Skyrim Special Edition

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XsyousX123

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XsyousX123

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12 comments

  1. Dreifels
    Dreifels
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    Very nice, it also allows to connect all installed mods and their worlds directly with each other. Endorsed!
  2. Belgeode
    Belgeode
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    Really neat little mod. I think this one will have a permanent home in my mage load order. Couple questions:

    When you say "follower will be teleported", does that only work with vanilla follower system, because using EFF I am noticing whether I have one or multiple followers, they are not coming with me. (Not a critical issue since EFF has  that "Leader's Teleportation" spell I can use after to get them to me) Unless i am missing something?

    It actually took me a bit to locate my newly learned Teleport spell, because I figured from the book cover it would be under Alteration spells instead of powers. Was that an intentional categorization?

    Other than those two items I am loving this mod. I think I may only ever use the one mark point, since going to places like Breezehome or Lakeview Manor are meaningless for me (I live in mod houses like Solstice Castle, which have their own spells, and I got the mod specifically to teleport back to the "Sailable Ship VR & SE" mod's captain cabin). But I love that you thought of that for those who do actually use the regular game homes.

    Endorsement has been given. Thank you!
    1. XsyousX123
      XsyousX123
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      1. The follower teleportation logic is that if you have a follower mod installed, it must have given you a method to find your missing followers back; if not, you must want to have a method to find your missing followers back, then this mod comes in.

      2. I did classify the spell as an alteration spell before, but then I realized that this teleporting spell might be more suitable for a 'survival skill'. (BTW, I never use the teleportation spell but prefer to use the scroll for immersion)

      3. From my own perspective, I use the multiple teleportation markers to anchor some places 'like a home but not a home', such as Dawnguard fort, Dawnstar sanctuary, and of course, some player houses without a convenient way to go back to.
  3. Ringmaster308
    Ringmaster308
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    Any chance you might make a version of this that DOESN'T require the purchase of ALL the vanilla homes to get the max teleport destinations?  That is a lot of questing BS to have to wade thru in order make use of this ability...     Please consider?  

    Thanks fr sharing your work with us, at any rate.  I do find it very useful, even if it is somewhat limited for most of the game time.
    1. XsyousX123
      XsyousX123
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      • 28 kudos
      I've uploaded a new version which will save you coins. Enjoy it. :)
    2. Ringmaster308
      Ringmaster308
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      Thank you SO MUCH!  Didn't expect such a quick response - You just made AWESOME in my book!
  4. Piyesis
    Piyesis
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    Does this work with any player home like Creation Club content (i.e.  Bloodchill Manor)?

    Edit:  Nvm.  Answered my question by carefully reading the description.
  5. KaelRhain
    KaelRhain
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    • 0 kudos
    hello, thanks for the mod.
    its been working well, but i just made 21 scrolls and the tome recipe doesnt appear, do i need to do something else?
    1. XsyousX123
      XsyousX123
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      • 28 kudos
      Thank you for reminding me what I missed in the 1.2 version.

      Re-uploaded,
    2. KaelRhain
      KaelRhain
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      thank you now the tome is there, have to level up alteration it seems i have 40 but i cannot learn it yet (must be immersive spell learning).
  6. Ringmaster308
    Ringmaster308
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    LOOT is giving me this warning when this mod is installed:  "This plugin has a header version of 1, which is less than the game's minimum supported header version of 1.7."
    1. XsyousX123
      XsyousX123
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      • 28 kudos
      fixed.