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jknjb

Uploaded by

izzik

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11 comments

  1. joseasensio87
    joseasensio87
    • member
    • 2 kudos
    Wrye Bash detected 7 deleted Navmeshes from this mod, this could cause a CTD.
  2. mesar
    mesar
    • supporter
    • 1 kudos
    when I select where to go and go to bed, I wake up in the same cell but without the statue. I tried both options any ideas?
    1. RealityRebel
      RealityRebel
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      • 0 kudos
      I've had this issue as well. Do you know a fix?
  3. Olgark
    Olgark
    • member
    • 4 kudos
    This mod isn't working. I don't get any options to start in any of the new areas that are in any of these mods.
    The new areas are :- Border of Hammerfell
    Border of Cyrodiil
    Border of High Rock

    None of them work. Nothing is overwriting them and they are all in the correct load order. I even converted the .esp to the new format thinking it was this causing the problem. But its not.
    1. deleted76662043
      deleted76662043
      • account closed
      • 0 kudos
      Sorry I'm one year late but I had the same problem and I installed using the 'install from archive' feature of mod organizer then it worked.
  4. Qazerowl
    Qazerowl
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    • 7 kudos
    The esp file included in this mod was not ported to SSE correctly. It is still using the original skyrim format (form 43). izzik should correct this in an update, but in the meantime if you're going to use this mod you just need to open it in the creation kit, save, and close the creation kit, which is all izzik needs to do to fix this issue.
  5. redprincess79
    redprincess79
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    • 116 kudos
    Is it possible we can start out owning the player home? That would be awesome.
  6. Ultimuh
    Ultimuh
    • supporter
    • 1 kudos
    I wonder.. Which of these locations would an Orc from Orsinium be most likely to come from?

    Edit: Morreath doesn't seem to work for some reason.
    It just starts me in the abandoned cell fully armored, but with the statue gone.
  7. TDUB0409
    TDUB0409
    • member
    • 0 kudos
    Hey, this mod shows up as having the old Skyrim form version (43) instead of the Skyrim SE form (44). Apparently this can break games. All you have to do to update it is to open the mod in the SE creation kit and save it. This guide gives some other tips if you really want to go about porting old mods the "proper" way: https://www.youtube.com/watch?v=iOmMIr9ngTs&feature=youtu.be&t=734 Totally up to you though, thanks for porting it!
  8. Just looking at your three mods and they look pretty amazing. Can I install all three, and if I do, but don't choose their starts, can I still visit the new areas? Also do you know if they conflict with Beyond Reach? http://www.nexusmods.com/skyrimspecialedition/mods/3008/?
    1. izzik
      izzik
      • premium
      • 21 kudos
      Hey Blinky,

      Yes, you can install all three. I just ported the Alternate Start plugins for SkyrimSE; the actual content expansions are made by JoopvanDie and linked in the description. However, it looks like Beyond Reach adds a new area for it's content so it should be compatible.