About this mod
Enables shivering / cold animations when using Sunhelm Survival and Needs
- Requirements
- Permissions and credits
These files will enable shivering / cold animations when using EVG Conditional Idles along with Sunhelm Survival and Needs. The idle will display when you're "Freezing" or "Frigid", but not when you're "Cold".
Instructions on how to perform this have been available on EVGCI's posts since July 2021, and stickied on Sunhelm's posts pages since late September 2021, however, for those less technical folks, here is a quick download to automate this process.
Credit goes to @Fran420s for solution of this on the EVGCI posts page. Please be sure to give +kudos to this user.
INSTALLATION
Install with preferred mod manager and overwrite all files from base EVGCI install for any conflicts.
COMPATIBILITY
These are modifications of the default EVGCI version 1.4 files. If you have already modified the files to suit your own purposes, you will need to perform a manual merge. Please see @Fran420s's original post details (quoted below) for more information:
- In [meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2125] open [_conditions.txt]
- Make a line break after line 38 [ValueLessThan("Frostfall.esp"|0x000665F9, 0) OR]
- Paste these values (without the "[]"):
[HasMagicEffect("SunHelmSurvival.esp"|0x0006ED2F6) OR
HasMagicEffect("SunHelmSurvival.esp"|0x0006ED2F7) OR
HasSpell("SunHelmSurvival.esp"|0x0006E81E2) OR
HasSpell("SunHelmSurvival.esp"|0x0006E81E4) OR]
- Save and exit
Special thanks to Everglaid for creation of this great mod.
Special thanks as well to @colinswrath for the amazing Sunhelm needs mod.