I like this a lot. But each time I run Nemesis, this dagger annimation will be lost --- however, smooth 1hand, unarm plays well after Nemesis. Have no idea what happened there. Any thoughts to make this compatible with Nemesi?
find a solution. Run FINS first and then save behavior file - data\meshes\actors\character\behaviors\weapequip separately. Then, run Nemesis. After that, replace Nemesis generate weapequip file with FINS generated weapequip.
So far, I can have Nemesis moveset with this great dagger unequip together.
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So far, I can have Nemesis moveset with this great dagger unequip together.
dual daggers
spell in left hand, dagger in right
shield in left hand, dagger in right
skypia's 1h sword mod works similarly.
in all cases, the left handle is idle, right hand is animating with the weapon.
BONUS trololol, put the weapon in left hand, other item in right. no special animation triggers, sorry.
godlike mod skypia, hope for sneaking unsheathe and warhammers/battleaxes.
Any chance of a combo-pack with all your different weapon equip animations?