já, obrigado.
  3. SacredCompass
    SacredCompass
    • supporter
    • 1 kudos
    What's the difference between this mod and the one "Originally by Eckss ported and maintained by Kelsenellenelvian"?
    1. MegaWaffle
      MegaWaffle
      • member
      • 9 kudos
      To quote danexuslurker, a guy from the posts on the other mod:
      "The most noticeable difference is that this mod incorporates Guards That Say The Thing into it. This mod also has the extra NPC dialogue set to OFF by default, instead of ON.

      This mod also adds compatibility for the Unoffical Skyrim Special Edition Patch, Weapons Armor Clothing and Clutter Fixes, and Survival Mode. As far as I can tell, Guard Dialogue Overhaul PT BR does not do this.

      Another minor difference is that this mod's assets are packed into an archive (.bsa), whereas the other mod uses loose files. People debate whether .bsa or loose files are better, but it ultimately comes down to your preferences and choice of mod manager.

      TL;DR - This mod is more up-to-date, with added compatibility for USSEP, WACCF, and Survival Mode . It's packed into a .BSA instead of loose files, and incorporates the Guards That Say The Thing mod into it."
  4. Clevon
    Clevon
    • supporter
    • 14 kudos
    I believe there is an ITM you need to remove from the mod. See Nexus forum post by thetrader #1765
    https://forums.nexusmods.com/index.php?/topic/771785-guard-dialogue-overhaul/page-177#entry63659936
    Note. Make sure to uncheck\disable any modgroup filter in XEdit (if you have one) before loading up files in XEdit or the conflict won't show up correctly.
  5. Tekashi6999
    Tekashi6999
    • member
    • 0 kudos
    English version taken down?
    1. sanosukex
      sanosukex
      • supporter
      • 122 kudos
      It's in the optional downloads
  6. NoMadSpectre
    NoMadSpectre
    • supporter
    • 1 kudos
    Let me get this straight.... Is this the original Guard Dialogue Overhaul for Oldrim ported to SE ????

    Can anyone confirm this?
    1. Graly
      Graly
      • supporter
      • 2 kudos
      i can confirm and it works just fine, however the "set GDOextraNPCs to 0" doesnt seem to work :/
    2. User_34984140
      User_34984140
      • account closed
      • 14 kudos
      .

    3. catbert7
      catbert7
      • member
      • 1 kudos
      What changes are we talking about? What are the risks of using this without the update?
    4. Graly
      Graly
      • supporter
      • 2 kudos
      "set GDOextraNPCs to 0" is (was?) a setting to prevent npcs that have the same voice actors as guards to use some of the same lines as guards... pretty annoying because it can ruin an introduction etc
  7. thebosmeriscout
    thebosmeriscout
    • member
    • 0 kudos
    Thanks for the English version, the salty boi who originally uploaded the mod removed it apparently so thanks for making this available to the community
  8. Murilognt
    Murilognt
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    • 15 kudos
    Great news, we have an awesome member taking onto himself the challenge of making GDO patches for USSEP and Cutting Room Floor, his name is Qwinn and he is doing a great job on patches on many mods until now, good luck Qwinn! Here is his mods pagehttps://www.nexusmods.com/users/1511152?tab=user+files
  9. novastark
    novastark
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    • 27 kudos
    Thanks for porting over the English translation as well. The latest Official updates need to be forwarded into the mod though. I believe the only changes are the new Survival Mode keywords on armor. I know not everyone uses the Survival Mode, but the new keywords would be nice for those that do.
  10. Taffer42
    Taffer42
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    • 34 kudos
    I went into this mod to make some edits. Now I'm confused. :(

    I have (for example) a mod installed called "Diverse Guards," that adds Redguard and Orc guards. So I thought I would edit some of the guard's phrases appropriately. After all, it doesn't really make sense for a Redguard to say "What is it, Redguard?". I thought I had a handle on it, then I got deeper into the file, and found some really odd stuff.

    There is at least one section of the mod (xx00C497) that contains many dialogue topics that look like they are repeats of others, but incomplete. Some check if the player's race is an elf but don't take vampirism into considering, while the other "identical" records in other sections do check for vampires as well. The mod uses global variables for skill level comparisons, but the records in this section have them hard-coded. Some dialogue topics in this section only check that the speaker is a guard, while their equivalent records have many other conditions attached.

    Maybe this section is used to redirect to the proper dialogue topics depending on the hold your in, but I couldn't find any evidence of that. And trying to research this online is proving to be an exercise in frustration.

    Where I went in confident and sure, I'm not confused, and scared any little thing I do may break the mod.

    If anyone can help me get a grip on this, I would very much appreciate it!