80 comments

  1. KhrysINXS
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    GENERAL NOTE
    • Before posting an issue; bug or idea --> be sure to check very bottom of Description Page TO-DO UPDATE NOTES Spoiler. If its already written there; no need to waste your time writing same thing. Unless its a critical thing that demands an emergency fix and update; that is where all things collect and get addressed same time in following update(s)
  2. shvetsov0711
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    Version 1.2 only for SE?
    1. KhrysINXS
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      Anniversary Edition update (AE) is the 1.6 update that comes with 4 free cc. AE bundle is the CC bundle you can purchase that comes with all CC. AE is still labeled as Skyrim Special Edition (SSE) in steam, and it acts like SSE (version 1.5) for modding purposes, but is NOT  backwards compatible with mods that have "dll" files (also known as SKSE plugin files).

      I supply TWO design types.
      > ONE build for use with Fish.esm
      > The other one is designed if player is NOT using Fish.esm
      Its the use of Fish.esm (CC DLC) or not that dictates which build from here you are to choose whether you are using:
      > 1.5.97 game version (Pre-AE) or 1.6.xx game version (Post-AE). Doesn't matter
  3. Wondernutts
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    . I don't if starting a new game is completely necessary provided other plugins are already in use. Plus that's a lot of game to go through from a fresh start not knowing if something is wrong. The mod works well for me me playthrough in VR, excepect beds aren't showing up. Ignoble beds appears to modify the bed references. This was fixed using Ignoble beds as a master. Lux patch has the lighting a little off, but I'm working on that

      
  4. jjb54
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    I came back to the game - FRESH CLEAN START -

    Most of the problems below I got fixed.

    But for the life of me the Spider Im. Chamber is in a fish tank??

    Now matter what I do - Load order - I cannot get it to go to the Enchanting - Alchemy Room.

    Any thoughts?
    1. KhrysINXS
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      Sounds like your installing the Non-CC main mod options when you have the Fish.esm installed
      You don't mention what you use, what options your selected in the Installer and the plugin order so I can only guess with lack of background
    2. jjb54
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      I do have:
      Unique Display Room 
      Patch AE Display room.

      This mod:
      * Page 1: The items checked only.
      - General Inf
      - HF Cellar Upgrade SE (Fish CC)

      * Page 2:
      - HF ... (Housecarl Bed Owned)

      * Page 3
      - HF ... (Fish CC) - Patch UDR

      * Page 4
      - HF ... (Patch Luminosity)

      *Page 5
      - Nothing as I do not have anything on this page option.

      * Page 6
      - Read Me
      - Fish CC Building Material
    3. KhrysINXS
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      TBH, I am not sure why that is occurring for you explicitly to only the spider chamber. Have you looked up its RefID in SSEEdit with your full plugin stack loaded same order as you launch to see if there is anything fishy with it in xEdit IE something else overwriting that same RefID in its own way or just whatever in there?
  5. jjb54
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    I hate Bethesda and their totally useless so called updates, that hold us hostage to use worthless CC mods that I simply do not nor will use.

    ... But I digress.

    There is a bedroom with a bed and a coffin. There is a so called 'activator' Button above the bed - but not seen, as it's on the other side of the wall.

    I am using ( sadly ) the most recent "upgrade" of Skyrim SE ... is there another Patch I need to get the button reset against an actual wall?

    Plus there is the Spider Machine - which is partly in an aquarium and a lot of stuff hanging ( food / spices ) but with no racks or such holding them up. They just are hanging in mid air.

    Any help would be greatly appreciated .... and thank you, very much!
    1. KhrysINXS
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      Sounds like you installed the wrong version. If you are using the fishcc dlc, you need fishcc versions of this mod. If you dont use fishcc, then you you use the non-fishcc versions of this mod
    2. jjb54
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      Sadly I have to use the FISH as it's hard set into the game.

      So yes, I use the version for the fish.

      I redownloaded and tried Loot to set it .. then tried manual moving down and such.

      I'm not sure what else to do?
    3. jjb54
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      Okay - does not matter what I do:
      LOOT - Put at bottom of load list ....


      There is a bedroom with a bed and a coffin. There is a so called 'activator' Button above the bed - but not seen, as it's on the other side of the wall.

      I am using ( sadly ) the most recent "upgrade" of Skyrim SE ... is there another Patch I need to get the button reset against an actual wall?

      Plus there is the Spider Machine - which is partly in an aquarium and a lot of stuff hanging ( food / spices ) but with no racks or such holding them up. They just are hanging in mid air.


      Here is what I am loading:

      • General Information
      • Partitioned Models
      • Hearthfire Cellars Fully Upgraded SE (FishCC)
      • Hearthfire Cellar Fully Upgraded SE (... BYOHCHILD OWNED BEDS)
      • Hearthfire Cellar Fully Upgraded SE (.. Housecarl Owned Bed.)

      • Hearthfire Cellars Fully Upgraded SE (FISH CC) PATCH - Unique Display Room
      • Hearthfire Cellar Fully Upgraded SE [Patch - Luminosity]
      • Readme - Change Log
      • FishCC Building Materials  

      Yes I have all the needed mods and such.
    4. KhrysINXS
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      I dont have the time atm butni will load up your selected options by the end of the weekend to see if I can reproduce your results. Do a test for me if you can. I will be using ASLAL to own the home right away. Can you try that for me (a fresh start test game using ASLAL) to see if you recieve the same results as you are now?

      Ps. (Out of memory) I dont think your allowed to use the byoh child own beds and housecarl plugins together. They are both handling the same beds for thier own purposes
  6. Vampurrya
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    Hello! Despite having Fish CC, Lux, and UDR, the "Hearthfire Cellars Fully Upgraded SE (FishCC) [Patch - LUX - Unique Display Room]" Patch is greyed out and unselectable in the fomod.

    I am unsure if this is by design, wip, or an error. I am unsure what manually adding said esp accomplishes, as it would appear the lighting for the aquarium and UDR rooms is overly bright, very vanilla, and decidedly un-LUX, whether with manually adding the patch, or not adding the patch.
    1. KhrysINXS
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      Yeh, They are not made yet. My time expired last time I was in this mod for its last update to do them. The FOMOD is prepped for me when I return to create them but as for the latest build on the floor, they are not made. Description page says it too in the patches description

      The actual patches their in the FOMOd package for that spot are dummies so the fomod does not cry about anplugin or asset not being targeted. They are empty. Need to be built still
  7. adb1x1
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    I started a playthru and decided not to include this mod. Unfortunately, I somehow missed disabling it. Is there a was to uninstall it? Disabling the mod doesn't do it.
  8. Infinon
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    Hello!
    First and foremost, I love these mods the OG and this one, and I have been using them since 2021~ish. Beautiful cellar layouts with tons to explore, observe and utilize has made this a quintessential mod for all of my characters and their needs. Thank you to the creator(s) of these mods for I have had dozens of hours tooling, decorating, and exploring the cellars. That being said I have recently run into issues due to my lack of knowledge that there is a difference between the old Hearthfire cellars mod and this one.
    To explain my issue, I downloaded the original Hearthfire Cellars mod, built my cellars, and now having downloaded this one (I didn't know that this would happen) the cellars are bugged out and even going back to only having the OG mod enabled leads my game to crash while in the cellars. If I leave this mod enabled and the OG mod disabled, the crashing stops and textures disappear, and walls pop up or disappear entirely. Any chance for a future update or a new mod that allows the cellars to be disassembled so that I can rebuild them properly and/or change a layout without having to start a new save? If so, I would GREATLY appreciate the update so that I can continue to enjoy this awesome mod.
    If you are reading this and trying to figure out if you should download this mod or the other one, download this one for it is more expansive and has more for you to be capable of doing/experiencing. Mod is a 10/10, and an absolute blast to experience! :D 
    1. KhrysINXS
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      Thankyou for your kind comments and I am very happy you are enjoying everything. Before I get to my questions, like a bandaid being Frank, tear it off, here is the news to your request. I wont be reinventing these things in that way. This is not a mod of my priority and I only work on it if I ever get the time and happen to have a mood towards doing so. Doing what you requested is a massive job for one variant where their are 8 here. I fix bugs if they are discovered or make the odd patch when the clock grants me allowance (which is lucky when I do get it as I am a yo-yo in many things all over).. So, sorry about that. Dont take that in any hard light please. Few questions I have is:
      (A) What is the old Hearthfire Cellars mod
      If you mean the one clearly stated on Desc page to stay away from and you uninstalled that replacing a saved game with this, you may aswell start over if you care about the cellars because they will be destroyed
      (B) What is OG shortform for?
  9. ktn31000
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    hi, i'd like to test your mod but i'd hate to build the herthfire houses from scratch, it would take a long time (even with cheats)
    is there a fast way to test with console command or something?
    1. KhrysINXS
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      I use Arthmoor's "Alternate Start - Live another Life" mod as a testing utility. Can start game owning any those three Hearthfire homes beginning at them. I always use it for this purpose and/or for testing other natured mods where it comes in really handy. I also provide in the FOMOD all the materials in a txt file you can put in your SkyrimSE.exe folder to run its bat command in console. It will give you all the materials you need to build the Fishcc tank area and fill them with fish, if you want, for tryout purposes :)
    2. ktn31000
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      thanks, its helpful :D
  10. hohoho0955
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    I hope the Lux + UDR-CC patch comes out soon
    1. KhrysINXS
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      Yeh, I am sorry to say that I have no ETA on it. Soon equals unknown atm. 
  11. Giboss
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    Hello again...

    From what I noticed, you could combine your fantastic mod with HearthFires - Unique Display Rooms - SSE mod, the problem is that I can't do it.


    Would you like to try it? :)
    1. KhrysINXS
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      Just so your aware Giboss, I have patches made for that. All the FishCC Type design versions. I need to make Lux edition patches tho which I may not be able to get to in the next update. I seem to be all over the place project wise lately like a yo-yo
      I will not be patching that mod for the Non-FishCC versions. I can but I won't (for next update anyways). Its not as simple a patching job for that particular mod WHEN FishCC is not combined. Designs clash more
    2. Giboss
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      Great news... thanks to your work, the heartfire house will be much more immersive.
      I can't wait for the patch :)

      Best wishes
    3. Giboss
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      Hi again...

      I'm using GOG version of Skyrim 1.6XX.

      I tried the latest version of the mod in the middle of the game (as I always did before) and this time (in the latest version of the mod) the beds in the book-part are in strange places (in the room near the shrines) :)

      https://zapodaj.net/plik-GpwWQaFNTj

      Then I installed "HearthFires - Unique Display Rooms - SSE + fish patch" and after installing your patch for this mod - every time I want to save the game in the basement I have CTD. After unchecking yours patch, there is no CTD anymore.

      Maybe there's something wrong with me, I don't know :/
    4. Giboss
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      I started a NEW GAME to check if the above errors were not caused by the fact that I installed these mods during the game and it turned out that the above errors did not occur in the NEW GAME.

      Therefore, as the author advises - YOU MUST START A NEW GAME with these mods!

      However, if like me, you installed this mod during the game, there are 2 solutions (I had to uncheck the HearthFires - Unique Display Rooms mod + patch, because it caused CTDs when making a new SAVE (due to installing it during the game), and I used Jaxonz Positioner Converted mod to move the beds to their places).

      Now, I have no longer CTDs when making a SAVE, and after moving the beds (from the game level) - they are in the right places and everything works fine .

      https://zapodaj.net/plik-RBWTRM6XcS

      P.S. Thank's KhrysINXS for yours help :)
  12. Conquistatore
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    Looks like a great mod.  I tried it 'mid-play' (w/ CC..Fish  (SSE)) and there was some wall flickering, missing walls and old cellar articles hanging in the way.  I use ELFX and maybe that's the issue.  I guess its best to start a new game and maybe use LUX in the future.  Thank you for your effort!!
    1. KhrysINXS
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      Yeh, my suspicion is there are a lot of persistent objects in the cellars when you start a new game without the mod. They take position and bake. You add the mod midgame and those persistent objects intended to be changed by the mod are fussed in your save adhering to original vanilla arrangement. That's might be what's happening for you. Its a thing that kinda sucks when overhauling interior spaces that have a lot of mechanical rigging tied w/ the games radiant quest system. Its just a guess tho. I doubt ELFX would have any negative say on it. It doesn't touch these cellars by way of record I don't think. Its models might replace several or many of the game replacer models in the cellar but that would only help in lighting situations if so