Would you consider reposting the latest version for the time being? Many patches (JK's interiors, Lux suite) have issues with RedBag's Solitude 1.5, and so those requiring those patches need to hold back to 1.4 until other upgraded patches are available. I understand if you would rather not have the support headache, but thought I'd at least ask.
I see there's been an update to RB's mod which fixes a lot of issues. Should we uninstall you fix for now? Thanks for all the fixes, using a lot of them!
I have USSEP, OCS, RS+RS Rob's fixes installed, and RS patches for USSEP and OCS. Please see the picture with the minimalistic Load order.
When I am with my follower and go from the city through the tunnel to the docks area, about half way into the tunnel the follower just vanishes. The same happens when we enter the tunnel from the docks. All is good until about half way in, then the follower is transferred elsewhere and reappears at my side eventually again.
I would suspect some navmesh problem or something. The main access to the city via the main road and gate works all fine, just the tunnel is the problem. Has anyone else observed this and found a solution? Many thanks!!
Hey Rob, just wondering if you would consider making a version for 13coins's Trailblazers mod patch which replaces the main esp? I've asked him but he says he's too lazy, thought I'd try my luck here, but no worries if not :D
Gentlemen if permissible I'd like to have this patch along with Czasior patch on Xbox. I would be happy to find a porter to do if I am granted permission?
I'm ok with that, but we obviously can't take responsibility for any issues which emerge during the process as - like Robert has said - we don't have any experience regarding console modding. Also - you should ask Redbag if he's OK with that - it's his mod, after all, we've just made some improvements and/or patches.
Well, I don't know what to do about it, but it appears that one of the walls across from Balmir's House has no collision, and Balmir's front porch is missing navmesh.
Most likely. There are a bunch of mods touching the navi in Solitude. Looks like some other mod overrides the Redbag's Solitude navmesh in a particular cell.
Great work in keeping these mods clean, thank you. I do not fully understand some of the technical issues you mention, I'm just a Mod user, I apologize if I ask about something you addressed in your change logs. Here is my question: What will fix the new exit area (Next to the temple of the divines) when I exit there leaving the city, it seems to be okay, but if I try and return this way then I end up under the city (Returning this way gives me an open seam under the city). Any direction would be appreciated, Thank you.
Based on the description, I conclude it's a landscape mismatch between two adjacent cells. Probably some other mod overwrites one of the Redbag's Solitude landscape settings.
Both mods target different aspects, so no. You should only make sure to load eFPS patch higher in the load order, to preserve the worldspace cell corrections from Rob's fixes.
I dont move any buildings around or any other big objects so the eFPS patch should be 100% working. I actually dont even think i have any overlap with that patch.
33 comments
Thanks for all the fixes, using a lot of them!
When I am with my follower and go from the city through the tunnel to the docks area, about half way into the tunnel the follower just vanishes. The same happens when we enter the tunnel from the docks. All is good until about half way in, then the follower is transferred elsewhere and reappears at my side eventually again.
I would suspect some navmesh problem or something. The main access to the city via the main road and gate works all fine, just the tunnel is the problem. Has anyone else observed this and found a solution? Many thanks!!
(I have not yet asked on the RS main modpage.)
I would be happy to find a porter to do if I am granted permission?
https://imgur.com/a/GE48JRY
its Architecture\Solitude\SRaidiantRaiments.nif
Here is my question:
What will fix the new exit area (Next to the temple of the divines) when I exit there leaving the city, it seems to be okay, but if I try and return this way then I end up under the city (Returning this way gives me an open seam under the city).
Any direction would be appreciated,
Thank you.