Skyrim Special Edition
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mordorkyle

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mordorkyle

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20 comments

  1. Hezekiy
    Hezekiy
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    i love it
  2. Dymista
    Dymista
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    Should / can we still use this?
  3. AstroScrolls
    AstroScrolls
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    • 0 kudos
    would love that eventual update to add step dodge sound effect
    1. EnclaveOverlord1
      EnclaveOverlord1
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      +1
  4. al10jake
    al10jake
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    could you please make a patch for elden rim dodge (tk dodge re)?? please
  5. golivie
    golivie
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    The first thing i can hear is a huge volume spike and it's quite annoying, it's coming out of nowhere according to the video.
    1. mordorkyle
      mordorkyle
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      Really? Weird. Could you elaborate more? Volume and all checks out fine in-game and in editing software :0
    2. mordorkyle
      mordorkyle
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      I've added a version without the initial push off sound effect.
    3. TheGameBall
      TheGameBall
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      Um, you listed both "HQ Roll Sound" and "HQ Roll Sound With Jump Fx" with the entry "No Push Off" even though the second one's description says "This sound effect has an initial push off sound when you start the roll."

  6. JonSnow007
    JonSnow007
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    I'm not getting the sound.. is it because I am using smooth slip dodge animation?
    1. mordorkyle
      mordorkyle
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      Yes. When trying to use other animations it wont work unless a patch has been made ad in **coding mumbo jumbo I don't know because another modder does it***  The sound would not have lined up properly with this other animation due to the fact that I try to make the sound effects match exactly what each animation is doing.
  7. Confessoru
    Confessoru
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    • 13 kudos
    Would you consider making a sound for a sidestep as well?
    1. Atroxion
      Atroxion
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      • 8 kudos
      +1

      I just use the sidestep, would be great to get a good high quality sound rework for it!
    2. mordorkyle
      mordorkyle
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      I got you. The side step that comes with TK Dodge or is it a separate side step animation?
    3. Confessoru
      Confessoru
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      Those that come with TK Dodge  I think they're located in TK Dodge SE\Meshes\Actors\Character\animations\TKDodge
    4. mordorkyle
      mordorkyle
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      Alright.... Ive made the audio... but it seems that Sound for TK Dodge does not have any code for step dodge... Been trying all day to figure out a work around or some way to create a script to play the sound on dodge but with no luck.

      I lack the knowledge but if the creator of the Sound mod replies to me I can move forward.
    5. Confessoru
      Confessoru
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      I see, maybe the creator of TK Dodge RE Script Free can help with that also?
    6. mordorkyle
      mordorkyle
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      Ive got someone helping me at the moment. But I may not be able to post the patch due to permissions. I will try my hardest to contact the creator of TK Dodge.
  8. vstar37
    vstar37
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    It's so HQ! Can you create a HQ sound for CGO?
    1. mordorkyle
      mordorkyle
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      I could make the sound file but as far as implementing it im not sure how.