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KEI

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BWV997

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37 comments

  1. SkeletonParade
    SkeletonParade
    • supporter
    • 10 kudos
    Just thought i should let you know, i was quite surprised when Roggvir was executed and suddenly his headless body stood up and did a death animation XD It's not a big deal but i thought i'd let you know in case theres a way to patch that. Love this mod!
    1. BWV997
      BWV997
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      • 190 kudos
      Hi, SkeletonParade
      lol thats totally unexpected, thanks for report anyway!
    2. chaserskyrim
      chaserskyrim
      • supporter
      • 4 kudos
      if it not too much work but would you do a optional file with that intact? 
  2. StrayHALOMAN
    StrayHALOMAN
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    • 10 kudos
    Hey will you please add tail animations to this?
    I use this animation in my PCEA because it look REALLY good in first person with the enhanced camera mod... But the animations forces all my tail bones into eachother and it stays like that after I load a save, I have to use the sexchange command twice just to reset the tail bones and fix this animation.
    I love this animation so much because it's almost identical to the classic doom death animation.
    If you want more feedback I'd say make the head face forward more instead of bending along with the torso that way it looks less jerky in first person while being able to see your arms before your face his the pavement.
  3. Skyrimfan356
    Skyrimfan356
    • supporter
    • 0 kudos
    Any chance of a version that ups the percentage or flat out replaces the vanilla spin?
    1. TicTacToad
      TicTacToad
      • member
      • 6 kudos
      +1 for replacer version.
    2. deleted136622868
      deleted136622868
      • account closed
      • 2 kudos
      +1 here too then maybe ill consider getting rid of no spinning death animation mod for sure it would be funny to see them do this animation
      even if its a arrow to the knee
    3. vValentin17
      vValentin17
      • member
      • 7 kudos
      I made a version that plays this animation on every kill, I just need the permissions to upload it
    4. alcatraz057
      alcatraz057
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      • 0 kudos
      You can simply edit the conditions.txt file in the mod folder to Random(1) and it should play 100% of the time
  4. 0Rakky
    0Rakky
    • member
    • 13 kudos
    It is work on beast characters like khajiit and argonian?
  5. MatthewAve
    MatthewAve
    • supporter
    • 1 kudos
    Hey mate.
    Would it be at all possible for you to release a version of this that triggers on every kill, but for the Draugr only?

    I use Underdog's Animations but they don't affect Draugr.
    If this is something you could do that'd be amazing!

    Thanks
    1. BWV997
      BWV997
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      • 190 kudos
      MatthewAve
      It's impossible, because Draugr animations are made from Draugr skeleton.
      Underdog and my animations are made from human skeleton. That's why they don't affect Draugr.
    2. BWV997
      BWV997
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      • 190 kudos
      And again, I can't trigger death animation on EVERY kill.
      Technically I don't know how.
      I strongly recommend you to find some engineer type modder and ask him/her.
    3. vValentin17
      vValentin17
      • member
      • 7 kudos
      Did it for you, just need your permission to upload it
    4. BWV997
      BWV997
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      • 190 kudos
      NANI!? vValentin, that's amazing. Yes sure go on!!
    5. MatthewAve
      MatthewAve
      • supporter
      • 1 kudos
      Hey mate! Have you uploaded this yet?
  6. MatthewAve
    MatthewAve
    • supporter
    • 1 kudos
    Does anyone know how to get these animations on every kill? I've tried changing the Ini to 1.00 , 100 & 100.0 and others) but the animations still don't play out on every kill? 
    1. BWV997
      BWV997
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      • 190 kudos
      This mod is just a replacer.
      Even the vanilla death animation plays at a certain rate. No matter how much you change the Ini(guess you mean _condition.txt) of this mod, you will not be able to play this mod's animation on every kill.
      You need some other mod that allows NPC to play deathanimationa.hkx every time on their death. 
    2. MatthewAve
      MatthewAve
      • supporter
      • 1 kudos
      Aah ok thanks. It's hard to find a Death Animation Mod that plays on every kill. Underdog's Death Animations don't play on every kill.
      Do you know of any other Death Animation Mods mate? 
    3. Esotek
      Esotek
      • supporter
      • 8 kudos
      I use Violens.  You can adjust the killmove frequency in the MCM.
    4. MatthewAve
      MatthewAve
      • supporter
      • 1 kudos
      How do you Edit Violens to use this Death Animation Specifically?
      If you don't mind letting me know.
      Thanks! 
  7. ev3rliving
    ev3rliving
    • member
    • 0 kudos
    Does this work for LE?
    1. BWV997
      BWV997
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      • 190 kudos
      This doesn't.
  8. StrayHALOMAN
    StrayHALOMAN
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    • 10 kudos
    I love this animation but I added it to my PCEA so only my Character can use it.
    This looks like it would play very well in first person with my Improved Camera mod.
  9. Jjanon
    Jjanon
    • supporter
    • 0 kudos
    I hope there's a way ragdoll physics can be implemented at the end of the animation. That way it feels more natural rather than a character be stiffly face down in the ground. Loving it though I think we need more Death Anims!!
  10. TBGRicky
    TBGRicky
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    • 12 kudos
    I hope there will be a version where we can tweak the percentage chance of this happening.
    1. Mur4s4me
      Mur4s4me
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      • 802 kudos
      You can. Just open the _conditions ini file and change the percentage there.
    2. TBGRicky
      TBGRicky
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      • 12 kudos
      Ach, silly me. I don't know why that thought didn't occur to me.  xD   Thank you!  :)