Well now i'm definitely going to install this mod. -and endorse it too.
Jokes aside, I just realized that the reason for the issues that i'm facing are in the FIRST SENTENCE OF THE DESCRIPTION page 🤦. I was incorrectly trying to pair this with incompatible mods. My mistake.
For FPS troubles, the grass in this is at 4K for 2 Albedo textures and the remaining are at 8K resolution.
personally if you're running on a big ass 4K TV or laser projector on a wall at 4K native resolution with a high end CPU and 7900xtx/4090 to run everything, this is fine as you can see the detail.
for 1080p/1440p/1080 or 1440 triple screen users (I run triple 1080p screens at 60hz Dell has the OPTION to run it at 75hz though), textures should be no bigger than 2K, as for something off in the background like grass and such (you're focusing on other stuff like yourself, buildings, npc's, etc anyway) the textures should be smaller as its things like insane detail on things you barely look at/not the main focus/etc is what eats up your framerate.
Nothing Cathedral Assets Optimizer can fix by users simply telling it to downsize this mod's textures after install when running CAO. I use The Northern Experience's CAO preset for down scaling to various sizes and it also properly converts them to BC7 after down scaling for saving even more VRAM.
Open Catherdral Assets Optimizer
in the "Profile" Section, select "TNE - Downscale to 2K" if you have the profiles installed.
Click "Show Advanced Settings" where it says "Open Directory" and "Run"
Defaults should already be set to these anyway but tick the following in the below tab sections:
Click the "Textures" tab.
Process Textures: Tick box to activate
Radio buttons to tick: Necessary Optimizations, Generate Mipmaps.
Downsizing: Tick box to activate
Radio buttons to tick: By Fixed Size, type in 2048 in the "Height" and "Width" boxes.
Advanced: no tick box, this runs regardless of whatever you do in CAO
Radio buttons to tick: Enable TGA conversion (precaution in case a mod has TGA textures somewhere, this changes it to a more usable, compatible format.)
Output format: select BC7 (BC7_UNORM),
Interface: Compress interface textures
Unwanted formats: R32G32B32A32_FLOAT
After the above, do the following:
under the "Profile" section, there is a textbox, for the input of the MO2's mod instance directory. For example, my instance of Flora Orientalis is in: "F:/Programs/MO2/Game Instances/SkyrimSE/mods/Flora Orientalis/textures/FloraOrientalis".
Click "open directory" and navigate to wherever your MO2 installed instance of Flora Orientalis is in MO2's "Mods" directory and click "Select Folder". (yours will be different to mine obviously, so take note of where things are actually installed when setting up MO2)
Press "Run"
WAIT for everything to properly process. Mod scale, size and amount of textures, hardware capabilities WILL affect processing times.
When "Done" appears, close CAO and check your mod's textures, the filename will be same but the FILE SIZE is considerably smaller.
Every texture should be around the 10.6mb file size range for a 2K size for Flora Orientalis.
seriously thanks for this Ive spent hours wondering why my fps dropped to 14 fps. my laptop was screaming. i finally figured out it was this single mod. and this will help alot.
Like other users I got a huge performance hit with this mod, some grassy areas would have a fps drop of 10-20 fps making the game unplayable. I had to turn AO and RTX off because of this mod to get like 10-20 fps max, not cool.
The 8K textures are the problem, so I fixed this mod by splitting the original 8K textures and add the normal maps included in the diffuse textures to the meshes. The diffuse textures are now 2K and the normals 1K. It still looks stunning and the fps rate stays stable and playable. So it performs very well now after optimizing and the plants have bump mapping as a bonus. I might tweak the meshes a little for better lighting and specular etc.
So I want to upload the updated and fixed version, but I'm not allowed to according to the permissions?!
Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Do I have your permission to upload or do you want to use my fix and upload it as an update? You can also do this yourself but I already spent a few days to fix it. Either way is fine, I can also upload some screenshots instead.
I never got permission to upload the fix and I'm no longer using this mod because of better alternatives like Seasonal Landscapes.
Anyone can use the same method in Photoshop: split all textures into both diffuse and normals, resize and optimize the dds files to 2K or even 1K. Open meshes in NifSkope and add texture path to normal map. Done! Optimized models and no FPS loss.
I'm goiong to tell you a truth that might be hard to hear: You can make most textures 512 (sub-1k) and nobody will notice or care. Same goeas for polycounts much of the time. All it has to do is look good at the distance that it's viewed from most of the time. And in the current era where everyone is playing in 3rd person, this is more true thatn ever. 1k and 512 90% of time. Go crazy on interiors though.
Got this to work with the vinland patch (all 3 of those grass mods combined looks AMAZING) but my grass cache was about 8gb and 8.5 hours of Dyndolod didn't give me a usable output, just stopped doing stuff at 30gb.
I know this mod is supposed to be 100% eye candy, not optimized and I totally respect that but maybe some optimization might be required lol. To edge it down from an 11 to around a 9 so Dyndolod + No Grass in Objects can make your magic shine?
Holy hell this mod absolutely murders fps! I'm on a 13700k/3080 system and this mod alone brought my fps in whiterun down from around 130 fps to as low as 28 fps lol. Beautiful mod but something is seriously wrong sadly.
Could it be VRAM related, though? I mean, politely speaking, a 3080 with 10 gigs or perhaps 12 gigs of VRAM isn't really going to rock your world when it comes to extensive visual Skyrim modding. I've to test it out on my 4090/13700k system. Same CPU. :D
I introduced it for Greenland, but it becomes 5fps and I can not play properly If you turn this off, the maximum value setting of 60fqs will be stable. Why? Rtx2070Super RAM32GB Also, do you think that this mod is unnecessary from the author's point of view? thanks for the nice mod
63 comments
Jokes aside, I just realized that the reason for the issues that i'm facing are in the FIRST SENTENCE OF THE DESCRIPTION page 🤦. I was incorrectly trying to pair this with incompatible mods. My mistake.
personally if you're running on a big ass 4K TV or laser projector on a wall at 4K native resolution with a high end CPU and 7900xtx/4090 to run everything, this is fine as you can see the detail.
for 1080p/1440p/1080 or 1440 triple screen users (I run triple 1080p screens at 60hz Dell has the OPTION to run it at 75hz though), textures should be no bigger than 2K, as for something off in the background like grass and such (you're focusing on other stuff like yourself, buildings, npc's, etc anyway) the textures should be smaller as its things like insane detail on things you barely look at/not the main focus/etc is what eats up your framerate.
Nothing Cathedral Assets Optimizer can fix by users simply telling it to downsize this mod's textures after install when running CAO. I use The Northern Experience's CAO preset for down scaling to various sizes and it also properly converts them to BC7 after down scaling for saving even more VRAM.
Ive made a beautiful grass patch combining this folk and cathedral assests and ive gotten perms to share it, but ive yet to talk to you about it.
I was talking to my friend omen who made vinland and he told me to ask, so it would reallt be great if youd be down to let me share the grass patch.
Ive only used the pine forest textures and recolored them also to redish type to be used in tundra so they look amazing.
looking forward to hearing from ya.
Like other users I got a huge performance hit with this mod, some grassy areas would have a fps drop of 10-20 fps making the game unplayable. I had to turn AO and RTX off because of this mod to get like 10-20 fps max, not cool.
The 8K textures are the problem, so I fixed this mod by splitting the original 8K textures and add the normal maps included in the diffuse textures to the meshes. The diffuse textures are now 2K and the normals 1K. It still looks stunning and the fps rate stays stable and playable. So it performs very well now after optimizing and the plants have bump mapping as a bonus. I might tweak the meshes a little for better lighting and specular etc.
So I want to upload the updated and fixed version, but I'm not allowed to according to the permissions?!
Do I have your permission to upload or do you want to use my fix and upload it as an update? You can also do this yourself but I already spent a few days to fix it. Either way is fine, I can also upload some screenshots instead.
Anyone can use the same method in Photoshop: split all textures into both diffuse and normals, resize and optimize the dds files to 2K or even 1K. Open meshes in NifSkope and add texture path to normal map. Done! Optimized models and no FPS loss.
I know this mod is supposed to be 100% eye candy, not optimized and I totally respect that but maybe some optimization might be required lol. To edge it down from an 11 to around a 9 so Dyndolod + No Grass in Objects can make your magic shine?
If you turn this off, the maximum value setting of 60fqs will be stable.
Why?
Rtx2070Super RAM32GB
Also, do you think that this mod is unnecessary from the author's point of view? thanks for the nice mod