Skyrim Special Edition
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BecomingNplus1

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BecomingNplus1

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17 comments

  1. BecomingNplus1
    BecomingNplus1
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    Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
  2. BecomingNplus1
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  3. jinteki3
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    At first i thought this series of mods are brilliant,
    but then i find npcs with 4 or more of each item that this series distributes, i think these "detailed npc" mods do not detect if the npc already have something from them, so they spawn new items and acumulate in their inventories. 

    I didnt post anything in the bugs section because maybe it is the modder intention to have npcs with 10 eyeglasses, 20 face maks, 30 blankets, etc in their inventory.
    1. TikiPrime
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      I encountered the same issue using these mods in the past. Multiple duplicated items of each type were often assigned to NPCs.
    2. riverbord
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      same issue, gives each NPC 10 glasses over time. I think SPID can't tell if the character already has an item like that and just gives it either way
    3. hoangdai94
      hoangdai94
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      You guys should reduce the chances they're distributed, so it won't happen all the times
  4. TobesMods
    TobesMods
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    hey there, i got an error in my spid skse log:

    INI : Data\DNPCsEyeglasses_DISTR.ini
    Failed to parse entry [Spell = 0x8BB~DNPCsEyeglasses.esp|ActorTypeNPC|0x05091C,-0x01D4B7,0x013364,0x013BBE,0x013260,0x013BA4,0x01338B,0x029DAE,0x01406B,0x014148,0x01414C,0x0132AE,0x019BFE,|NONE|NONE|NONE|100]

    I have SPID 6.4
    1. kenoxite
      kenoxite
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      It's probably caused by the extra comma found here:
      0x019BFE,|NONE

      It should be removed, like this:
      0x019BFE|NONE
    2. TobesMods
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      thanks!
  5. StarPlatinumTheWorld
    StarPlatinumTheWorld
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    Hi Nplus, just wondering if you'd ever integrate some of the original features of Realistic Eyeglasses in your mod too?

    For example, being able to find enchanted eyeglasses in level lists and court mages selling them too?

    I'll still use this either way.
    1. BecomingNplus1
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      Thanks for the comment. 
      I'm unlikely to integrate the other features from the original. However, it shouldn't be a problem to run both mods. Just be careful of duplicating NPCs, etc. 
  6. TheFakeEmpire
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    This is a fantastic little series of mods, looking forward to some more releases hopefully!
  7. TouristMcGee
    TouristMcGee
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    Wow, there's a lot of these mods!  Umm, any plans for an AIO with fomod for feature selection?
  8. Badbonez
    Badbonez
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    Question - The original mod added glasses to the following:
    Spoiler:  
    Show

    Belethor
    Maven Black Briar
    Orgnar
    Niranye
    Wuunferth
    Falk Firebeard
    Taarie
    Inge Six Fingers
    Viarmo
    Vittoria Vici
    Balgruuf
    Tolfdir
    Brelyna Maryon
    Onmund
    Savos Aren
    Farengar
    Wylandriah
    Calcelmo
    Colette Marence
    Mirabelle Ervine
    Jaree-Ra
    Ri'Saad
    Nazir
    Tonilia

    Does your mod distribution include these characters as well, and others?  Or are your lists completely separate? 

    Thanks for this mod and the entire series!
    1. BecomingNplus1
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      I removed the level lists from the original. However, my mod equips eyeglasses on some of the same NPCs as the original, using SPID instead of levelled lists. Many of the same NPCs are covered, but I don’t remember if it is an exact match. My mod covers more NPCs than the original. My _DISTRI.ini lists all NPCs and factions that I put glasses on. Hope that helps. 
      Glad you are enjoying my mods!
  9. monkeyangie
    monkeyangie
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    thank you :D
    1. BecomingNplus1
      BecomingNplus1
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      Have fun!