Skyrim Special Edition
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LiemJello24

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LimeJello24

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31 comments

  1. LimeJello24
    LimeJello24
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    Hello!

    After nearly a month, I am finally excited to release this MOD to the public.

    Please read the description page before downloading and/or asking a question here.

    If you encounter an issue let me know.

    I hope you all enjoy this MOD!
  2. LimeJello24
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    Updates:


    12/20/2016

    An Immersive version has been uploaded.

    The description page has been updated with information regarding this file.


    12/21/2016

    Fixed some grammar issues on the description page
  3. LimeJello24
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    Translation:

    If you wish to translate this MOD please follow these instructions

    *The translated version must be on Nexus only!

    *You must reply here of which language you are translating it too and the link to said translation.

    *You must copy the information of this MOD exactly how it is stated. Furthermore, the file will not be altered in any way.

    *Credit for the translation goes towards you. Credit for the creation of the MOD goes towards myself.

    *Provide a link in the description page of the translated version to the English version. I will do the same for the English version.

    *You are responsible for maintaining the translated version.



    Tweaking the MOD:

    Look, I will not be able to pander to every little comment that says, “This creature is not balanced,” Unless many people complain about the same creature.

    IF you wish to tweak a creature or creatures you can do so in the Creation Kit to however you see fit.

    However, the altered version is for your own personal use and will not be shared with the public in any way, shape or form.

    If you choose to alter the creatures in the MOD do not complain to me about having problems. You are responsible for any changes you choose to make.

    If you wish to make changes and do not know how to do so, simply use your preferred search engine.


    Cheers and Take Care!
  4. User173326585
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    I hope the monsters will be modified somehow, because many times the dragon priest can't even be given by the player , let alone an NPC. Especially when he has unlimited time.  And master level spells can easily be pretty early in the game if the player levels up enough. Not to mention centurion which isn't exactly weak either. I may be the only one, but I like my summoned creatures to be beatable so I don't lose a challenge.  
  5. Relenanator
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    Hey there, I'm just curious if enemies and NPC's can also summon the same creatures at the right levels?
  6. hawfops
    hawfops
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    IT IS NOT POSSIBLE TO SUMMON 2 OR MORE
  7. LimeJello24
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    Hello!!!!

    Yes, I  am still around. And yes, I have read your comments.

    Sadly, I do not have the game installed nor the tools. Kind of moved on to others things--at the moment. Thus, if someone here wants to fix the problems by creating a patch. I'll happily upload the fix.

    Take Care!
  8. HScorching
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    Okay for a second there I thought this was a mod that summons creatures for unlimited time but I was wrong. Is there a way to prevent them from dying or keep them for unlimited time? I actually like this mod because it's better than putting the code each time for specific creature.
  9. Tigerdragon180
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    Just curious, I know this might not get an answer but the spells in this mod aren't working well with my twin souls perk. I can summon 2 flames but if i summone one flame and a chicken it despawns the flame, whenever i summon any animals it kills my other summon limiting me to one from this mod. The odd thing is if i summon one animal then i can summon a 2nd vanilla or other mod summon without problems.
  10. Tigerdragon180
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    I know im late to the party and noone probably reads this but i've noticed that this mod is not seeing or using my twin souls perk. I can summon 2 astronautics but only one chicken! small bug but kinda curious if anyone came across it, if its meant to be this way or if im just cursed.
  11. petch55
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    Hello LimeJello24,

    cool mod!
    Sorry for my bad english but your mod work not with the perk "two souls" (for example: 2x trolls at the same time summoned). Is that intended?
    And when I reached lvl 100 (with master perk skilled) I cant buy the master tomes from Phinis (they do not appear on offer).

    Sincerely,
    5Overlord5
  12. michimatsch
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    Dear LimeJello,

    I love what this mod sets out to do. And I respect the effort you put into this.
    But I wish you had an immersive/almostimmversive version.
    Conjuration was always about summoning creatures from the realms of the deadra or bringing the undead back from their grave.
    So stuff like Ghost Warrior, Dragon Priest (because they are undead), or the Frost Giant seems perfectly fine to me, hell I could even see a skeever swarm being a thing (Peryite could summon them) but summoning normal animals is kinda turning me off.
    You could turn them all into ghosts if you don't want to remove them (again, undead seem to be fair game) or just remove some of them for an alternative version.
    That being said, I can totally understand if you choose to not change your mod as it takes a serious effort and after all it is your mod. Your creation.
    I was just giving my two cents.

    Sincerely,
    michimatsch
    1. LimeJello24
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      Well yes that is true about Conjuration.

      However, I wanted everyone to have an opportunity to pick and choose what creatures they wish to summon.

      So if your the immersive type, just purchase/use the books pertaining the dadrea/dead.

      Or perhaps your the player who doesn't really care about bending immersion a bit and wants to summon a normal animal.

      Just because you download it doesn't mean it will ruin your immersion.

      The choice of what YOU want to use/summon is in your hands.

      Thank you for the suggestion.


      Edit You've given me a idea. I'll look into it.

      <tents fingers>. Muhaaa
    2. michimatsch
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      I am glad I gave you an idea and I am terribly sorry but my idea of immersion is different than yours.
      You add these spells to the leveled list, therefore they can and will appear in my game even if I am not forced to use them.
      I see them, they exist in this world in which they don't belong.
      So when I actually go for an immersive run (which I am actually doing right now) I won't include this.
      As I said. I understand that you won't change the stuff up.
      Just gonna track it for now and when I feel for going on an all-out playthrough I'll include it.

      Yours respectfully,
      michimatsch
    3. QRob001
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      That's not exactly true. Summoning is not always about undead. If you prefer a druid type character their connection to nature always summons live creatures as companions and help. You are talking about a necro mage. I downloaded and play with this mod. My Mage/Druid hybrid summons beast to assist in battle.
      I have also used the undead trawl spell. Its ok but the constant moaning is tiresome and I don't always want the companion following me everywhere I go. Perhaps the name should be changed to New Summon Ghost spells.

  13. Vilgor
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    Hi , this mod is really really what i wanted....

    I just have a little problem with the Atronach Stone , the spells are often absorb , and i don't know why the uesp d'ont fix your spells :p

    Any ideas?