Bethesda : "Ok let's simply up scale the bridges to fit the place". NO, this is just a bad design choice and very noticeable. My mod fix this with Hallgarth's bridge ressource model.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- Hallgarth
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
- Tweaked and optimized my deleted navmesh fix - ESP properly flagged as ESL now
Version 1.1
- Fixed bridge between Karthwasten and Broken Tower Redoubt - Fixed deleted navmeshes
Version 1.0fps
- eFPS patch ESP flagged ESL now
Version 1.0
- Initial release - lods rules for Dynodlod added - 2 replaced bridges near Darkwater Crossing and Fort Amol - Patch for eFPS provided
I've been bothered for a while about some bridges in vanilla Skyrim. One issue : Bethesda just up scale too much the 3D model to fit the place. I understand they didn't want to create another longer bridge model, but the result is just awful and not consistent with the road scale nearby. So I used one long bridge provided by Hallgarth in Skyrim Bridge Plus. This bridge fit perfectly 1:1 the places.
/Infos
- 3 bridges are fixed : - Between Fort Amol and Darkwater Crossing - Close to Darkwater Pass - Between Karthwasten and Broken Tower Redoubt - Fully navmeshed - Minor landscape edits & just added some rocks here and there - The new bridge is full 3D vanilla style (!) - I added Dyndolod rules for LOD generation for the new bridge - Flagged ESL
/Compatibility
- Not really designed to be used with Blended Road sadly (technically compatible, but you will see no 3D blended path on it) - You can use my mod More Wooden Bridges with it without any issue - Also should be compatible with most mods
/Credits
- Hallgarth, impossible to make this mod without his ressource, please give kudos to him