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Changed the contents of the message for choosing either Ralof or Hadvar. Translators may need to update their versions.
Added Novice Hood and Novice Robes to the gear chest.
Starting inventory items are now done through the container QS_PrisonersInventory.
In the skip, starting items now has three sources: equipped (formlist QS_PrisonersGear), not-equipped (container QS_PrisonersInventory.), and the chest outside of the cave (container QS_StarterChest).
Added the following to the starting inventory.
3 lockpicks.
A copy of The Book of the Dragonborn.
Version 1.1.4
The skip now runs Stage 250 of the quest Unbound. (Thanks to Gonzeh84)
Version 1.1.3
Forwarded worldspace changes brought by Dawnguard that conflicts. (Thanks to x13v3)
Another record conflict is found with Max Height Data, but this is left be as per this STEP thread https://stepmodifications.org/forum/topic/8358-mhdt-max-height-data/ , quoted partly "Max height data is merged at runtime, therefore, leaving it blank will not have any impact if the mod is not drastically changing the heights for the cells it's editing (most mods don't)..."
Version 1.1.2
In the skip, Helgen is now destroyed manually by the mod, as the process to do so that is provided by MQ101DragonAttack fails to fire properly under the condition of the skip, unless that quest is set to Start Game Enabled (see the log for version 1.1.1).
In the skip, the automatic save is now done after all of the skip's script procedure has been done, whereas before it is done in the middle of. This is because saving at the latter state does not also save the state of the script, so the rest of the script after that save point is un-run, if that save is reloaded. This has the disadvantages of the save occuring longer from possibly-lengthy character creation and the inability to rechoose companion by reloading the save (which was not even possible anyway due to this very issue). This fixed the issue of this Special Edition port failing to automatically save.
Cleared a script property that points to a reference that no longer exists. (Thanks to mattski123)
Version 1.1.1
Removed an errant edit to a sub-quest (Editor ID: MQ101DragonAttack) of "Unbound" that sets to it Start Game Enabled, starting the quest prematurely and thus breaking the pace of quests related to it.
Disabled the two Auto Load Doors outside of Helgen Keep's doors in the skip.
Version 1.1.0
Helgen's northern and eastern gate now unlocks earlier in the skip.
ChargenFxTriggerRef is now disabled in the skip. (Thanks to hhuuggss)
Added the Imperial Captain as dead in the skip, in Helgen Keep's main entrance.
Addressed a couple of leftover Stormcloak soldiers in Helgen Keep's main entrance.
Starting equipped items are now done through the formlist QS_PrisonersGear.
Cleared an errant edit to COCMarkerHeading in ChargenExit.
Changed the contents of the gear chest. The details are as follows.
Removed Steel Arrows.
Replaced the enchanted Iron Greatsword with one that is not.
Changed the gold amount to 20 from 50.
Added Spell Tome: Sparks.
Version 1.0.3
Adjusted the position of the gear chest to clip less with foliage in Special Edition. This was a missing edit for the port, now readded.
Version 1.0.2
The portcullis in the cave is now removed (disabled).
Calls to the player's reference in the script is now done through a property, with the aim of performance improvement.
The index of loops in the script now resets properly between each. The error amounted to failure in killing certain NPCs in what was an inaccessible area.
Version 1.0.1
Released.
Replaced the wrong script files for the correct ones.
The mod is now packaged as loose to ensure victory against vanilla files in the load order conflict.
Optionally start a new game at the cave end of Helgen Keep (skipping it), done in such a way that Helgen and the main quest proceeds as if the entirety of the game's introduction is played as intended. The vanilla introduction is still available on a new game.
Gear is provided at the cave's exit, as replacement for not being able to loot in the vanilla introduction.
APPENDIX
Editor ID Prefix is QS_.
Modified Vanilla Script The fragment script (Script file's name: QF_MQ101_0003372B) of the quest "Unbound" (Editor ID: MQ101) is modified. This makes the mod incompatible with ones such as Alternate Start - Live Another Life - SSE without a patch.
Identical to Master records are cleaned with TES5Edit, and the mod is then ported to Special Edition with the Creation Kit.
How the Mod Came To Be The "Quick Start" functionality has already been implemented in the game by the developers, for playtesting purposes. They're just not Optional, and does not ensure continuity with the proper introduction (since this Quick Start is made only for playtesting). Most of the work involved in making this mod is exposing this Quick Start to an interface and making sure world continuity is maintained. Even the story blurb in selecting either Ralof or Hadvar is not mine! I would've struggled to write something as succinct.
On Turning the Plugin into an ESL
Items Given in The Skip Can Be Changed Items given in the skip are done through the following records, and each can be changed by modifying the plugin or another on top of.
QS_PrisonersGear (FormList) to set already-equipped items during character creation. In the mod this is the set of Prisoner's Rags and the sword with a flame enchantment.
*QS_PrisonersInventory (Container) to set items in the player's inventory, but not equipped. Items in this Container are silently given to the player before equipping the items from QS_PrisonersGear.
QS_StarterChest (Container) is the gear chest outside of the cave.
*Please see the bug report "Failure of RemoveAllItems from Container Reference"
ADDENDUM
Thanks to ladyonthemoon, for their pointers on quests related to Helgen.