Hey, so does this add any new spawn points? Or does it just edit vanilla spawn points to show less ambient animals? And if I use a bashed patch, will my extra creatures from beasts of tamriel, skyrim immersive creatures & monster mod show up more often?
I was hoping to see atronachs added to the spawn lists as there are very few places where one can see them naturally in game. is there a way for me to do this myself?
Do any spawn near water cells as have noticed some spawn mods that do create bad water seams in the spawn locations. Has anyone experienced this? Thanks. -------------- Edit - was another spawn mod not this one.
If you want a little more chaos in your game make a lvled list bashed patch in wyrebash between this mod and whatever monster mod you have installed. Absolute anarchy and probably permadeath.
This. If you want a greater chance for a certain mob, you just add additional copies of that mob. For example, if there are 120 mobs in the list, and 100 of them are rabbits, you gonna see lots of effin rabbits spawning!! Flavor to your liking. There are a TON of random encounter mods. This is a simple (perhaps the simplest?) approach to the subject.
Excellent mod for a medium to high level character, however a little unforgiving for a new one. With My lvl 1 nord, I was on my way to Windhelm when a Dremora lord appeared, it was a good fight and I was able to kill him, but 3 minutes later a Dwarven Centurion, which by the way had already killed all the mages from a fort nearby without even losing 5% health, destroyed me.
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Also, what's the big differentiations between your mod & Certainly Less Annoying Wildlife Spawns - CLAWS??