Skyrim Special Edition

File information

Last updated

Original upload

Created by

RemmyKun

Uploaded by

RemmyKun

Virus scan

Safe to use

36 comments

  1. RemmyKun
    RemmyKun
    • premium
    • 549 kudos
    Locked
    Sticky
    From all those mods in the patches section I prefer to use "Castle Volkihar HD - SE" because... you know... 8k let's goooo! haha
    I uploaded some screenshots of that mod with this :)
  2. Saxman
    Saxman
    • member
    • 6 kudos
    I'm using Better Volkihar, Iconic's, Upgraded moondial and your mod installed in this order. MO2 says BV and Iconic's patches are redundant. Do I just keep the UM patch? Thanks in advance
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Well, I just checked and there's no real redundancy. Apparently MO2 is failing to detect that one properly. So, about keeping the UM patch... that depends completely on the mod you were using previously.
      Just select the patch for the mod you had installed before this and everything will be ok :)
    2. darkphoenixff4
      darkphoenixff4
      • premium
      • 22 kudos
      Yeah, just use Upgraded Moondial.  UM merges Better Volkihar and Iconic's together, so the ENB Patch for it should cover all three.

      Basically, if you're using BVSE, grab the patch for that.  If you're using Iconic's, grab the patch for that.  If you want to use both, get Upgraded Moondial and then the patch for that.
  3. RealCakez
    RealCakez
    • supporter
    • 0 kudos
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      That one doesn’t require any patch because it includes textures only :)
    2. RealCakez
      RealCakez
      • supporter
      • 0 kudos
      i'm overwriting cc's with the upgraded moondial (iconics crests + ebony entrance) - do i just download those 3 patches then?
    3. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      For that one just get the “Upgraded Moondial PATCH”.
  4. TobesMods
    TobesMods
    • premium
    • 23 kudos
    I think there might be an error with the castle volkihar hd crescent moon mesh? its not as shiny as the one from the original mod. i think its missing the parallax effect. thank you for this mod!
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Well, it’s not exactly an error… I had to choose between preserving that shininess and/or enabling glow mapping… and I chose the later to make it look more like something that is capable of casting light.
    2. TobesMods
      TobesMods
      • premium
      • 23 kudos
      makes sense, thanks for the clarification!
  5. AtsushiATS
    AtsushiATS
    • member
    • 3 kudos
    Is Castle Volkihar Rebuilt need a patches? 
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      I just checked and that mod doesn't include the same meshes. So, best case scenario would be that the plugin doesn't force the game to use vanilla assets and respects any modifications made to them.
      In other words, this mod won't cause any conflict with it. Just try it and hope it works basically.
      And if it doesn't work, well... only the author of Castle Volkihar Rebuilt could do something about it (although I don't see why it wouldn't work... it should work... xD).
    2. AtsushiATS
      AtsushiATS
      • member
      • 3 kudos
      Hi sorry for the late reply, and thank you for the answer! 
  6. deleted77742423
    deleted77742423
    • account closed
    • 83 kudos
    Hello, my friend.

    Nice to see you making mods again. I miss them!

    I just downloaded all the new mods you made for the Particle Lights for ENB series.

    Great work as always, my friend.

    Take care!!!
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Hey! :D
      Thanks a lot for the kind words Lucian! <3
      Enjoy the lights! Haha
      And take care you too :3
  7. EnclaveOverlord1
    EnclaveOverlord1
    • supporter
    • 50 kudos
    Awesome work on all your ENB Light mods Remmy. Question, would it be possible to make it so they only glow when placed on the dial? Would I just need to not use some of the meshes to get that look or would it require some reworking?
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Hi :) thanks!
      Well, if you wanted it that way, you can just delete:
      cassecentrancecrestcm.nif
      cassecentrancecrestfm.nif
      cassecentrancecresthm.nif
    2. EnclaveOverlord1
      EnclaveOverlord1
      • supporter
      • 50 kudos
      Awesome, thank you!
  8. JacobKirwin
    JacobKirwin
    • premium
    • 3 kudos
    Is a patch needed for Clevercharff's castle V mod?

    https://www.nexusmods.com/skyrimspecialedition/mods/34968
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Nope :)
      That mod includes only textures. So, it is 100% compatible ^^
    2. JacobKirwin
      JacobKirwin
      • premium
      • 3 kudos
      Nice! Great work btw. Love your mods!
  9. MisterBanana17
    MisterBanana17
    • premium
    • 153 kudos
    Awsome work RemmyKun !
    This mod is now featured on my True Graphics and Immersion List
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Hi MisterBanana :D
      Thanks a lot! :)
  10. DarkDominion
    DarkDominion
    • premium
    • 453 kudos
    Does it look cool? ABSOLUTELY!!! LET'S GOOOOO!!! xD
    Hahahaha
    And right you are.

    Nice mod, thanks for sharing my friend
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Haha hello Pat! :3
      Your welcome ^-^
  11. waeq17
    waeq17
    • premium
    • 53 kudos
    I really love your ENB Particle Light series. Please keep it up!
    1. RemmyKun
      RemmyKun
      • premium
      • 549 kudos
      Thank you! :3
      I like to bring light to the world haha ^-^