In the FOMOD I ticked the boxes for JK's Interiors mods since I use JK's Skyrim, but the patches seem to want me to use the individual mods rather than the all in in one. Is this intentional? Do I need those patches still, or do I not need them with JK's Skyrim?
JK's Skyrim is a collection of his city and town mods and does not include his interior mods. If you don't use those interior mods, you don't need the patches from here.
Hey guys, what does the temporary fix file actually do?
It's working fine on my end with JK's Ragged Flagon+JK' Thiefs G. HQ+GG's Thiefs G. HQ. and all those patches. But i definetly need the temporary fix, even on a fresh save. Weird thing without the temp fix: when i go from Ragged Flagon Cistern or from Riften city square into the Ragged Flagon, things go missing around the water area (not the bar). If i then save the game, quit Skyrim to the Desktop, and then load that ''borked'' save, every thing loads fine, no more missing things. Until i exit and reenter the Ragged Flagon again.
As i said, the temp. fix works wonders, kinda wondering what it adtually changes.
Dunno if this mod's still being seen by the creator but I just wanna ask if there's anyway you could "fix" Warmaiden's in Whiterun from being way too dark?
Oh thank god. That mod needs more promotion I can only imagine how many people are begging for Shadows patches and have no idea that even existed just like I didn't!
this isent the mod page for this question nor is this a elfx shadows fault but just trying to solve a issue. when entering embershard mines (just a example) i notice as i approach torches like within 8 - 5 feet or so, torches get suddenly brighter quite noticebly. this issue persists when turning all mods off obvs making it a vanilla thing (enless its from a ini edit to skyrim prefs or somthing i did). its hard to notice as elfx has dust light fx at the entrance of the cave, but upon removing light dust fx or going deeper into the cave its very noticeable.
I just figured a mod page about lights might've come across this issue before and could know a fix or mabye its a simple setting.
Edit: someone found the anwser before thank god for the internet.
adding "fFlickeringLightDistance=8192:" to the ini file fixed it.
463 comments
It's working fine on my end with JK's Ragged Flagon+JK' Thiefs G. HQ+GG's Thiefs G. HQ. and all those patches. But i definetly need the temporary fix, even on a fresh save. Weird thing without the temp fix: when i go from Ragged Flagon Cistern or from Riften city square into the Ragged Flagon, things go missing around the water area (not the bar). If i then save the game, quit Skyrim to the Desktop, and then load that ''borked'' save, every thing loads fine, no more missing things. Until i exit and reenter the Ragged Flagon again.
As i said, the temp. fix works wonders, kinda wondering what it adtually changes.
this isent the mod page for this question nor is this a elfx shadows fault but just trying to solve a issue.
when entering embershard mines (just a example) i notice as i approach torches like within 8 - 5 feet or so, torches get suddenly brighter quite noticebly. this issue persists when turning all mods off obvs making it a vanilla thing (enless its from a ini edit to skyrim prefs or somthing i did). its hard to notice as elfx has dust light fx at the entrance of the cave, but upon removing light dust fx or going deeper into the cave its very noticeable.
I just figured a mod page about lights might've come across this issue before and could know a fix or mabye its a simple setting.
Edit: someone found the anwser before thank god for the internet.
adding "fFlickeringLightDistance=8192:" to the ini file fixed it.
the article
"https://steamcommunity.com/app/72850/discussions/0/3189117094379512282/?l=schinese&ctp=2"
(huge fan of shadows)