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Soulmancer and ExpensiveLadder

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Kulharin

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69 comments

  1. GrandADMCorgi
    GrandADMCorgi
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    I use Summermyst but not Thaumaturgy. I also use the no claws version. Should I just use the one in the misc files and not any of the others. Also, is there anything I should change in xEdit since I don't use Thaumaturgy? Or I guess just delete or disable the Thaumaturgy patch plugin.
    1. DatRedGuy
      DatRedGuy
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      It's just plugins I cleaned of whips and claws bundled together. Delete the others and you're good to go.
      Tho you should keep the fixes.
    2. GrandADMCorgi
      GrandADMCorgi
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      Yeah, I just deleted the Thaumaturgy one.
  2. DatRedGuy
    DatRedGuy
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    I'm cleaning your Thaumaturgy patch and the Summermyst patch (from the other enchantments page) of all Claws and Whip references in xEdit, if I could upload them somehow and you'd like to host them on this page. I'm making sure not to delete any other references.
    1. Kulharin
      Kulharin
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      Sure!
    2. DatRedGuy
      DatRedGuy
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      Here are the files
      https://drive.google.com/drive/folders/1OR1SzEgMr8IWiC5OLAGSI8MWuH_-fNV1?usp=drive_link
    3. Kulharin
      Kulharin
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      Is it just the enchantment plugins though?  Wouldn't you also need/want/have a no claws version of the other plugins?  Mine is currently out of date
    4. DatRedGuy
      DatRedGuy
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      Are you saying I should edit all of your files?
    5. DatRedGuy
      DatRedGuy
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      This was a pain. Here are all the files without claws.
      https://drive.google.com/drive/folders/1DndsCtZRQvWi5AxkmLh-4tESjko4g8gT?usp=sharing
    6. Kulharin
      Kulharin
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      Indeed, thanks.  That's why I hadn't supported both versions considering I only use the no whips version, trying to maintain both is a head ache.
    7. Kulharin
      Kulharin
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      I have bundled your no claws files and uploaded them under misc for everyone.  thanks again
    8. sam87nit
      sam87nit
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      Hi, will the file in 'misc files' work with the clean edition of animated armory?
    9. DatRedGuy
      DatRedGuy
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      Awesome!!!
  3. XarisZ
    XarisZ
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    No update for No Whips or Claws Edition?
    1. Kulharin
      Kulharin
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      I likely will no longer be supporting the no claws version, someone else can do that.  They will be less common in the level list and there are other mods available that improve animations for claws.

      Maybe, but it's not going to be immediately, it's kind of a pain to support two versions when I personally don't use the no claws version.
    2. XarisZ
      XarisZ
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      If i remove the claws myself from your mod will it work or is it gonna bug out?
    3. Kulharin
      Kulharin
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      not at all, really just need to remove em from the level lists and remove claw specific level list.  just be sure to check for error records after in case you may have missed cleaning em out.
    4. Jormunrekkr
      Jormunrekkr
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      Thanks a lot!
  4. Bordoxs
    Bordoxs
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    Hello, is this Animated Armoury Enchantments - Thaumaturgy Patch also included or I must download it if I use Thaumaturgy?
    1. Kulharin
      Kulharin
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      use the one I just uploaded
    2. DatRedGuy
      DatRedGuy
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      Silly question but does the no whips patch work if I'm using the no claws version?
    3. Kulharin
      Kulharin
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      I mean, it will work but it will bring back claws.
    4. DatRedGuy
      DatRedGuy
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      I could remove the claws in xEdit tho right?
    5. Kulharin
      Kulharin
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      Yup
  5. scatteringMatrix
    scatteringMatrix
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    Hi Kulharin, are the recent November updates to the original Animated Armoury Fixes reflected here already, or if not, are they necessary for this version?
    1. Kulharin
      Kulharin
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      I’ll have to check the change log.
    2. scatteringMatrix
      scatteringMatrix
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      Sounds good, thanks for looking.
    3. Kulharin
      Kulharin
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      enhancements for sure will need updating.  I will work on this and also the thaumaturgy patch
    4. scatteringMatrix
      scatteringMatrix
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      Awesome, thanks for checking and continuing to work on this!
    5. Kulharin
      Kulharin
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      Done, I likely will no longer be supporting the no claws version, someone else can do that.  They will be less common in the level list and there are other mods available that improve animations for claws.
    6. scatteringMatrix
      scatteringMatrix
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      Great, thanks so much! Unfortunate that this can no longer be used with the Clean Edition plugin from the No Whips page, but I completely understand. Out of curiosity, does your updated version of Fixes make any changes similar to those made in the Clean Edition (aka removing worldspace edits, quests, etc)?
    7. Kulharin
      Kulharin
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      The only thing I recall AA doing in this regard was placing some weapons in the world space and giving some to named npcs .  This is a small footprint and makes the weapons appear naturally.  If you want a crafting only version that is not something I am interested in doing.

      I have no knowledge that AA edits anything quest related.
  6. FrogFallout
    FrogFallout
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    Is there one included katana enchanments?
    1. Kulharin
      Kulharin
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      I can double check, was there a separate mod for that already?

      edit: it appears not.  I may do it at some point, or does a patch for this already exist?
    2. FrogFallout
      FrogFallout
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      Nope, I havent found a patch with katana enchantments, and it okay if you dont want to do it. Is there any tutorial on how to add enchantment version of modded weapons to inventories?
    3. Kulharin
      Kulharin
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      I would just look at how the other enchanted weapons are handled and then duplicate the same approach for katana’s,  then add then to the appropriate level lists
  7. Queli
    Queli
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    the enchantments no whips edition file says it does not require waccf,  but it does
    1. Kulharin
      Kulharin
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      I'll have a look at that, thx
    2. Kulharin
      Kulharin
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      I am not sure what you are talking about, I looked at it and am confused by your comment
    3. Queli
      Queli
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      the first optional file, "Animated Armoury - Enchantments No Whips Edition" contains the wrong plugin, "Animated Armoury - WACCF Patch.esp"
    4. Kulharin
      Kulharin
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      I am the worst, should be ok now
    5. KefkeWren
      KefkeWren
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      Nope. Still the same, and making Vortex freak out about the missing requirement.
  8. streetspirit87
    streetspirit87
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    Hi Kulharin, looks like the katanas all have 9.25 reach. I assume .925 was the intended value. As a side note, at least on my setup, the katana models are longer than 1H swords so I gave them extra reach and made them a little slower.
    1. Kulharin
      Kulharin
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      oops, yes a likely over.   I will try to address both points when I have a chance.

      Probably didn't notice this due to Precision.
  9. ZatroolMG
    ZatroolMG
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    .
  10. titanbass1
    titanbass1
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    By any chance can we use your patch if we use whips and claws? If it won't work, would you consider adding your updated fixes to the standard version?
    EDIT: You can. I actually renamed your esps and had them load overtop of the original fixes whilst maintaining the fixes and changes for whips in that mod. Whips just might be underperforming comparatively.