I like the look of the hair in the first image, but that description doesn't understate the performance hit. Even after setting the physics iterations to 8 according to that guide, using that hair on my character costs me like 5-8 FPS compared to the Vanilla SMP hair.
These hairs look beautiful! I do have a question though. When trying to put the hair on a character in character creation, the hair doesn't look as full and it seems patchy. Is that supposed to happen?
Same here. I think they are sunken down below or raised above the scalp like Fuse is using a different head mesh or something. I am not using High Poly but the results with High Poly are the same. Dint999 hairs don't seems to have the problem for me at all.
Also having this issue; using a wig longside the hair (I'm using the Classic Dante hair) does resolve most of the patchiness, but its still a bit noticeable. The problem only really exists at the front of the hair, but its still a bit annoying to look at
I'm not sure what is wrong with it, could be the flags on the mesh or has the wrong information that makes it invisible. I ended up replacing the scalp with another and got it working.
just wanting to make sure that if this "Upload permission You can upload this file to other sites but you must credit me as the creator of the file" gives me permission to upload this to xbox? If not let me know!
142 comments
Even after setting the physics iterations to 8 according to that guide, using that hair on my character costs me like 5-8 FPS compared to the Vanilla SMP hair.