Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
At first i thought this series of mods are brilliant, but then i find npcs with 4 or more of each item that this series distributes, i think these "detailed npc" mods do not detect if the npc already have something from them, so they spawn new items and acumulate in their inventories.
I didnt post anything in the bugs section because maybe it is the modder intention to have npcs with 10 eyeglasses, 20 face maks, 30 blankets, etc in their inventory.
INI : Data\DNPCsEyeglasses_DISTR.ini Failed to parse entry [Spell = 0x8BB~DNPCsEyeglasses.esp|ActorTypeNPC|0x05091C,-0x01D4B7,0x013364,0x013BBE,0x013260,0x013BA4,0x01338B,0x029DAE,0x01406B,0x014148,0x01414C,0x0132AE,0x019BFE,|NONE|NONE|NONE|100]
Thanks for the comment. I'm unlikely to integrate the other features from the original. However, it shouldn't be a problem to run both mods. Just be careful of duplicating NPCs, etc.
I removed the level lists from the original. However, my mod equips eyeglasses on some of the same NPCs as the original, using SPID instead of levelled lists. Many of the same NPCs are covered, but I don’t remember if it is an exact match. My mod covers more NPCs than the original. My _DISTRI.ini lists all NPCs and factions that I put glasses on. Hope that helps. Glad you are enjoying my mods!
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but then i find npcs with 4 or more of each item that this series distributes, i think these "detailed npc" mods do not detect if the npc already have something from them, so they spawn new items and acumulate in their inventories.
I didnt post anything in the bugs section because maybe it is the modder intention to have npcs with 10 eyeglasses, 20 face maks, 30 blankets, etc in their inventory.
INI : Data\DNPCsEyeglasses_DISTR.ini
Failed to parse entry [Spell = 0x8BB~DNPCsEyeglasses.esp|ActorTypeNPC|0x05091C,-0x01D4B7,0x013364,0x013BBE,0x013260,0x013BA4,0x01338B,0x029DAE,0x01406B,0x014148,0x01414C,0x0132AE,0x019BFE,|NONE|NONE|NONE|100]
I have SPID 6.4
0x019BFE,|NONE
It should be removed, like this:
0x019BFE|NONE
For example, being able to find enchanted eyeglasses in level lists and court mages selling them too?
I'll still use this either way.
I'm unlikely to integrate the other features from the original. However, it shouldn't be a problem to run both mods. Just be careful of duplicating NPCs, etc.
Belethor
Maven Black Briar
Orgnar
Niranye
Wuunferth
Falk Firebeard
Taarie
Inge Six Fingers
Viarmo
Vittoria Vici
Balgruuf
Tolfdir
Brelyna Maryon
Onmund
Savos Aren
Farengar
Wylandriah
Calcelmo
Colette Marence
Mirabelle Ervine
Jaree-Ra
Ri'Saad
Nazir
Tonilia
Does your mod distribution include these characters as well, and others? Or are your lists completely separate?
Thanks for this mod and the entire series!
Glad you are enjoying my mods!