Check mod's description for the list of weather mods supported. The patches might not always be up to date with their respective weather mods as I can't keep track of all the weather mods updates.
Known Issues:
Spoiler:
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- Sometimes the Ability attached to player responsible for triggering the change of season globals when month changes doesn't trigger. No clue why this happens, but fixes itself after sleeping or Save and Load.
- Sometimes a weather that's not supposed to play during a season plays anyway. This might have to do with how game calculates chances if the total % of a Region record doesn't sum up to 100%.
Could you please make a patch for Aequinoctium - Weathers and seasons? I like that mod, but it would be so much better having the configuration options this mod provides.
This might be a stupid question but since I saw Seasons of Skyrim SKSE as highly recommended in the description, I'm wondering why is that mod recommended for this one?
I may had missed something but they seem to do the same thing with maybe different methods. Since it's recommended I take it wouldn't conflict with this one?
Also, What do I lose if only install this one and its requirements?
Seasonal Weathers Framework is purely for weather mods, to have variable weather chances depending on season. Less rain during summer, more snow weather during winter. It has nothing to do with graphics.
So Seasons of Skyrim is recommended to make winter and the other seasons really look like their respective seasons while your mod provides the season feature to weather mods that don't have that built in. I understand now.
Is there any patch for Seasonal Landscapes Unfrozen? Basically during summer windhelm and other cold regions will be green during the summer, and cold during spring / fall / winter.
I dont know what to do becuase it snows in windhelm and other regions that are always cold in base Seasons of Skyrim.
I wonder if one day a framework will be created on the top of this game to enable a vast array of things currently hard to implement. It is not a task for a designer neither a creation kit expert but a very skilled code poet
FYI vortex seems to be overwriting the main mod with the NAT patch, it'll make you select one or the other, the other ones I've tried install separately as intended. I'm not sure if this is something you can fix on your end or not. It seems to think its like an updated version of the framework and not just a patch for it. The when I deploy, it'll tell me the "seasonal weathers framework -NAT.esp" depends on "seasonal weathers framework.esp"
This mod is great! Is there a way to make it work with Cathedral Weathers and True Storms together? Perhaps Cathedral Weathers - Diverse Seasons or does this mod do the same thing? (https://www.nexusmods.com/skyrimspecialedition/mods/28612?tab=files)
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The patches might not always be up to date with their respective weather mods as I can't keep track of all the weather mods updates.
Known Issues:
- Sometimes a weather that's not supposed to play during a season plays anyway. This might have to do with how game calculates chances if the total % of a Region record doesn't sum up to 100%.
I may had missed something but they seem to do the same thing with maybe different methods. Since it's recommended I take it wouldn't conflict with this one?
Also, What do I lose if only install this one and its requirements?
Seasons of Skyrim is about graphics.
They don't do the same thing at all.
Thanks.
I dont know what to do becuase it snows in windhelm and other regions that are always cold in base Seasons of Skyrim.
What version am i supposed to use with Scandinavian Seasons Extended?
Thanks