Skyrim Special Edition

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WiZkiD - nicola89b

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wizkid34

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1174 comments

  1. wizkid34
    wizkid34
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    I would like to warn all users that using this mod ruins the aesthetic appearance of ELFX Shadows, do not use it!
  2. wizkid34
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    After reading comments from users who have nothing better to do than tell falsehoods about our mod, we warn users that such posts will be immediately deleted. We are really sorry if this mod has angered someone but that someone will have to come to the evidence that ELFX Shadows works well and above all exactly as specified in the description. We also want to reiterate that our mod does not create FPS problems and that it is absolutely real that in many cells the 4 shadowcasting lights are abundantly exceeded, in some there are even more than 10.

    to disprove the falsehoods of some jokers about draw calls, this is the most critical spots in Bannered Mare cell, also note the polycount :)

    Vanilla + JK
    Spoiler:  
    Show

    ELFX Shadows + JK
    Spoiler:  
    Show

    Lux + JK
    Spoiler:  
    Show


    Thanks for your attention,
    WiZkiD and Nicola
  3. Liseralla
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    Is the navgation info needed? ELFX and ELFX fixes didn't have any included, why is it necessary here? I am asking because I know creation kit generates them whenever you save a plugin regardless what you were doing. I saved an npc replacer and CK generated navgation info despite me not eveing opening a cell up.
  4. bloxhead39
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    Some of my ceiling gap lights don't emit real light (no shadows etc.).
    What might be the cause of this?
  5. Mihzvol
    Mihzvol
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    Weird thing happening to me, the latest update broke something in my modlist, strange "white rocks" appeared on mountains and using older versions of this mod fixes it, I dunno if this could help anything, but just sharing my experience.
  6. GreekIrish
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    Whenever I walk towards the throne is Morthal's hall, I get light "pop in" as I move forward.  As if it won't load in until I reach a certain point in the cell.  Anyone know where there is from?
  7. wyrlshwzr
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    Hi WizKid, thanks very much for the excellent work! And, does anyone know do i need to start a new playthrough/gamefile or is it able to update midgame? I mean, '"update" not install, for example from Version 1.1 to Version 1.51?
    Thanks again for the help.
    1. wizkid34
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      safe to update midgame
  8. BillyFram
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    Can someone please explain why the light is flickering in interior? I'm just passing by, he's missing, or I moved a little bit - he appeared.
  9. DaddySnuffles
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    Tried updating from 1.5.1 to 1.5.2. Apparently 1.5.2 is incompatible with RUGNAROK, at least according to Vortex.
  10. cryptozoo
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    does elfx shadows work with bruma and vigilant type dlc sized mods
    1. deleted205778502
      deleted205778502
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      no, patch needed, and we users cant do a patch because we are not graphic artists. 
    2. nicola89b
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      if there is a patch for standard elfx you can use it!
  11. deleted205778502
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    Why doesn't this mod include Yyngol's Barrow?
    Is it because the original elfx does not include it?
    Is this mod just a correction mod within the boundaries of the original elfx?
    Man, this mod needs to be developed a little more, especially the hardcore module, there are a lot of fake lights in the Nord burials and burning candles on the walls, I tried to solve these problems with different mods, but it would be better if this was fixed by professional hands.
  12. neddardz
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    does this also works in AE?
    1. wizkid34
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      yes
    2. neddardz
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      i noticed that tundra homestead seems to be not affected by ELFX