They have normal stats but are marked as undead so any mod or spell that targets undead should work on them They are their own NPC's with a leveled list hand-placed in locations with necromancers so a Bashed Patch should not be needed. the textures are fixed yes. Immersive Death Cycle created in collaboration with JS also makes these meshes automatically apply to dead creatures, and when you raise them from the dead.
So I installed it. I chose Fluffworks in the FOMOD. Does it need any of the Fluff works mods to work? Or is it standalone? None were set as masters. Thanks again!
Would anyone know how to get these to work with Undead FX? For instance, when you raise a regular wolf, it takes on the form of the zombie wolf from this mod.
the mesh is basically an armor for the creature so, all that is needed is a script that equips it when you use raise on it, which I plan on adding when I get around to completing this mod.
I have been working with JS and a new mods that includes that feature will release soon. That mod won't include the placed undead creatures from this one but they can be used together. https://www.nexusmods.com/skyrimspecialedition/mods/97048
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-Does it change stats compared to normal versions of those creatures? speed, health, damage, magic?
-Would it benefit from Bashed Patch since you mention they have their own leveled list?
-Did the "Wolf fluffworks meshes have wrong textures locations" mentioned on the Description page get fixed in a previous update?
Thanks in advance!
They are their own NPC's with a leveled list hand-placed in locations with necromancers so a Bashed Patch should not be needed.
the textures are fixed yes.
Immersive Death Cycle created in collaboration with JS also makes these meshes automatically apply to dead creatures, and when you raise them from the dead.
Will check it out, though I am re-building my load order so may be a bit before I can test it...
Looking forward to these.
Cheers
If the author of Undead FX is still around, that would be an excellent collaboration.