Skyrim Special Edition
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  1. nintai83
    nintai83
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    Adds (54) Wild Beavers and (36) Wild Raccoons along the Streams/Rivers/Lakes of Skyrim, and around

    I have only ever seen these in inhabited areas and not in the wilds.

    For me these don't sandbox right. They just walk back in forth outside of city gates or just stand there. They should be in the wilds and flee from people when they get too close. If you were to put them outside cities walking paces outside the gate along the road looks really bad. They would also look better if they were in small groups. I figure most people wanted these in game for immersion but they actually break immersion.

    Just leaving these suggestions in case anyone ever decides to revamp these or make their own version.
  2. nexusbla18
    nexusbla18
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    So there is this raccoon at riverwood which fights with Faendal and almost kills him. Seems like the non follower version is not working correctly.
    1. nexusbla18
      nexusbla18
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      Could you please look into this issue?
    2. gg77
      gg77
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      Can you try the new version 1.2.1 and report the result here ?
    3. nexusbla18
      nexusbla18
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      Thank you, seems to work! Raccoon chills near Riverwood and Faendal is leaving him alone.

      EDIT: okay, so after waiting a few minutes the raccoon still attacks Faendal.
      I disabled SkyTEST, Dynamic Animal Variants and Fluffworks. Still same result.
    4. HamsterSensei12
      HamsterSensei12
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      This sounds entirely immersive...
    5. gg77
      gg77
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      Ok ! .... new version 1.2.2 ...
    6. nexusbla18
      nexusbla18
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      Nope. Still no luck.
      Does it work on your installation? You can easily check if you start a game and walk to Riverwood. The raccoon is always right before the "entry gate" and walks towards it. As soon as you are very close to Riverwood or inside, the raccoon attacks.
    7. gg77
      gg77
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      ??? no problem for me !
    8. nexusbla18
      nexusbla18
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      Weird. Maybe its a conflict with another mod then.
      Also found a beaver fighting a wolf (and killing it) after the riverwood bridge.
    9. nexusbla18
      nexusbla18
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      EDIT: ignore this. it didnt work -.-
    10. nexusbla18
      nexusbla18
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      Okay, so after getting more familiar with patching I looked into this issue again and found the root cause of this behavior.
      The mod AI Overhaul adds hunter skills to Faendal and he attacks all animals that are "too close" to Riverwood. However, the raccoon is stronger than Faendal so he just loses the fight over and over again. Its super annoying so I made a patch for it and included it in my AI Overhaul patch collection.

      Thank you for your support and sorry for any inconveniences.
    11. Frodo1995
      Frodo1995
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      Thank you for the patch for AIO works like a charm!
    12. Foresito
      Foresito
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      iloviu patch faendal
    13. thesoldierwolfy
      thesoldierwolfy
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      you're a lifesaver man
  3. nexusbla18
    nexusbla18
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    Any chance to make a non follower/ambient version?
    I would love to add otters to the game, but only neutral, ambient otters.

    EDIT: Seems like v1.3 is only wild animals. Can you confirm? Was just wondering, because the ESP file still has the follower strings in it.
  4. Akulakha
    Akulakha
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    Any chance for a hunterborn patch? I've been adding animals for my Khajiit assassin to hunt and would like to hunt these as well. Really great mod btw.
  5. lizardnexus
    lizardnexus
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    I haven't spotted one of these yet. Any location I am most certain to spot one?
    1. cubs00023
      cubs00023
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      i would guess they hang around wet areas like rivers, lakes ETC.
    2. crstreeter742
      crstreeter742
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      Saw a racoon fighting Faendal in Ruverwood. 
  6. veraloePlant
    veraloePlant
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    i love this mod so much.. my raccoon friend... he is so loyal and friendly... i wish I could name him... anyone who is smart know how I could achieve this? thank u I love u
  7. Tathrin
    Tathrin
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    When I kill one, the hide looks like a fox pelt. Is that how it's supposed to be, or did I mess something up in my mod? Thanks!

    P.S. really enjoying the extra critters running around. Thank you for making this!
  8. Tathrin
    Tathrin
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    lmao I totally forgot I'd installed this mod for a minute, so there I was trotting along a stream and all of a sudden "wtf is that a BEAVER!??" Spent about thirty seconds being abjectly flabbergasted before I remembered that yes, I had put that beaver there, that was a deliberate beaver. Very fun surprise, thanks! XD
  9. goranpaa
    goranpaa
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    For you who want smaller animals? Just open the console, click on the Raccoon or Beaver, Then type: setscale_0.7 or 0.8 and then hit Enter. You can change the size at any time.
    The _ is a space.
    I really wish that someone would make a Squirrel mod too. I have asked Mihail a couple of times to port his mod over from old Skyrim. He says yes and soon, but nothing happends. :- (
    1. gg77
      gg77
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      I reduced the size in the new version 1.1 ! (+ "go away" replaced by "see you later" + mounts removed)

      For the squirrels you have my mod Squirrels Companions SE
    2. goranpaa
      goranpaa
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      Good!

      Thanks for the tip.
      But it wasn't any Squirrel companions I was looking for. I want wild Squirrels here and there dotted around Skyrim, as they really should have been in the fauna from the start.
    3. gg77
      gg77
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      If Mihail does not port his mod, why do not you try to make this mod !!! you can use my mod as you want and that one of Mihail !
    4. goranpaa
      goranpaa
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      Thank you very much! That is very kind of you. I would love to, but my knowledge of modding are close to zero unfortunatly.
  10. SpiderJerusalem
    SpiderJerusalem
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    Any chance of adding a version with more realistic sizes? Would like this for immersion/VR. Thanks!