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This page was last updated on 12 January 2024, 2:33PM
- Changelogs
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Version 0.6.0
- updated for Skyrim version 1.6.1130
- fixed: incompatibility with Read Or Take / Use Or Take / Dynamic Activation Key
- fixed: AutoLoadDoors displaying activation button prompt
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Version 0.5.9
- Possibly fixed a CTD related to Scaleform logger allocation (?)
- fixed a minor issues with some filter functions not inverting correctly with '!' under specific circumstances
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Version 0.5.8
- Most likely fixed random freezes some people were experiencing
- fixed: ash piles and similar objects without collision node having invalid 3D widget position
- fixed: MoreHUD compatibility on ultrawide resolutions, overlapping icons should now look a lot better
- fixed: 3D widget position on amethyst claw door keyhole
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Version 0.5.7
- hotfix that should enable support for versions other than 1.6.640
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Version 0.5.6
- Updated to current AE version, now using CommonLibNG, so a single dll should work for SE/AE (thank you for the merge request mikewhy!)
- fixed: wrong MCM description for WidgetSizeMin
- fixed: AutoLoadDoors display (the 2D text before changing cell, such as entering a cave)
- fixed: rare CTD
- fixed: tons of 3D widget position for individual objects (mostly various doors)
- fixed: made cupboards easier to be interacted with. To make this possible, a new feature allows to add custom collision objects on a per model basis to finetune the selection even further
- slightly improved 3D widget position on some creatures, such as horses
- added filter function "IsEmptyContainer"
- fixed: book filter functions not working
- fixed: claw door 3D widget positioning on languages other than English
- hotfix that should enable support for versions other than 1.6.640
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Version 0.5.5
- added compatibility for QuickLootEE
- possibly fixed a rare CTD some people get
- added a workaround for issues with MoreHUD compatibility on non-standard aspect ratios. You can disable BTPS moving around MoreHUD widgets at all through the BTPS MCM now. Requires a restart to reset the MoreHUD widgets
- added filter functions: IsCrosshairSelection, IsBook, IsBookRead, IsSkillBook, IsSpellBook
- fixed: MCM localization not working if the game is set to language other than English or German
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Version 0.5.4
- probably fixed consistent CTDs on loading into the game for some people
- added compatibility for Clear UI
- added filter preset functions: IsActor, IsDead, IsInBleedOut, IsUnconscious, IsRestrained, IsReanimated, IsScriptAttached
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Version 0.5.3
- fixed: accidentally overridden file "ObjectFilterList_default.toml" - which undid a bunch of optimizations I did to 3D widget positions and interaction points (such as claw doors)
- fixed: selection cycling being a bit unreliable in some instances
- fixed: some rare cases where objects cannot be selected by looking at them directly with the crosshair (caused issues with claw doors for example)
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Version 0.5.2
- optimized raycasts so a lot less of them will have to be performed most of the time
- added MCM option to change the z (up/down) offset of all widgets - separate option for first person if you want to use BTPS selection in first person
- added MCM option to enable/disable BTPS filters for native crosshair selection
- added filter preset functions: HasKeyword, IsDetected, IsHorse, IsUsingBTPSSelection, IsUsingNativeSelection, IsInBeastForm
- fixed: filters MCM page clearing some data (such as filter descriptions) and not properly working anymore after 10 seconds
- improved log output in a few places - among others, BTPS always output it had detected MoreHUD even when it hadn't
- fixed: placement of 3D widget on various doors and other objects
- fixed: rare UI CTD
- fixed: selection widget not showing if using coc from main menu instead of loading game or starting new game
- fixed: filters sometimes being able to override eachother when they shouldn't. Makes using multiple filters at the same time that filter/restore the same object types more reliable
- added new filter preset: "Stealing Only While Undetected" - filters all stealable objects if the player is detected by somebody
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Version 0.5.1
- fixed: broken MCM due to trailing comma in the json - sorry about that
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Version 0.5.0
- added: FilterPresets - big feature that allows user-created elaborate filters, such as disabling certain object types while a key is pressed, or filtering objects by value. See BTPS wiki for more info
- added: ObjectOverrides - allows making edits to some of the BTPS selection values and 3D widget position on a per object basis. This system also has been used to fix a few objects such as chests with multiple activation spots and improved some 3D widget positions such as dragon claw doors. Can be configured by user. See BTPS wiki for more info
- improved: UI performance
- added: plugin API
- updated TrueHUD / True Directional movement API - if you had issues with the new TDM version, this should fix it
- fixed: some overlapping NPC names with TrueHUD - thank you to Ersh for adding the required function to the TrueHUD API!
- changed: filter 'Stealing requires Sneaking' now filters all containers, even with QuickLootRE installed
- added: default filter preset to hide furniture while sneaking
- added: default filter preset to hide stealable objects while sitting
- improved: hold to dismount - now takes a minimum hold time so the proress circle doesn't immediately appear
- fixed: CTD due to garbage collection
- fixed: widget flickering if using 3D widget with native selection algorithm
- fixed: harvested plants being accepted by native crosshair selection causing plants to be awkward to pickup if placed very close to eachother
- fixed: BTPS widget still being enabled in some circumstances where player controls are disabled - there may be more
- fixed: various issues with non 16/9 resolutions
- fixed: 2D widget not showing for empty containers with QuickLootRE installed
- ADDED JContainers AS REQUIRED FILE
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Version 0.4.2
- fixed: MoreHUD visible icon tags (square brackets)
- fixed: MoreHUD icon placement with SkyHUD / NordicUI installed - should be more accurate now
- fixed: ObjectFilterList.toml not being applied to objects determined by Skyrim's native crosshair selection
- fixed: possible, rare freeze + crash with QuickLootRE
- fixed: with QuickLootRE installed, selection widget being hidden when switching between containers
- fixed: very minor memory leak
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Version 0.4.1
- added compatibility: MoreHUD / SkyHUD / NordicUI / Curators Companion icons
- added compatibility: Immersive First Person View (requires IFPV detector plugin on IFPV download page)
- changed: selection cycle modifier key is now optional. If unbound via MCM, selection cycle works without it
- improved modifier key detection - should be a little more reliable
- fixed: selection widget "flickering" when changing/clearing selection
- fixed: MoreHUD displaying rectangles when there are MoreHUD icons present
- fixed: with TDM and TrueHUD installed, combatant names on 2D widget being disabled while in combat
- fixed: some rare objects without name not being interactable. Only works using native crosshair selector
- fixed: some things that shouldn't be interactable (such as companions werewolf cave entrance)
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Version 0.4.0
- added Anniversary Edition build
- improved compatibility with mods altering the activation text, such as "Just Do It" etc.
- improved hiding widgets for combat participants to avoid overlaps with True Directional Movement
- fixed: missing location text for auto load doors
- fixed: missing item info when using the telekinesis spell
- reloading ObjectFilterList.toml when leaving MCM to allow quicker configuration
- minor optimizations
- changed: clamping 3D widget to the screen to avoid it being hard to see on large objects
- fixed stealing requires sneaking for some missing object types
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Version 0.3.3
- added: filter to hide stealable objects if not sneaking
- fixed: various triggers and markers that should be invisible. Did I catch all of them? Nobody knows
- fixed: with QuickLootRE installed, locked containers weren't showing a display name while in 2D widget mode
- fixed: being able to feed multiple times and pick up items while in beast form. I disabled the custom object selection (but not the 3D widget) in beast form
- fixed: CTD for objects without BSX flag
- changed: some UI refactoring, with some minor fixes
- added: compatibility for MoreHUD, as long as neither SkyHUD nor NordicUI is installed. The latter mess with the screen rect in a way I haven't been able to figure out yet
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Version 0.3.2
- added: disabling widget and selection when controls are disabled or during TFC
- UI fixes: fixed: widget not being hidden when some menues are opened, some issues with widget flickering etc.
- fixed: npcs being selectable in combat with native crosshair selector
- added: german MCM translation
- improved sub object detection a bit for some objects. Works better for dessicated corpses for example
- fixed: activate button sometimes being visible if no activate text is supplied
- added: hiding MoreHUD icons (such as the book read "eye" icon) for now. Moving those icons in the correct position is planned
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Version 0.3.1
- I dun goofed. I uploaded an older file for 0.3.0. This one should work...
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Version 0.3.0
- added: compatibility with lots of UI mods, including Simple Activate and People are Strangers that change the activate text
- fixed: issues where some UI events would be canceled by hiding/showing selection widget menu - such as commanding companions by using the dialog option
- fixed: selection widget being shown in some menus and on top of message boxes
- fixed: some editor triggers still being displayed. This time hopefully for real
- added: MCM debug option to display some furniture markers
- fixed: selection widget being displayed while player controls are disabled
- changed: disabling custom object selection and 3D widget while commanding follower
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Version 0.2.6
- derp - quick fix for invisible marker on ore mines
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Version 0.2.5
- added: MCM option to hide item info (such as weight and value)
- added MCM options to disable custom object selection or 3D widget in combat or with weapon drawn
- fixed (hopefully): showing triggers that should be invisible
- fixed: selection widget not showing immediately when starting a new game
- fixed: obscure bug where dismounting from a horse, then - still with the horse as selection target - going into the pause menu and saving would cause the character to mount the horse again
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Version 0.2.4
- added: continuous object cycling. If enabled, will cycle over the last object and start at the beginning again
- fixed: 3D widget rendered in wrong location for reanimated corpses
- fixed: ash piles and ghostly remains not being recognized by object selection
- fixed: ore mines showing an invisible marker called "This should not be visible"
- probably fixed: some markers from DyndoLOD being selectable that are supposed to be invisible. Names like that can now be filtered by being added to "MCM\config\BetterThirdPersonSelection\ObjectFilterList.toml"
- fixed: some potential issues with HUD elements not showing. If it still doesn't work, the log file should now be a lot more informative, so send me that if the widget doesn't show up
- fixed: a bunch of CTDs
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Version 0.2.3
- fixed: not being able to pick up fired projectiles
- fixed: widget not being hidden in some menues, including dialog menu, which meant in first person mode, two separate widgets would overlap
- added a few nullchecks in the UI to possibly avoid CTDs in some unlikely cases
- compiled with debug info so I can actually make sense of future crash logs without having to reverse engineer my own code...
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Version 0.2.2
- Initial Nexus Release
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- Author's activity
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January 2024
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12 Jan 2024, 2:33PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.6.0]'
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12 Jan 2024, 2:04PM | Action by: Shrimperator
Changelog added
'Change log added for version 0.6.0'
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12 Jan 2024, 2:01PM | Action by: Shrimperator
Attribute change
'Mod version changed to 0.6.0.'
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12 Jan 2024, 1:57PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.6.0]'
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12 Jan 2024, 1:56PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.6.0]'
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12 Jan 2024, 1:55PM | Action by: Shrimperator
Attribute change
'Description changed.
Mod version changed to 0.6.0.'
December 2023
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29 Dec 2023, 3:49PM | Action by: Shrimperator
Attribute change
'Description changed.'
September 2023
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09 Sep 2023, 1:26PM | Action by: Shrimperator
Changelog added
'Change log added for version 0.5.9'
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09 Sep 2023, 1:25PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.5.9]'
December 2022
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19 Dec 2022, 8:56PM | Action by: Shrimperator
Changelog added
'Change log added for version 0.5.8'
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19 Dec 2022, 8:54PM | Action by: Shrimperator
Attribute change
'Mod version changed to 0.5.8.'
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19 Dec 2022, 8:53PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.5.8]'
November 2022
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11 Nov 2022, 8:23PM | Action by: Shrimperator
Changelog added
'Change log added for version 0.5.7'
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11 Nov 2022, 8:21PM | Action by: Shrimperator
Attribute change
'File \'Better Third Person Selection (SE)\' category changed to Old versions.'
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11 Nov 2022, 8:21PM | Action by: Shrimperator
Attribute change
'File \'Better Third Person Selection (AE)\' category changed to Old versions.'
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11 Nov 2022, 8:18PM | Action by: Shrimperator
Changelog added
'Change log added for version 0.5.6'
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11 Nov 2022, 8:16PM | Action by: Shrimperator
File added
'Better Third Person Selection (AE - SE) [version 0.5.7]'
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11 Nov 2022, 6:58PM | Action by: Shrimperator
Attribute change
'File \'Better Third Person Selection (AE)\' category changed to Main Files.'
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11 Nov 2022, 6:58PM | Action by: Shrimperator
Attribute change
'File \'Better Third Person Selection (SE)\' category changed to Main Files.'
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11 Nov 2022, 4:17AM | Action by: Shrimperator
Changelog added
'Change log added for version 0.5.6'
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- Mod page activity
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April 2024
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27 Apr 2024, 2:19AM | Action by: ZoddsSnappedNeck
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